Player Matchup

Bacchus
Bacchus
DorkaOrca
Bacchus
Level 129
God Stats
5W - 8L
1,484 SR
Queue Stats
84W - 92L
1,573 Elo+
Party 1
Chang'e
Chang'e
RunningMammal11
Chang'e
Level 127
God Stats
2W - 1L
1,677 SR
Queue Stats
99W - 51L
1,808 Elo+
Party 1
Tyr
Tyr
UncleLuna
Tyr
Level 143
God Stats
4W - 1L
1,416 SR
Queue Stats
145W - 74L
1,803 Elo+
Party 1
Team Averages
Level 133
1,526 SR
1,728 Elo+

VS

Team Averages
Level 142
1,698 SR
1,700 Elo+
Ullr
Ullr
MrStealYoPenta
Ullr
Level 147
God Stats
38W - 37L
1,562 SR
Queue Stats
1,069W - 879L
1,741 Elo+
Solo
Sol
Sol
SaladKitten
Sol
Level 124
God Stats
1W - 4L
1,708 SR
Queue Stats
73W - 105L
1,633 Elo+
Solo
Sobek
Sobek
bearbulbs22
Sobek
Level 154
God Stats
1W - 1L
1,822 SR
Queue Stats
34W - 20L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DorkaOrca
Bacchus
12
4 / 1 / 7
8,032
803
7,117
14,731
11,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 1 / 7
7,625
763
8,540
8,591
4,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 8
7,174
717
7,466
9,161
5,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,831
683
8,346
7,998
3,196
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 5 / 1
6,222
622
8,489
6,192
2,133
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
1 / 6 / 1
6,454
645
5,776
11,778
11,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
12
Kills
3
3
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DorkaOrca
Bacchus
4
1
7
7.5
L
1
1
2
2
W
5
1
7
8.5
L
1
5
1
0.3
W
3
1
8
7
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
22,611
32,483
Taken
25,968
20,895
Mitigated
16,949
16,402
Healing
4,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DorkaOrca
Bacchus
7,117
562
0
5,923
14,731
11,424
319
6,794
7,937
14,585
0
L
8,346
2,414
0
955
7,998
3,196
0
4,826
3,038
0
23,184
W
8,540
1,845
2,291
4,895
8,591
4,447
0
4,237
4,354
28,628
0
L
8,489
3,206
0
1,472
6,192
2,133
0
2,638
3,460
23,038
0
W
7,466
821
0
3,293
9,161
5,024
625
3,695
5,466
0
20,524
L
5,776
647
0
2,439
11,778
11,620
0
7,616
3,596
9,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,831
Gold Earned
19,507
108
Minions Killed
82
7
Camps Cleared
2
594,104
Distance Traveled
475,770
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,032
803
17
2
0
200,172
2
L
Ullr
6,831
683
45
5
1
160,048
2
W
Chang'e
7,625
763
57
6
2
177,212
2
L
Sol
6,222
622
35
4
1
150,226
2
W
Tyr
7,174
717
34
3
5
216,720
0
L
Sobek
6,454
645
2
0
0
165,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role