Player Matchup

Thor
Thor
BattleXV
Thor
Level 128
God Stats
6W - 3L
1,797 SR
Queue Stats
107W - 103L
1,532 Elo+
Solo
Bakasura
Bakasura
HawkDown827
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
KurohigeLaw
Janus
Level 81
God Stats
4W - 4L
1,666 SR
Queue Stats
39W - 37L
1,555 Elo+
Solo
Loki
Loki
Nezkoz
Loki
Level 127
God Stats
2W - 3L
1,423 SR
Queue Stats
8W - 22L
1,287 Elo+
Party 2
Terra
Terra
TheFlyingEStorm
Terra
Level 115
God Stats
1W - 2L
1,400 SR
Queue Stats
118W - 108L
1,514 Elo+
Solo
Team Averages
Level 104
1,557 SR
1,478 Elo+

VS

Team Averages
Level 122
1,545 SR
1,514 Elo+
Atlas
Atlas
BlackandredBld
Atlas
Level 160
God Stats
4W - 7L
1,487 SR
Queue Stats
165W - 168L
1,516 Elo+
Party 1
Zeus
Zeus
Kilerdar
Zeus
Level 137
God Stats
50W - 30L
1,577 SR
Queue Stats
93W - 79L
1,528 Elo+
Solo
Yemoja
Yemoja
StudMcBeast
Yemoja
Level 160
God Stats
4W - 8L
1,523 SR
Queue Stats
83W - 101L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
WoeIsHunter
Kukulkan
Level 67
God Stats
12W - 7L
1,587 SR
Queue Stats
29W - 22L
1,574 Elo+
Solo
Chaac
Chaac
deconcito
Chaac
Level 87
God Stats
152W - 154L
1,550 SR
Queue Stats
421W - 441L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
2 / 3 / 0
9,284
928
5,271
9,503
4,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
HawkDown827
Bakasura
15
0 / 7 / 1
8,569
857
2,812
12,815
5,400
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
1 / 3 / 2
9,803
980
13,285
10,824
4,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Nezkoz
Loki
14
0 / 1 / 0
8,141
814
1,357
6,305
2,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 3 / 2
9,594
959
7,133
16,575
16,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

189

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 10
10,225
1,023
8,422
7,923
9,641
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
17
5 / 1 / 11
10,536
1,054
10,521
6,020
2,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
16
3 / 0 / 12
10,759
1,076
6,181
5,330
5,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
WoeIsHunter
Kukulkan
16
1 / 2 / 10
9,694
969
12,232
7,671
3,799
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
deconcito
Chaac
16
4 / 0 / 9
10,328
1,033
11,710
6,279
4,911
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
3
Kills
17
17
Deaths
3
5
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Thor
2
3
0
0.67
W
4
0
10
9
L
Bakasura
HawkDown827
Bakasura
0
7
1
0.07
W
Zeus
5
1
11
10.5
L
1
3
2
0.67
L
Loki
Nezkoz
Loki
0
1
0
0
W
Yemoja
3
0
12
9
L
0
3
2
0.33
W
Kukulkan
WoeIsHunter
Kukulkan
1
2
10
3
W
Chaac
deconcito
Chaac
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,858
Damage
49,066
56,022
Taken
33,223
32,724
Mitigated
26,471
7,714
Healing
15,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
5,271
807
0
0
9,503
4,187
0
6,775
2,728
556
20,556
W
8,422
2,765
1,277
1,378
7,923
9,641
0
5,506
2,282
22,097
0
L
Bakasura
HawkDown827
Bakasura
2,812
1,967
0
714
12,815
5,400
0
7,734
5,081
0
7,072
W
Zeus
10,521
1,765
0
488
6,020
2,486
0
3,835
2,157
25,364
0
L
13,285
517
174
1,034
10,824
4,408
0
6,955
3,869
62,302
0
L
Loki
Nezkoz
Loki
1,357
503
0
0
6,305
2,379
0
3,855
2,450
0
3,994
W
Yemoja
6,181
1,733
6,742
1,743
5,330
5,634
0
4,079
1,148
14,072
0
L
7,133
883
1,463
4,329
16,575
16,350
0
12,037
4,538
11,183
0
W
Kukulkan
WoeIsHunter
Kukulkan
12,232
416
0
0
7,671
3,799
0
4,960
2,636
46,078
0
W
Chaac
deconcito
Chaac
11,710
6,171
981
3,031
6,279
4,911
0
2,584
3,520
0
27,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,391
Gold Earned
51,542
181
Minions Killed
197
3
Camps Cleared
6
980,150
Distance Traveled
1,024,559
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,284
928
44
4
2
190,728
0
W
Atlas
10,225
1,023
20
2
1
226,865
0
L
Bakasura
8,569
857
18
2
0
189,005
1
W
Zeus
10,536
1,054
33
3
2
183,321
0
L
Janus
9,803
980
113
11
0
216,108
3
L
Loki
8,141
814
4
0
0
167,339
0
W
Yemoja
10,759
1,076
13
1
1
204,953
0
L
Terra
9,594
959
2
0
1
216,970
0
W
Kukulkan
9,694
969
107
11
0
199,729
4
W
Chaac
10,328
1,033
24
2
2
209,691
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role