Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
BulletClub1993
Cliodhna
Level 87
God Stats
2W - 0L
1,797 SR
Queue Stats
392W - 359L
1,587 Elo+
Solo
Ymir
Ymir
WARLOCK1369
Ymir
Level 103
God Stats
19W - 19L
1,502 SR
Queue Stats
643W - 623L
1,509 Elo+
Solo
Chronos
Chronos
artexpress
Chronos
Level 129
God Stats
18W - 11L
1,503 SR
Queue Stats
229W - 210L
1,515 Elo+
Solo
Chang'e
Chang'e
matr0na
Chang'e
Level 112
God Stats
76W - 74L
1,514 SR
Queue Stats
367W - 328L
1,569 Elo+
Party 2
Team Averages
Level 118
1,563 SR
1,536 Elo+

VS

Team Averages
Level 105
1,590 SR
1,587 Elo+
Medusa
Medusa
Alhattar
Medusa
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 108L
1,598 Elo+
Solo
Thor
Thor
Gammmma
Thor
Level 98
God Stats
3W - 3L
1,619 SR
Queue Stats
171W - 146L
1,586 Elo+
Party 1
Khepri
Khepri
Prxvia
Khepri
Level 109
God Stats
6W - 5L
1,570 SR
Queue Stats
221W - 202L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
hangsmoke
Gilgamesh
Level 68
God Stats
5W - 5L
1,795 SR
Queue Stats
17W - 19L
1,543 Elo+
Party 1
Agni
Agni
vKx Blizzard
Agni
Level 108
God Stats
0W - 2L
1,463 SR
Queue Stats
202W - 194L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 1 / 2
7,460
574
7,902
7,757
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
12
1 / 2 / 2
7,271
559
5,130
8,149
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 2 / 5
6,601
508
2,512
7,987
5,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
artexpress
Chronos
13
5 / 2 / 2
8,106
624
6,554
7,204
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
matr0na
Chang'e
12
1 / 1 / 1
7,210
555
2,621
5,309
2,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alhattar
Medusa
10
0 / 3 / 0
5,239
403
1,244
6,236
971
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Gammmma
Thor
11
4 / 5 / 0
6,882
529
6,487
10,637
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
Prxvia
Khepri
9
1 / 1 / 1
5,951
458
1,727
7,814
3,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
hangsmoke
Gilgamesh
13
2 / 0 / 0
6,982
537
3,195
5,783
2,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 4
6,637
511
6,146
6,097
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
12
Kills
8
8
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
2
5
L
Medusa
Alhattar
Medusa
0
3
0
0
W
Cliodhna
1
2
2
1
L
Thor
Gammmma
Thor
4
5
0
0.8
L
Khepri
Prxvia
Khepri
1
1
1
1.5
W
1
2
5
1.75
W
Chronos
artexpress
Chronos
5
2
2
3
L
Gilgamesh
hangsmoke
Gilgamesh
2
0
0
2
W
Chang'e
matr0na
Chang'e
1
1
1
1.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,719
Damage
18,799
36,406
Taken
36,567
14,226
Mitigated
12,079
13,113
Healing
6,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,902
5,322
0
2,564
7,757
2,249
328
1,270
6,487
0
62,948
L
Medusa
Alhattar
Medusa
1,244
386
0
555
6,236
971
0
123
6,113
0
29,485
W
Cliodhna
5,130
492
0
4,007
8,149
2,755
0
2,182
5,967
0
47,161
L
Thor
Gammmma
Thor
6,487
2,697
0
1,126
10,637
3,526
0
4,575
5,995
0
34,924
L
Khepri
Prxvia
Khepri
1,727
117
0
2,075
7,814
3,089
0
1,447
6,367
16,176
0
W
2,512
294
0
1,842
7,987
5,054
60
1,550
6,437
15,916
0
W
Chronos
artexpress
Chronos
6,554
1,777
0
1,692
7,204
2,007
786
2,741
4,463
49,769
0
L
Gilgamesh
hangsmoke
Gilgamesh
3,195
814
0
887
5,783
2,803
0
1,490
4,066
0
36,899
W
Chang'e
matr0na
Chang'e
2,621
0
440
2,568
5,309
2,161
562
198
5,111
38,454
0
L
6,146
798
0
1,651
6,097
1,690
0
3,719
2,339
34,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,648
Gold Earned
31,691
417
Minions Killed
294
0
Camps Cleared
0
1,295,549
Distance Traveled
1,229,009
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,460
574
125
10
0
229,588
5
L
Medusa
5,239
403
45
3
0
201,911
5
W
Cliodhna
7,271
559
94
7
0
273,198
0
L
Thor
6,882
529
73
6
0
257,871
4
L
Khepri
5,951
458
23
2
0
249,967
1
W
Ymir
6,601
508
36
3
0
248,003
1
W
Chronos
8,106
624
84
6
0
277,563
5
L
Gilgamesh
6,982
537
85
7
0
278,730
2
W
Chang'e
7,210
555
78
6
0
267,197
4
L
Agni
6,637
511
68
5
0
240,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role