Player Matchup

Ganesha
Ganesha
Dustyn16
Ganesha
Level 49
God Stats
8W - 4L
1,613 SR
Queue Stats
48W - 43L
1,482 Elo+
Party 1
Medusa
Medusa
Sir Chud Boi
Medusa
Level 92
God Stats
13W - 9L
1,605 SR
Queue Stats
193W - 180L
1,511 Elo+
Party 1
Anubis
Anubis
UrDadsYumSauce
Anubis
Level 107
God Stats
88W - 49L
1,675 SR
Queue Stats
498W - 437L
1,616 Elo+
Party 1
Team Averages
Level 83
1,631 SR
1,537 Elo+

VS

Team Averages
Level 101
1,553 SR
1,526 Elo+
Chaac
Chaac
DCCLVII
Chaac
Level 122
God Stats
3W - 5L
1,678 SR
Queue Stats
171W - 145L
1,552 Elo+
Party 2
Zeus
Zeus
KittyG__
Zeus
Level 111
God Stats
0W - 1L
1,480 SR
Queue Stats
10W - 10L
1,619 Elo+
Party 2
Thanatos
Thanatos
tyguysbrowneye
Thanatos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 71L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dustyn16
Ganesha
16
0 / 3 / 19
12,692
705
6,842
19,364
22,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
18
14 / 4 / 10
14,458
803
21,842
12,986
5,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
11 / 5 / 9
14,002
778
21,742
21,780
11,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DCCLVII
Chaac
15
3 / 7 / 8
10,894
605
21,300
29,940
25,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
15
7 / 7 / 3
11,652
647
17,033
13,359
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
13
2 / 11 / 8
10,270
571
6,211
18,435
6,872
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
25
Kills
12
12
Deaths
25
38
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
DCCLVII
Chaac
3
7
8
1
W
Ganesha
Dustyn16
Ganesha
0
3
19
3.17
L
Zeus
7
7
3
1.21
W
Medusa
14
4
10
4.75
W
11
5
9
3.1
L
Thanatos
2
11
8
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,426
Damage
44,544
54,130
Taken
61,734
39,585
Mitigated
35,322
22,161
Healing
12,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DCCLVII
Chaac
21,300
3,195
0
7,175
29,940
25,643
0
14,612
15,328
357
50,148
W
Ganesha
Dustyn16
Ganesha
6,842
752
878
4,688
19,364
22,610
166
6,752
12,003
21,066
0
L
Zeus
17,033
1,032
320
430
13,359
2,807
0
7,946
5,413
60,454
0
W
Medusa
21,842
7,485
187
2,231
12,986
5,596
2,357
5,307
7,593
0
65,701
W
21,742
1,455
384
13,793
21,780
11,379
468
5,426
15,639
60,059
0
L
Thanatos
6,211
1,078
278
4,205
18,435
6,872
0
6,693
11,742
0
16,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,152
Gold Earned
32,816
187
Minions Killed
173
6
Camps Cleared
8
925,235
Distance Traveled
759,801
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,894
605
62
3
1
282,264
2
W
Ganesha
12,692
705
7
0
0
309,894
2
L
Zeus
11,652
647
83
5
4
227,889
2
W
Medusa
14,458
803
84
5
3
332,313
3
W
Anubis
14,002
778
96
5
3
283,028
5
L
Thanatos
10,270
571
28
2
3
249,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role