Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Triple_P_1224
Vulcan
Level 17
God Stats
2W - 7L
1,208 SR
Queue Stats
67W - 136L
1,097 Elo+
Party 1
Thanatos
Thanatos
XSniper-EliteEZ
Thanatos
Level 6
God Stats
0W - 5L
1,101 SR
Queue Stats
21W - 32L
1,085 Elo+
Party 2
Jing Wei
Jing Wei
formalfanatic
Jing Wei
Level 79
God Stats
6W - 24L
1,062 SR
Queue Stats
71W - 127L
1,097 Elo+
Party 1
Team Averages
Level 66
1,274 SR
1,256 Elo+

VS

Team Averages
Level 46
1,571 SR
1,445 Elo+
Geb
Geb
BotFrank004
Geb
Level 46
God Stats
18W - 16L
1,507 SR
Queue Stats
89W - 96L
1,411 Elo+
Party 3
Chaac
Chaac
CFBonly
Chaac
Level 16
God Stats
25W - 7L
1,696 SR
Queue Stats
42W - 39L
1,481 Elo+
Party 3
Pele
Pele
Frosstee
Pele
Level 54
God Stats
4W - 2L
1,550 SR
Queue Stats
210W - 218L
1,383 Elo+
Party 3
Neith
Neith
SeignobosNimae
Neith
Level 68
God Stats
48W - 41L
1,566 SR
Queue Stats
78W - 70L
1,554 Elo+
Solo
Skadi
Skadi
Spartacus0023
Skadi
Level 46
God Stats
29W - 18L
1,535 SR
Queue Stats
81W - 91L
1,398 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 2 / 0
9,685
969
11,814
10,717
4,134
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
 
Bacchus
15
0 / 6 / 2
8,700
870
10,089
16,976
11,203
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
0 / 9 / 0
8,210
821
5,169
11,739
4,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
15
1 / 9 / 2
9,125
913
3,674
15,299
5,997
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
formalfanatic
Jing Wei
15
1 / 7 / 2
9,156
916
6,939
14,767
5,118
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

85

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 23
11,722
1,172
11,532
8,090
8,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
CFBonly
Chaac
18
6 / 0 / 18
10,683
1,068
18,545
8,890
7,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
17
8 / 2 / 17
10,818
1,082
15,774
12,094
5,595
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 1 / 15
10,055
1,006
8,832
5,746
2,444
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 1 / 14
10,783
1,078
10,800
8,356
3,581
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
120
4
Kills
33
33
Deaths
4
6
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
0
1
L
Bacchus
 
Bacchus
0
6
2
0.17
W
7
0
23
18.5
W
Chaac
CFBonly
Chaac
6
0
18
15
W
Pele
8
2
17
8.25
W
4
1
15
11.5
W
8
1
14
15
L
0
9
0
0
L
Thanatos
1
9
2
0.22
L
Jing Wei
formalfanatic
Jing Wei
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,685
Damage
65,483
69,498
Taken
43,176
30,783
Mitigated
28,473
4,177
Healing
8,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,814
1,002
1,387
1,361
10,717
4,134
0
2,646
7,944
56,000
0
L
Bacchus
 
Bacchus
10,089
1,118
0
0
16,976
11,203
0
1,864
14,945
17,227
0
W
11,532
326
0
1,395
8,090
8,957
0
4,409
3,293
17,214
0
W
Chaac
CFBonly
Chaac
18,545
1,923
0
3,769
8,890
7,896
0
6,579
2,311
0
37,216
W
Pele
15,774
3,842
0
2,423
12,094
5,595
0
5,721
6,373
0
29,707
W
8,832
4,483
534
647
5,746
2,444
0
3,751
1,995
0
25,152
W
10,800
3,711
0
130
8,356
3,581
0
6,612
1,744
0
39,519
L
5,169
2,453
0
0
11,739
4,331
0
1,569
10,031
19,612
0
L
Thanatos
3,674
788
0
1,429
15,299
5,997
0
2,920
12,172
0
4,910
L
Jing Wei
formalfanatic
Jing Wei
6,939
5,285
0
0
14,767
5,118
0
2,533
12,017
0
27,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,876
Gold Earned
54,061
196
Minions Killed
212
5
Camps Cleared
4
875,200
Distance Traveled
1,046,443
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,685
969
106
11
1
183,175
3
L
Bacchus
8,700
870
17
2
2
170,196
0
W
Geb
11,722
1,172
14
1
1
242,369
0
W
Chaac
10,683
1,068
49
5
0
224,154
1
W
Pele
10,818
1,082
28
3
3
216,908
0
W
Neith
10,055
1,006
48
5
0
175,088
0
W
Skadi
10,783
1,078
73
7
0
187,924
0
L
Vulcan
8,210
821
30
3
1
153,786
0
L
Thanatos
9,125
913
6
1
0
178,428
0
L
Jing Wei
9,156
916
37
4
1
189,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role