Player Matchup

Baron Samedi
Baron Samedi
AlterProphet
Baron Samedi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 98L
1,442 Elo+
Party 1
Artio
Artio
Dustty4
Artio
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,506 Elo+
Party 1
Izanami
Izanami
Evil Descendant
Izanami
Level 68
God Stats
27W - 20L
1,548 SR
Queue Stats
105W - 103L
1,497 Elo+
Party 1
Scylla
Scylla
Sxege
Scylla
Level 105
God Stats
0W - 3L
1,342 SR
Queue Stats
189W - 160L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
WickedKnight45
Sun Wukong
Level 106
God Stats
2W - 4L
1,397 SR
Queue Stats
155W - 134L
1,538 Elo+
Party 1
Team Averages
Level 83
1,458 SR
1,497 Elo+

VS

Team Averages
Level 44
1,584 SR
1,492 Elo+
Danzaburou
Danzaburou
BobbyTh3Goat
Danzaburou
Level 26
God Stats
20W - 20L
1,461 SR
Queue Stats
24W - 26L
1,412 Elo+
Party 2
Skadi
Skadi
HeZuNuo
Skadi
Level 19
God Stats
16W - 9L
1,545 SR
Queue Stats
21W - 25L
1,410 Elo+
Party 2
Sylvanus
Sylvanus
Its Cthulu
Sylvanus
Level 129
God Stats
3W - 1L
1,831 SR
Queue Stats
23W - 26L
1,488 Elo+
Party 2
Zeus
Zeus
LoneWolfDown165
Zeus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,671 Elo+
Party 2
Bellona
Bellona
TSYpicklenipple
Bellona
Level 42
God Stats
7W - 3L
1,585 SR
Queue Stats
74W - 62L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlterProphet
Baron Samedi
15
1 / 11 / 1
9,494
432
2,311
16,745
5,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
Dustty4
Artio
16
1 / 11 / 4
9,975
453
12,570
24,751
24,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 7 / 0
10,927
497
5,916
14,210
3,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Sxege
Scylla
15
5 / 9 / 1
10,138
461
10,871
17,959
4,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
WickedKnight45
Sun Wukong
16
0 / 5 / 1
9,265
421
4,044
15,409
6,514
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BobbyTh3Goat
Danzaburou
18
9 / 1 / 8
12,784
581
13,798
10,721
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
HeZuNuo
Skadi
17
4 / 5 / 7
11,616
528
11,400
15,404
6,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Its Cthulu
Sylvanus
17
5 / 1 / 16
11,894
541
7,898
15,567
16,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
16 / 1 / 4
13,545
616
15,594
7,289
3,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
9 / 1 / 3
12,106
550
12,620
14,233
12,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
81
9
Kills
43
43
Deaths
9
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AlterProphet
Baron Samedi
1
11
1
0.14
W
Danzaburou
BobbyTh3Goat
Danzaburou
9
1
8
13
L
Artio
Dustty4
Artio
1
11
4
0.27
L
2
7
0
0.29
W
Skadi
HeZuNuo
Skadi
4
5
7
1.5
W
Sylvanus
Its Cthulu
Sylvanus
5
1
16
13
W
16
1
4
18
L
Scylla
Sxege
Scylla
5
9
1
0.61
W
9
1
3
10.5
L
Sun Wukong
WickedKnight45
Sun Wukong
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,712
Damage
61,310
89,074
Taken
63,214
44,489
Mitigated
42,963
19,002
Healing
18,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AlterProphet
Baron Samedi
2,311
372
21
3,230
16,745
5,144
1,444
5,752
10,697
54,867
0
W
Danzaburou
BobbyTh3Goat
Danzaburou
13,798
6,337
0
5,093
10,721
4,247
1,648
2,590
8,091
0
82,732
L
Artio
Dustty4
Artio
12,570
998
592
5,273
24,751
24,845
102
3,518
21,135
55,397
0
L
5,916
4,278
0
4,048
14,210
3,112
5,248
2,733
11,428
0
72,253
W
Skadi
HeZuNuo
Skadi
11,400
6,457
0
4,525
15,404
6,099
2,747
7,643
7,652
0
73,902
W
Sylvanus
Its Cthulu
Sylvanus
7,898
2,626
807
3,556
15,567
16,994
592
3,818
11,507
40,729
12,917
W
15,594
2,257
0
2,250
7,289
3,474
1,212
2,644
4,517
87,020
0
L
Scylla
Sxege
Scylla
10,871
938
0
4,004
17,959
4,874
0
7,066
10,552
50,428
0
W
12,620
5,449
0
2,025
14,233
12,149
714
8,394
5,695
0
61,009
L
Sun Wukong
WickedKnight45
Sun Wukong
4,044
960
0
1,834
15,409
6,514
0
2,851
12,345
0
66,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,799
Gold Earned
61,945
536
Minions Killed
559
0
Camps Cleared
0
1,891,259
Distance Traveled
2,089,800
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,494
432
87
4
0
312,313
0
W
Danzaburou
12,784
581
124
6
0
432,327
3
L
Artio
9,975
453
109
5
0
394,496
0
L
Izanami
10,927
497
158
7
0
379,893
2
W
Skadi
11,616
528
117
5
0
409,706
1
W
Sylvanus
11,894
541
85
4
0
388,655
6
W
Zeus
13,545
616
130
6
0
405,550
2
L
Scylla
10,138
461
85
4
0
355,816
0
W
Bellona
12,106
550
103
5
0
453,562
0
L
Sun Wukong
9,265
421
97
4
0
448,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role