Player Matchup

Fenrir
Fenrir
MEA-PUDDING
Fenrir
Level 128
God Stats
1W - 1L
1,810 SR
Queue Stats
61W - 57L
1,511 Elo+
Party 1
Xing Tian
Xing Tian
NickFury2309
Xing Tian
Level 27
God Stats
2W - 3L
1,520 SR
Queue Stats
20W - 22L
1,371 Elo+
Party 1
Bastet
Bastet
Schlarm27
Bastet
Level 89
God Stats
21W - 7L
1,765 SR
Queue Stats
165W - 157L
1,461 Elo+
Party 1
Tiamat
Tiamat
XfBLU3
Tiamat
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 74L
1,381 Elo+
Solo
Neith
Neith
coffeynotcoffee
Neith
Level 13
God Stats
1W - 6L
1,202 SR
Queue Stats
5W - 9L
1,288 Elo+
Party 1
Team Averages
Level 80
1,559 SR
1,402 Elo+

VS

Team Averages
Level 93
1,523 SR
1,432 Elo+
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Joeburger
Anhur
Level 69
God Stats
6W - 3L
1,525 SR
Queue Stats
108W - 95L
1,414 Elo+
Party 2
Cliodhna
Cliodhna
Sirlancelot321
Cliodhna
Level 80
God Stats
32W - 19L
1,621 SR
Queue Stats
67W - 74L
1,376 Elo+
Solo
Nu Wa
Nu Wa
Xo-assileM-oX
Nu Wa
Level 133
God Stats
5W - 2L
1,561 SR
Queue Stats
242W - 239L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
joemais
Gilgamesh
Level 60
God Stats
15W - 11L
1,409 SR
Queue Stats
120W - 97L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 6 / 0
5,089
509
3,143
8,843
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Xing Tian
NickFury2309
Xing Tian
6
0 / 5 / 1
4,305
431
957
8,259
5,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
Schlarm27
Bastet
8
0 / 5 / 0
4,820
482
3,429
5,866
1,592
Tiamat
XfBLU3
Tiamat
9
0 / 3 / 1
4,864
486
3,644
6,072
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 2 / 1
4,175
418
1,592
3,457
972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
8 / 0 / 2
7,085
709
5,773
6,564
2,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Joeburger
Anhur
10
5 / 0 / 7
6,176
618
5,155
3,330
889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
10
3 / 0 / 4
5,816
582
1,854
3,671
982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 3
6,088
609
2,802
3,030
954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
joemais
Gilgamesh
9
3 / 1 / 6
5,704
570
6,215
7,244
3,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
1
Kills
21
21
Deaths
1
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
2
9
W
Anhur
Joeburger
Anhur
5
0
7
8.5
L
Fenrir
1
6
0
0.17
L
Xing Tian
NickFury2309
Xing Tian
0
5
1
0.1
L
Bastet
Schlarm27
Bastet
0
5
0
0
W
Cliodhna
3
0
4
5
L
Tiamat
XfBLU3
Tiamat
0
3
1
0.17
W
2
0
3
3.5
L
0
2
1
0.25
W
Gilgamesh
joemais
Gilgamesh
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,765
Damage
21,799
32,497
Taken
23,839
13,139
Mitigated
8,591
5,092
Healing
8,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,773
2,215
0
3,590
6,564
2,167
1,805
937
5,627
32,140
4,081
W
Anhur
Joeburger
Anhur
5,155
1,778
0
1,830
3,330
889
416
588
2,742
0
20,085
L
Fenrir
3,143
370
0
2,396
8,843
2,554
0
1,795
6,948
0
21,992
L
Xing Tian
NickFury2309
Xing Tian
957
179
0
336
8,259
5,009
46
1,725
6,377
8,137
0
L
Bastet
Schlarm27
Bastet
3,429
584
0
471
5,866
1,592
208
2,184
3,682
0
20,395
W
Cliodhna
1,854
261
0
342
3,671
982
230
229
3,442
0
26,239
L
Tiamat
XfBLU3
Tiamat
3,644
565
0
1,508
6,072
3,012
0
1,748
4,217
26,085
0
W
2,802
880
0
969
3,030
954
1,003
994
2,036
32,675
3,806
L
1,592
1,026
191
190
3,457
972
256
545
2,808
0
13,412
W
Gilgamesh
joemais
Gilgamesh
6,215
2,048
0
1,377
7,244
3,599
0
1,853
5,391
0
25,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,253
Gold Earned
30,869
192
Minions Killed
316
0
Camps Cleared
0
874,531
Distance Traveled
988,409
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,085
709
95
10
0
187,372
2
W
Anhur
6,176
618
47
5
0
184,406
1
L
Fenrir
5,089
509
53
5
0
169,437
1
L
Xing Tian
4,305
431
13
1
0
170,296
0
L
Bastet
4,820
482
49
5
0
191,467
1
W
Cliodhna
5,816
582
64
6
0
239,317
3
L
Tiamat
4,864
486
49
5
0
182,946
4
W
Nu Wa
6,088
609
75
8
0
181,911
0
L
Neith
4,175
418
28
3
0
160,385
0
W
Gilgamesh
5,704
570
35
4
0
195,403
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role