Player Matchup

Zeus
Zeus
ChristianL25
Zeus
Level 136
God Stats
5W - 4L
1,438 SR
Queue Stats
60W - 63L
1,516 Elo+
Party 1
Izanami
Izanami
EmilBlack
Izanami
Level 115
God Stats
1W - 0L
1,646 SR
Queue Stats
44W - 39L
1,491 Elo+
Party 1
Atlas
Atlas
SebatianTK
Atlas
Level 157
God Stats
1W - 0L
1,730 SR
Queue Stats
118W - 111L
1,493 Elo+
Party 1
Team Averages
Level 136
1,604 SR
1,500 Elo+

VS

Team Averages
Level 76
1,437 SR
1,353 Elo+
Agni
Agni
AbbubakarISIS
Agni
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,228 Elo+
Party 2
Danzaburou
Danzaburou
VNTGlSenpai
Danzaburou
Level 160
God Stats
2W - 2L
1,539 SR
Queue Stats
102W - 93L
1,604 Elo+
Solo
Ymir
Ymir
Valentines14
Ymir
Level 29
God Stats
0W - 1L
1,271 SR
Queue Stats
4W - 8L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 5 / 7
11,322
809
25,836
10,019
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
EmilBlack
Izanami
14
6 / 2 / 9
11,051
789
8,756
8,955
2,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
14
2 / 3 / 11
10,744
767
5,226
10,942
9,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 6
9,422
673
8,328
15,970
6,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
VNTGlSenpai
Danzaburou
12
4 / 3 / 4
9,493
678
6,622
11,031
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 7 / 8
10,016
715
2,740
22,508
28,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
17
Kills
9
10
Deaths
17
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
7
6
0.86
W
9
5
7
2.5
W
Izanami
EmilBlack
Izanami
6
2
9
5.25
W
Atlas
2
3
11
2.5
L
Danzaburou
VNTGlSenpai
Danzaburou
4
3
4
2
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,818
Damage
17,690
29,916
Taken
49,509
15,671
Mitigated
39,587
6,664
Healing
3,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,328
513
0
1,361
15,970
6,662
0
11,062
4,427
41,342
0
W
25,836
5,250
105
2,326
10,019
3,089
1,302
4,824
5,195
42,819
0
W
Izanami
EmilBlack
Izanami
8,756
7,381
0
1,903
8,955
2,848
1,893
2,633
6,322
0
53,429
W
Atlas
5,226
1,296
0
2,330
10,942
9,734
189
4,132
6,810
19,025
0
L
Danzaburou
VNTGlSenpai
Danzaburou
6,622
1,627
0
1,716
11,031
4,368
0
7,251
3,427
0
19,864
L
2,740
1,259
0
873
22,508
28,557
0
11,700
10,289
10,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,117
Gold Earned
28,931
164
Minions Killed
94
11
Camps Cleared
1
687,836
Distance Traveled
590,356
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,422
673
56
4
1
236,775
2
W
Zeus
11,322
809
55
4
2
215,190
1
W
Izanami
11,051
789
80
6
6
244,724
1
W
Atlas
10,744
767
29
2
3
227,922
0
L
Danzaburou
9,493
678
30
2
0
143,792
1
L
Ymir
10,016
715
8
1
0
209,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role