Player Matchup

Horus
Horus
BoussiBoi
Horus
Level 119
God Stats
11W - 5L
1,750 SR
Queue Stats
260W - 235L
1,551 Elo+
Party 1
Neith
Neith
HankemJenkem
Neith
Level 15
God Stats
7W - 8L
1,492 SR
Queue Stats
7W - 8L
1,468 Elo+
Party 1
Atlas
Atlas
ProORION
Atlas
Level 106
God Stats
1W - 3L
1,422 SR
Queue Stats
121W - 115L
1,519 Elo+
Party 1
Zeus
Zeus
TallLankyHorse
Zeus
Level 65
God Stats
111W - 80L
1,619 SR
Queue Stats
145W - 129L
1,526 Elo+
Party 1
Scylla
Scylla
stepdadfantasies
Scylla
Level 108
God Stats
0W - 4L
1,149 SR
Queue Stats
233W - 222L
1,543 Elo+
Party 1
Team Averages
Level 83
1,486 SR
1,521 Elo+

VS

Team Averages
Level 91
1,755 SR
1,814 Elo+
Atlas
Atlas
Crocaloc
Atlas
Level 158
God Stats
85W - 67L
1,590 SR
Queue Stats
635W - 619L
1,584 Elo+
Party 2
Chronos
Chronos
GOD2717
Chronos
Level 70
God Stats
5W - 0L
1,974 SR
Queue Stats
988W - 162L
1,829 Elo+
Party 2
King Arthur
King Arthur
GeN x AvEnGeD
King Arthur
Level 125
God Stats
10W - 11L
1,525 SR
Queue Stats
1,253W - 557L
1,809 Elo+
Party 2
Tyr
Tyr
s3n0r fr0g
Tyr
Level 85
God Stats
47W - 12L
1,822 SR
Queue Stats
532W - 247L
1,668 Elo+
Party 2
Medusa
Medusa
s3n0ra fr0g
Medusa
Level 16
God Stats
6W - 0L
1,864 SR
Queue Stats
172W - 2L
2,182 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BoussiBoi
Horus
16
1 / 2 / 4
10,505
955
7,114
24,289
32,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 7 / 2
9,772
888
9,071
13,849
6,800
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
ProORION
Atlas
16
0 / 5 / 5
9,500
864
7,916
18,254
15,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 3 / 1
10,134
921
24,338
7,102
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 2 / 2
9,682
880
14,135
14,513
5,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

188

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Crocaloc
Atlas
17
6 / 0 / 10
12,295
1,118
12,501
13,931
21,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
GOD2717
Chronos
17
5 / 1 / 11
10,857
987
21,154
12,512
5,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
GeN x AvEnGeD
King Arthur
17
6 / 2 / 8
11,359
1,033
14,306
17,017
19,263
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 1 / 14
9,796
891
11,104
16,507
18,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
17
1 / 2 / 10
10,524
957
15,068
10,425
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
72
6
Kills
19
19
Deaths
6
14
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Horus
BoussiBoi
Horus
1
2
4
1.5
W
Atlas
Crocaloc
Atlas
6
0
10
11
W
Chronos
GOD2717
Chronos
5
1
11
10.5
W
King Arthur
GeN x AvEnGeD
King Arthur
6
2
8
5
L
1
7
2
0.29
L
Atlas
ProORION
Atlas
0
5
5
0.5
L
3
3
1
1.17
W
1
1
14
8
W
Medusa
1
2
10
3
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,574
Damage
74,133
78,007
Taken
70,392
62,532
Mitigated
69,135
13,602
Healing
8,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BoussiBoi
Horus
7,114
3,157
5,087
7,489
24,289
32,273
0
7,575
16,374
222
20,410
W
Atlas
Crocaloc
Atlas
12,501
4,083
0
1,478
13,931
21,329
0
9,056
4,733
23,852
0
W
Chronos
GOD2717
Chronos
21,154
10,558
468
3,029
12,512
5,360
0
8,122
4,170
32,851
3,507
W
King Arthur
GeN x AvEnGeD
King Arthur
14,306
2,016
471
592
17,017
19,263
0
9,631
7,225
6,507
25,995
L
9,071
3,636
0
853
13,849
6,800
0
7,225
6,335
0
30,606
L
Atlas
ProORION
Atlas
7,916
3,096
0
173
18,254
15,102
0
9,407
8,725
17,194
0
L
24,338
478
0
0
7,102
2,428
0
2,978
4,078
40,650
0
W
11,104
426
0
2,518
16,507
18,826
0
10,629
5,626
0
19,135
W
Medusa
15,068
6,517
0
121
10,425
4,357
0
8,232
2,027
0
43,751
L
14,135
1,596
0
0
14,513
5,929
0
7,125
7,197
38,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,593
Gold Earned
54,831
195
Minions Killed
190
5
Camps Cleared
6
1,070,619
Distance Traveled
1,118,183
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,505
955
27
2
0
232,064
0
W
Atlas
12,295
1,118
19
2
0
227,899
0
W
Chronos
10,857
987
32
3
2
224,452
0
W
King Arthur
11,359
1,033
38
3
1
232,436
1
L
Neith
9,772
888
43
4
1
199,441
0
L
Atlas
9,500
864
14
1
1
203,828
1
L
Zeus
10,134
921
36
3
3
213,069
0
W
Tyr
9,796
891
20
2
0
240,323
0
W
Medusa
10,524
957
81
7
3
193,073
0
L
Scylla
9,682
880
75
7
0
222,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role