Player Matchup

Sobek
Sobek
DJS4568
Sobek
Level 28
God Stats
3W - 2L
1,640 SR
Queue Stats
114W - 87L
1,539 Elo+
Party 2
Agni
Agni
Ghhnarsty2012
Agni
Level 21
God Stats
3W - 6L
1,514 SR
Queue Stats
39W - 30L
1,517 Elo+
Party 2
Ullr
Ullr
Gonzxo
Ullr
Level 102
God Stats
1W - 0L
1,488 SR
Queue Stats
105W - 78L
1,538 Elo+
Party 2
Team Averages
Level 50
1,547 SR
1,531 Elo+

VS

Team Averages
Level 58
1,605 SR
1,507 Elo+
Zeus
Zeus
ChronesLantern
Zeus
Level 44
God Stats
4W - 4L
1,537 SR
Queue Stats
4W - 4L
1,518 Elo+
Party 1
Mulan
Mulan
GotNxstyRange
Mulan
Level 118
God Stats
5W - 2L
1,776 SR
Queue Stats
65W - 60L
1,535 Elo+
Party 1
Baron Samedi
Baron Samedi
HittaBrazy
Baron Samedi
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 12L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DJS4568
Sobek
14
1 / 7 / 7
11,920
627
5,242
27,039
35,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
5 / 9 / 7
13,637
718
17,907
19,055
6,109
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
Gonzxo
Ullr
17
7 / 4 / 3
12,684
668
18,457
18,804
6,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 11
11,434
602
16,306
10,618
4,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
13 / 4 / 7
13,532
712
23,447
23,873
29,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
HittaBrazy
Baron Samedi
16
4 / 6 / 12
12,241
644
17,579
17,329
7,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
13
Kills
20
20
Deaths
13
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
3
11
2.83
W
Sobek
DJS4568
Sobek
1
7
7
0.64
W
5
9
7
0.94
W
Ullr
Gonzxo
Ullr
7
4
3
2.13
L
13
4
7
4.13
L
Baron Samedi
HittaBrazy
Baron Samedi
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,606
Damage
57,332
64,898
Taken
51,820
48,485
Mitigated
41,269
15,490
Healing
16,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,306
1,450
1,417
3,109
10,618
4,172
166
4,011
6,607
37,337
0
W
Sobek
DJS4568
Sobek
5,242
642
506
7,832
27,039
35,908
73
14,711
11,489
12,600
0
W
17,907
1,701
707
4,057
19,055
6,109
296
9,809
8,802
45,953
0
W
Ullr
Gonzxo
Ullr
18,457
6,609
0
2,388
18,804
6,468
796
10,248
8,248
0
57,546
L
23,447
3,310
0
4,672
23,873
29,299
471
10,785
13,088
0
46,180
L
Baron Samedi
HittaBrazy
Baron Samedi
17,579
905
2,247
5,526
17,329
7,798
358
9,153
8,176
64,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,241
Gold Earned
37,207
173
Minions Killed
185
4
Camps Cleared
11
996,531
Distance Traveled
986,895
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,434
602
55
3
3
342,249
2
W
Sobek
11,920
627
14
1
0
342,061
0
W
Agni
13,637
718
61
3
4
316,940
0
W
Ullr
12,684
668
98
5
0
337,530
4
L
Mulan
13,532
712
38
2
4
345,073
5
L
Baron Samedi
12,241
644
92
5
4
299,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role