Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Bungiegito
Sol
Level 78
God Stats
1W - 1L
1,571 SR
Queue Stats
100W - 91L
1,439 Elo+
Party 1
Ah Puch
Ah Puch
Ghoseistein4
Ah Puch
Level 85
God Stats
6W - 2L
1,578 SR
Queue Stats
116W - 106L
1,541 Elo+
Party 1
Mulan
Mulan
GoldKnight-_-
Mulan
Level 66
God Stats
6W - 10L
1,310 SR
Queue Stats
315W - 281L
1,535 Elo+
Solo
Team Averages
Level 109
1,492 SR
1,503 Elo+

VS

Team Averages
Level 132
1,404 SR
1,471 Elo+
Achilles
Achilles
AMILCARZK
Achilles
Level 152
God Stats
1W - 1L
1,368 SR
Queue Stats
98W - 138L
1,433 Elo+
Party 2
Sol
Sol
AndreaWolf22
Sol
Level 147
God Stats
1W - 2L
1,370 SR
Queue Stats
69W - 102L
1,421 Elo+
Party 2
Thor
Thor
Daniel Leivas
Thor
Level 99
God Stats
0W - 1L
1,148 SR
Queue Stats
92W - 76L
1,497 Elo+
Solo
Pele
Pele
EnrMar17
Pele
Level 112
God Stats
21W - 22L
1,568 SR
Queue Stats
98W - 128L
1,426 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
gaby785
Morgan Le Fay
Level 152
God Stats
51W - 41L
1,563 SR
Queue Stats
239W - 224L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
6
0 / 1 / 1
3,551
710
533
3,810
955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hercules
 
Hercules
5
0 / 1 / 1
3,483
697
1,181
4,545
1,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
1 / 0 / 0
3,367
673
1,532
1,802
443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
Ghoseistein4
Ah Puch
6
1 / 1 / 0
3,759
752
813
2,171
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 0 / 0
4,156
831
1,132
1,287
455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AMILCARZK
Achilles
5
1 / 1 / 0
3,041
608
2,317
3,598
1,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 1
3,233
647
1,875
1,284
290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
2,448
490
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
6
0 / 1 / 0
3,289
658
423
2,684
1,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
gaby785
Morgan Le Fay
7
2 / 1 / 0
3,932
786
2,154
2,133
605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
3
3
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
1
1
0.5
W
Hercules
 
Hercules
0
1
1
0.5
L
Achilles
AMILCARZK
Achilles
1
1
0
1
L
0
0
1
0.5
W
1
0
0
1
L
0
0
0
0
L
Pele
0
1
0
0
W
Ah Puch
Ghoseistein4
Ah Puch
1
1
0
1
W
1
0
0
1
L
Morgan Le Fay
gaby785
Morgan Le Fay
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,191
Damage
6,769
13,615
Taken
9,699
4,076
Mitigated
3,849
6,416
Healing
2,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
533
104
0
1,892
3,810
955
0
1,079
2,731
0
14,814
W
Hercules
 
Hercules
1,181
318
88
2,403
4,545
1,549
0
1,246
3,039
0
8,128
L
Achilles
AMILCARZK
Achilles
2,317
227
0
973
3,598
1,892
0
1,197
2,401
0
7,284
L
1,875
604
0
504
1,284
290
0
104
1,180
10,509
2,017
W
1,532
817
0
587
1,802
443
0
443
1,299
11,228
2,863
L
0
0
0
0
0
0
0
0
0
0
0
L
Pele
423
0
0
1,154
2,684
1,062
0
0
2,557
0
12,852
W
Ah Puch
Ghoseistein4
Ah Puch
813
43
0
832
2,171
674
0
1,075
1,096
15,932
0
W
1,132
259
0
614
1,287
455
0
0
1,192
0
15,885
L
Morgan Le Fay
gaby785
Morgan Le Fay
2,154
285
0
301
2,133
605
0
813
1,320
17,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,316
Gold Earned
15,943
164
Minions Killed
108
0
Camps Cleared
0
470,217
Distance Traveled
404,567
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
3,551
710
38
8
0
92,780
0
W
Hercules
3,483
697
14
3
0
99,559
1
L
Achilles
3,041
608
10
2
0
107,489
0
L
Sol
3,233
647
27
5
0
90,587
2
W
Sol
3,367
673
37
7
0
87,088
0
L
Thor
2,448
490
0
0
0
8,276
0
L
Pele
3,289
658
31
6
0
96,387
0
W
Ah Puch
3,759
752
34
7
0
95,710
2
W
Mulan
4,156
831
41
8
0
95,080
0
L
Morgan Le Fay
3,932
786
40
8
0
101,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role