Player Matchup

Guan Yu
Guan Yu
Badkarmaox
Guan Yu
Level 159
God Stats
18W - 14L
1,574 SR
Queue Stats
437W - 425L
1,533 Elo+
Party 2
Izanami
Izanami
Deathxthexking
Izanami
Level 160
God Stats
6W - 4L
1,588 SR
Queue Stats
587W - 575L
1,595 Elo+
Party 2
Scylla
Scylla
FenixReborn226
Scylla
Level 159
God Stats
14W - 9L
1,596 SR
Queue Stats
319W - 313L
1,538 Elo+
Party 2
Sylvanus
Sylvanus
XMAMASPAGHETTIX
Sylvanus
Level 66
God Stats
15W - 6L
1,660 SR
Queue Stats
392W - 235L
1,633 Elo+
Party 2
Serqet
Serqet
haskaal
Serqet
Level 124
God Stats
26W - 29L
1,455 SR
Queue Stats
740W - 703L
1,488 Elo+
Solo
Team Averages
Level 134
1,575 SR
1,557 Elo+

VS

Team Averages
Level 116
1,538 SR
1,573 Elo+
Geb
Geb
 
Geb
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Gabèchè
Chang'e
Level 108
God Stats
9W - 4L
1,641 SR
Queue Stats
172W - 149L
1,572 Elo+
Party 1
Mulan
Mulan
Muffinulupugus
Mulan
Level 125
God Stats
17W - 14L
1,614 SR
Queue Stats
173W - 185L
1,509 Elo+
Solo
Charybdis
Charybdis
NL StreamFire
Charybdis
Level 121
God Stats
0W - 4L
1,208 SR
Queue Stats
464W - 362L
1,642 Elo+
Party 1
Nemesis
Nemesis
StraponSean
Nemesis
Level 132
God Stats
9W - 3L
1,729 SR
Queue Stats
385W - 308L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Badkarmaox
Guan Yu
13
3 / 1 / 0
7,059
642
3,969
9,624
7,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 4 / 4
7,349
668
5,083
6,553
1,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 0 / 7
7,306
664
6,433
2,204
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
11
3 / 1 / 3
6,804
619
7,155
5,419
2,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
haskaal
Serqet
10
4 / 1 / 6
6,780
616
3,697
6,788
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
4 / 2 / 1
6,561
596
2,679
8,127
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Gabèchè
Chang'e
9
0 / 7 / 3
5,165
470
1,949
7,823
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 0
6,111
556
6,339
8,980
3,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
NL StreamFire
Charybdis
9
1 / 5 / 3
5,572
507
5,635
7,250
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
StraponSean
Nemesis
10
1 / 2 / 1
5,977
543
1,147
6,173
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
19
Kills
7
7
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
4
2
1
2.25
W
Guan Yu
Badkarmaox
Guan Yu
3
1
0
3
W
4
4
4
1.5
W
5
0
7
8.5
L
Chang'e
Gabèchè
Chang'e
0
7
3
0.21
L
1
3
0
0.33
L
Charybdis
NL StreamFire
Charybdis
1
5
3
0.5
L
Nemesis
StraponSean
Nemesis
1
2
1
0.75
W
Sylvanus
3
1
3
4.5
W
Serqet
haskaal
Serqet
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,337
Damage
17,749
30,588
Taken
38,353
17,001
Mitigated
12,825
11,618
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,679
820
0
1,440
8,127
3,950
0
2,923
5,063
11,018
0
W
Guan Yu
Badkarmaox
Guan Yu
3,969
789
200
4,854
9,624
7,976
0
188
8,912
0
38,368
W
5,083
3,505
0
1,000
6,553
1,906
93
1,315
5,238
0
46,337
W
6,433
882
0
250
2,204
682
98
426
1,778
39,661
0
L
Chang'e
Gabèchè
Chang'e
1,949
302
359
1,410
7,823
1,995
0
3,108
4,462
24,626
0
L
6,339
1,200
0
3,482
8,980
3,580
0
1,518
7,024
0
35,615
L
Charybdis
NL StreamFire
Charybdis
5,635
2,800
0
1,405
7,250
1,537
0
1,644
5,572
0
27,043
L
Nemesis
StraponSean
Nemesis
1,147
243
0
2,026
6,173
1,763
0
2,718
3,325
0
33,780
W
Sylvanus
7,155
3,288
299
2,205
5,419
2,515
1,346
1,415
4,004
32,692
12,657
W
Serqet
haskaal
Serqet
3,697
777
361
2,449
6,788
3,922
0
1,344
5,405
0
12,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,298
Gold Earned
29,386
387
Minions Killed
267
0
Camps Cleared
0
1,176,184
Distance Traveled
1,138,547
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,561
596
10
1
0
232,809
5
W
Guan Yu
7,059
642
91
8
0
254,596
1
W
Izanami
7,349
668
105
10
0
209,396
4
W
Scylla
7,306
664
90
8
0
246,508
3
L
Chang'e
5,165
470
55
5
0
210,706
0
L
Mulan
6,111
556
74
7
0
214,244
5
L
Charybdis
5,572
507
55
5
0
215,000
0
L
Nemesis
5,977
543
73
7
0
265,788
2
W
Sylvanus
6,804
619
84
8
0
218,842
1
W
Serqet
6,780
616
17
2
0
246,842
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role