Player Matchup

Neith
Neith
Bigblack768087
Neith
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 56L
1,504 Elo+
Solo
Nu Wa
Nu Wa
MarioBrosB4Hose
Nu Wa
Level 48
God Stats
11W - 17L
1,412 SR
Queue Stats
129W - 148L
1,402 Elo+
Solo
Bellona
Bellona
Mr420501
Bellona
Level 54
God Stats
25W - 33L
1,334 SR
Queue Stats
221W - 265L
1,251 Elo+
Solo
Athena
Athena
Shazzorock
Athena
Level 98
God Stats
79W - 56L
1,553 SR
Queue Stats
600W - 696L
1,355 Elo+
Solo
Terra
Terra
USS-WarCrimes
Terra
Level 71
God Stats
3W - 10L
1,076 SR
Queue Stats
111W - 124L
1,331 Elo+
Solo
Team Averages
Level 68
1,375 SR
1,369 Elo+

VS

Team Averages
Level 87
1,429 SR
1,378 Elo+
Ymir
Ymir
DCx2K
Ymir
Level 89
God Stats
7W - 9L
1,445 SR
Queue Stats
66W - 93L
1,327 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JTR-Marine
Cu Chulainn
Level 69
God Stats
0W - 1L
1,582 SR
Queue Stats
3W - 2L
1,620 Elo+
Solo
Izanami
Izanami
MaemoBun
Izanami
Level 100
God Stats
10W - 11L
1,409 SR
Queue Stats
68W - 92L
1,317 Elo+
Party 1
Sol
Sol
Re4LK1y0t3
Sol
Level 88
God Stats
0W - 1L
1,199 SR
Queue Stats
95W - 119L
1,243 Elo+
Solo
Bakasura
Bakasura
anarchyking100
Bakasura
Level 88
God Stats
4W - 3L
1,509 SR
Queue Stats
89W - 113L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 3
9,496
475
7,183
11,605
4,501
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 1 / 3
12,106
605
18,477
8,846
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
Mr420501
Bellona
17
5 / 2 / 2
10,992
550
13,134
13,734
10,187
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
Shazzorock
Athena
17
9 / 4 / 4
11,049
552
13,885
17,019
10,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 1 / 9
10,183
509
5,495
15,538
13,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DCx2K
Ymir
13
3 / 5 / 4
9,205
460
10,093
20,895
14,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
JTR-Marine
Cu Chulainn
13
2 / 5 / 1
8,851
443
6,042
16,694
12,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
MaemoBun
Izanami
16
2 / 4 / 3
9,438
472
5,241
13,086
3,877
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 9 / 1
8,251
413
5,840
15,042
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
17
6 / 3 / 0
10,501
525
10,455
19,047
6,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
26
Kills
13
13
Deaths
26
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
5
3
0.9
L
Ymir
DCx2K
Ymir
3
5
4
1
L
Cu Chulainn
JTR-Marine
Cu Chulainn
2
5
1
0.5
L
Izanami
MaemoBun
Izanami
2
4
3
0.88
W
8
1
3
9.5
W
Bellona
Mr420501
Bellona
5
2
2
3
L
0
9
1
0.06
W
Athena
Shazzorock
Athena
9
4
4
2.75
W
1
1
9
5.5
L
Bakasura
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,174
Damage
37,671
66,742
Taken
84,764
41,738
Mitigated
40,596
20,175
Healing
17,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,183
3,420
0
2,638
11,605
4,501
30
3,239
8,366
0
54,768
L
Ymir
DCx2K
Ymir
10,093
1,077
479
4,416
20,895
14,001
309
10,626
10,269
38,684
0
L
Cu Chulainn
JTR-Marine
Cu Chulainn
6,042
1,918
0
1,518
16,694
12,206
604
3,589
13,105
0
38,944
L
Izanami
MaemoBun
Izanami
5,241
3,149
406
3,343
13,086
3,877
2,075
5,526
7,560
0
70,542
W
18,477
4,451
212
4,067
8,846
3,494
2,699
4,226
4,620
98,019
0
W
Bellona
Mr420501
Bellona
13,134
2,923
0
4,866
13,734
10,187
0
194
12,383
0
66,118
L
5,840
1,524
0
4,301
15,042
4,148
0
9,940
5,102
54,266
5,268
W
Athena
Shazzorock
Athena
13,885
4,537
0
2,545
17,019
10,121
556
3,807
12,757
51,904
8,951
W
5,495
708
843
5,004
15,538
13,435
0
4,082
11,456
33,501
0
L
Bakasura
10,455
7,939
0
3,504
19,047
6,364
844
7,498
11,549
0
66,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,826
Gold Earned
46,246
497
Minions Killed
505
0
Camps Cleared
0
1,829,850
Distance Traveled
1,734,627
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,496
475
97
5
0
336,492
0
L
Ymir
9,205
460
68
3
0
329,408
3
L
Cu Chulainn
8,851
443
73
4
0
351,658
3
L
Izanami
9,438
472
127
6
0
344,764
1
W
Nu Wa
12,106
605
151
8
0
374,271
2
W
Bellona
10,992
550
111
6
0
407,395
2
L
Sol
8,251
413
93
5
0
300,821
0
W
Athena
11,049
552
92
5
0
347,250
3
W
Terra
10,183
509
46
2
0
364,442
4
L
Bakasura
10,501
525
144
7
0
407,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role