Player Matchup

Zhong Kui
Zhong Kui
N1CKMY3RS
Zhong Kui
Level 95
God Stats
6W - 8L
1,539 SR
Queue Stats
409W - 384L
1,645 Elo+
Party 1
Thanatos
Thanatos
olpopp
Thanatos
Level 124
God Stats
5W - 2L
1,666 SR
Queue Stats
309W - 263L
1,663 Elo+
Party 1
Set
Set
weezzyy29
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,702 Elo+
Party 1
Team Averages
Level 75
1,568 SR
1,670 Elo+

VS

Team Averages
Level 61
1,516 SR
1,378 Elo+
Ymir
Ymir
AoGxNiNjA1362
Ymir
Level 15
God Stats
2W - 4L
1,467 SR
Queue Stats
7W - 8L
1,416 Elo+
Party 2
Zeus
Zeus
Kar1Cvbed
Zeus
Level 81
God Stats
21W - 11L
1,580 SR
Queue Stats
98W - 126L
1,378 Elo+
Party 2
Medusa
Medusa
greenlion157
Medusa
Level 88
God Stats
8W - 7L
1,500 SR
Queue Stats
71W - 109L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
N1CKMY3RS
Zhong Kui
20
6 / 3 / 7
14,203
710
13,166
12,409
9,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
olpopp
Thanatos
19
8 / 7 / 5
14,584
729
19,509
20,318
13,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 10 / 12
12,445
622
7,530
16,183
14,424
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 16
12,684
634
2,098
15,240
17,778
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Zeus
18
8 / 4 / 10
13,465
673
18,606
12,600
5,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
18
11 / 8 / 7
14,785
739
13,724
19,258
6,356
Mace

Mace

+10
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
14
Kills
20
20
Deaths
14
24
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
2
16
4.5
L
Zeus
8
4
10
3.25
W
Zhong Kui
N1CKMY3RS
Zhong Kui
6
3
7
3.17
L
Medusa
11
8
7
1.81
W
Thanatos
olpopp
Thanatos
8
7
5
1.5
W
0
10
12
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,205
Damage
34,428
48,910
Taken
47,098
37,702
Mitigated
29,571
16,988
Healing
8,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,098
168
0
821
15,240
17,778
220
5,110
9,902
15,439
0
L
Zeus
18,606
1,651
429
3,817
12,600
5,437
913
1,756
10,749
47,753
0
W
Zhong Kui
N1CKMY3RS
Zhong Kui
13,166
4,208
0
4,160
12,409
9,938
1,558
4,186
8,223
81,339
7,111
L
Medusa
13,724
6,708
353
3,005
19,258
6,356
1,318
5,185
14,024
0
43,277
W
Thanatos
olpopp
Thanatos
19,509
5,082
0
11,571
20,318
13,340
399
10,676
9,642
0
56,724
W
7,530
2,302
0
1,257
16,183
14,424
0
6,550
9,633
0
33,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,232
Gold Earned
40,934
267
Minions Killed
176
15
Camps Cleared
2
1,031,205
Distance Traveled
934,085
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,684
634
25
1
0
315,059
0
L
Zeus
13,465
673
71
4
2
301,282
3
W
Zhong Kui
14,203
710
155
8
8
344,012
3
L
Medusa
14,785
739
80
4
0
317,744
2
W
Thanatos
14,584
729
60
3
6
368,567
3
W
Set
12,445
622
52
3
1
318,626
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role