Player Matchup

Sobek
Sobek
Colrage
Sobek
Level 159
God Stats
5W - 2L
1,656 SR
Queue Stats
236W - 174L
1,631 Elo+
Party 3
Agni
Agni
Crustyt0ny
Agni
Level 160
God Stats
6W - 6L
1,607 SR
Queue Stats
483W - 380L
1,622 Elo+
Party 3
Chaac
Chaac
JKobi1Kenobi
Chaac
Level 127
God Stats
2W - 1L
1,702 SR
Queue Stats
46W - 36L
1,581 Elo+
Party 3
He Bo
He Bo
TheClutchDoink
He Bo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,473 Elo+
Party 3
Hera
Hera
Valv3tronic
Hera
Level 139
God Stats
7W - 5L
1,576 SR
Queue Stats
214W - 154L
1,627 Elo+
Party 3
Team Averages
Level 138
1,608 SR
1,587 Elo+

VS

Team Averages
Level 113
1,456 SR
1,491 Elo+
Bacchus
Bacchus
 
Bacchus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Daniel Keith 3
Ah Muzen Cab
Level 129
God Stats
5W - 5L
1,559 SR
Queue Stats
423W - 425L
1,513 Elo+
Party 2
Tiamat
Tiamat
ReyDeSantos
Tiamat
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 291L
1,518 Elo+
Party 2
Osiris
Osiris
SilentMerc36
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,470 Elo+
Party 2
Neith
Neith
xXCerealKilla0Xx
Neith
Level 123
God Stats
2W - 4L
1,220 SR
Queue Stats
205W - 226L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Colrage
Sobek
15
3 / 4 / 23
9,610
874
6,672
17,432
24,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
11 / 3 / 17
10,511
956
23,734
13,788
5,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 1 / 24
8,941
813
4,945
10,507
12,126
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 4 / 18
8,513
774
7,537
7,907
3,205
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
12 / 1 / 14
10,871
988
16,314
9,151
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 6 / 3
9,131
830
9,499
17,898
24,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Daniel Keith 3
Ah Muzen Cab
17
4 / 6 / 2
9,267
842
14,519
12,105
4,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
12
0 / 8 / 6
7,852
714
6,005
11,096
6,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
14
2 / 6 / 4
8,387
762
5,208
14,363
14,962
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 4 / 1
8,047
732
6,176
8,296
3,227
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
28
30
Kills
12
13
Deaths
30
96
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
6
3
0.92
W
Sobek
Colrage
Sobek
3
4
23
3.63
W
11
3
17
6.5
L
Ah Muzen Cab
Daniel Keith 3
Ah Muzen Cab
4
6
2
0.83
W
2
1
24
14
L
Tiamat
0
8
6
0.38
L
Osiris
2
6
4
0.67
W
2
4
18
2.75
W
12
1
14
19
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,202
Damage
41,407
58,785
Taken
63,758
49,466
Mitigated
53,324
18,018
Healing
11,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,499
245
543
4,175
17,898
24,014
104
14,468
3,046
14,803
0
W
Sobek
Colrage
Sobek
6,672
821
2,677
4,088
17,432
24,147
345
3,652
13,780
13,452
0
W
23,734
2,066
132
3,187
13,788
5,970
1,427
3,361
10,427
42,699
0
L
Ah Muzen Cab
Daniel Keith 3
Ah Muzen Cab
14,519
1,454
510
1,855
12,105
4,702
1,044
10,596
1,407
0
33,605
W
4,945
505
1,360
2,789
10,507
12,126
675
2,495
8,012
0
12,525
L
Tiamat
6,005
574
491
1,249
11,096
6,419
0
9,140
1,816
10,735
0
L
Osiris
5,208
806
0
0
14,363
14,962
0
12,001
2,272
0
11,561
W
7,537
763
264
492
7,907
3,205
707
2,439
5,468
13,288
0
W
16,314
4,626
700
2,329
9,151
4,018
2,030
3,557
5,594
29,615
0
L
6,176
1,958
1,432
1,140
8,296
3,227
662
7,260
960
0
20,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,446
Gold Earned
42,684
136
Minions Killed
93
0
Camps Cleared
0
1,018,337
Distance Traveled
960,084
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,131
830
7
1
0
197,854
0
W
Sobek
9,610
874
7
1
0
209,279
2
W
Agni
10,511
956
59
5
0
187,679
2
L
Ah Muzen Cab
9,267
842
44
4
0
189,696
0
W
Chaac
8,941
813
17
2
0
227,387
0
L
Tiamat
7,852
714
8
1
0
196,376
0
L
Osiris
8,387
762
8
1
0
204,424
0
W
He Bo
8,513
774
13
1
0
183,609
0
W
Hera
10,871
988
40
4
0
210,383
0
L
Neith
8,047
732
26
2
0
171,734
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role