Player Matchup

Bastet
Bastet
Abaxxx
Bastet
Level 67
God Stats
1W - 2L
1,395 SR
Queue Stats
146W - 203L
1,385 Elo+
Party 2
Cerberus
Cerberus
LordAlddon
Cerberus
Level 63
God Stats
31W - 36L
1,461 SR
Queue Stats
144W - 225L
1,327 Elo+
Party 2
Nox
Nox
NCninjamedic92
Nox
Level 27
God Stats
10W - 7L
1,556 SR
Queue Stats
32W - 39L
1,353 Elo+
Party 2
Team Averages
Level 52
1,471 SR
1,355 Elo+

VS

Team Averages
Level 70
1,472 SR
1,362 Elo+
Bacchus
Bacchus
Blancomeow31
Bacchus
Level 26
God Stats
7W - 5L
1,542 SR
Queue Stats
93W - 81L
1,399 Elo+
Party 1
Charybdis
Charybdis
Kuku4CocoaPuffz
Charybdis
Level 105
God Stats
2W - 1L
1,751 SR
Queue Stats
175W - 208L
1,300 Elo+
Party 1
Eset
Eset
SupeRSouR MIKAL
Eset
Level 79
God Stats
2W - 3L
1,123 SR
Queue Stats
246W - 255L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Abaxxx
Bastet
18
15 / 5 / 6
14,101
783
28,593
21,297
12,713
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
LordAlddon
Cerberus
16
4 / 1 / 15
12,163
676
8,263
24,162
30,610
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 3 / 17
11,658
648
13,223
10,791
5,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blancomeow31
Bacchus
14
1 / 7 / 4
11,014
612
4,950
19,485
23,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Kuku4CocoaPuffz
Charybdis
13
1 / 8 / 6
10,746
597
17,301
18,382
6,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
7 / 6 / 2
12,129
674
16,482
18,513
6,115
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
21
Kills
9
9
Deaths
21
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bastet
Abaxxx
Bastet
15
5
6
3.6
L
Bacchus
Blancomeow31
Bacchus
1
7
4
0.43
L
Charybdis
Kuku4CocoaPuffz
Charybdis
1
8
6
0.5
W
Cerberus
LordAlddon
Cerberus
4
1
15
11.5
W
2
3
17
3.5
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,079
Damage
38,733
56,250
Taken
56,380
49,022
Mitigated
36,106
12,619
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Abaxxx
Bastet
28,593
8,053
557
6,276
21,297
12,713
1,475
8,276
13,021
0
50,841
L
Bacchus
Blancomeow31
Bacchus
4,950
394
259
1,379
19,485
23,234
0
9,046
10,439
17,202
0
L
Charybdis
Kuku4CocoaPuffz
Charybdis
17,301
6,750
0
1,398
18,382
6,757
217
9,027
9,355
51
50,569
W
Cerberus
LordAlddon
Cerberus
8,263
666
707
4,116
24,162
30,610
265
8,824
15,338
36,326
0
W
13,223
673
233
730
10,791
5,699
971
4,767
6,024
41,884
0
L
16,482
415
1,788
5,025
18,513
6,115
103
4,111
14,402
49,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,922
Gold Earned
33,889
207
Minions Killed
184
6
Camps Cleared
7
1,027,422
Distance Traveled
848,994
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,101
783
46
3
2
382,527
3
L
Bacchus
11,014
612
26
1
1
289,172
0
L
Charybdis
10,746
597
78
4
2
270,558
6
W
Cerberus
12,163
676
82
5
4
336,452
2
W
Nox
11,658
648
79
4
0
308,443
1
L
Eset
12,129
674
80
4
4
289,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role