Player Matchup

Merlin
Merlin
Blood250
Merlin
Level 136
God Stats
1W - 2L
1,202 SR
Queue Stats
167W - 195L
1,483 Elo+
Party 3
King Arthur
King Arthur
Gilosh
King Arthur
Level 26
God Stats
4W - 6L
1,596 SR
Queue Stats
36W - 32L
1,464 Elo+
Party 3
Artemis
Artemis
SiriusZero000
Artemis
Level 16
God Stats
1W - 1L
1,834 SR
Queue Stats
2W - 5L
1,568 Elo+
Party 1
Amaterasu
Amaterasu
VinylxScratch
Amaterasu
Level 20
God Stats
0W - 2L
1,523 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 50
1,539 SR
1,504 Elo+

VS

Team Averages
Level 112
1,529 SR
1,305 Elo+
Khepri
Khepri
Dylpickles11
Khepri
Level 158
God Stats
1W - 0L
1,414 SR
Queue Stats
8W - 12L
1,311 Elo+
Party 2
Eset
Eset
Tinmanjr3
Eset
Level 160
God Stats
1W - 0L
1,567 SR
Queue Stats
6W - 8L
1,416 Elo+
Party 2
Bastet
Bastet
Zyre Xai Srafam
Bastet
Level 109
God Stats
4W - 2L
1,539 SR
Queue Stats
40W - 55L
1,326 Elo+
Solo
Chaac
Chaac
xMAUR0
Chaac
Level 22
God Stats
2W - 0L
1,598 SR
Queue Stats
3W - 5L
1,167 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blood250
Merlin
11
0 / 6 / 1
6,320
702
5,188
7,467
2,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Gilosh
King Arthur
11
0 / 4 / 1
6,438
715
5,097
8,776
5,766
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
11
2 / 5 / 0
6,724
747
4,623
7,312
2,596
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
VinylxScratch
Amaterasu
11
0 / 5 / 0
6,252
695
3,133
8,443
5,970
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
3 / 0 / 12
8,189
910
5,178
10,749
11,041
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
15
10 / 0 / 4
9,400
1,044
11,222
10,166
4,969
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 1 / 6
8,429
937
5,843
6,248
2,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
xMAUR0
Chaac
14
3 / 1 / 9
8,624
958
5,121
8,079
7,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
20
20
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
Blood250
Merlin
0
6
1
0.08
W
Khepri
3
0
12
9
L
King Arthur
Gilosh
King Arthur
0
4
1
0.13
L
Artemis
2
5
0
0.4
W
Eset
10
0
4
12
L
Amaterasu
VinylxScratch
Amaterasu
0
5
0
0
W
4
1
6
7
W
Chaac
xMAUR0
Chaac
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,041
Damage
27,364
31,998
Taken
35,242
16,864
Mitigated
26,263
1,687
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Blood250
Merlin
5,188
425
0
288
7,467
2,532
0
4,411
2,965
16,743
0
W
Khepri
5,178
694
684
2,741
10,749
11,041
1,093
2,809
7,940
17,599
0
L
King Arthur
Gilosh
King Arthur
5,097
663
0
0
8,776
5,766
0
3,188
5,505
0
17,221
L
Artemis
4,623
2,737
0
925
7,312
2,596
0
4,416
2,705
0
14,990
W
Eset
11,222
2,200
2,024
4,164
10,166
4,969
1,249
1,051
9,115
37,233
0
L
Amaterasu
VinylxScratch
Amaterasu
3,133
1,398
0
474
8,443
5,970
0
5,560
2,746
0
10,256
W
5,843
1,031
136
1,301
6,248
2,528
742
943
5,305
0
26,992
W
Chaac
xMAUR0
Chaac
5,121
1,306
0
2,507
8,079
7,725
874
697
7,382
5,863
16,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,734
Gold Earned
34,642
102
Minions Killed
150
4
Camps Cleared
9
565,214
Distance Traveled
759,195
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,320
702
28
3
3
118,751
2
W
Khepri
8,189
910
14
2
1
203,174
1
L
King Arthur
6,438
715
33
4
0
171,410
2
L
Artemis
6,724
747
21
2
1
121,858
0
W
Eset
9,400
1,044
55
6
2
194,004
2
L
Amaterasu
6,252
695
20
2
0
153,195
1
W
Bastet
8,429
937
43
5
2
189,635
0
W
Chaac
8,624
958
38
4
4
172,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role