Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DietDrKelpp
Anhur
Level 109
God Stats
6W - 3L
1,751 SR
Queue Stats
109W - 88L
1,606 Elo+
Party 3
Atlas
Atlas
MCPSean
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,566 Elo+
Party 3
Serqet
Serqet
juanjolo19
Serqet
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,717 Elo+
Party 2
Team Averages
Level 86
1,550 SR
1,578 Elo+

VS

Team Averages
Level 67
1,560 SR
1,528 Elo+
Raijin
Raijin
Concpt
Raijin
Level 87
God Stats
1W - 1L
1,579 SR
Queue Stats
175W - 153L
1,549 Elo+
Party 1
Jing Wei
Jing Wei
EXTRACRISPYY
Jing Wei
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 101L
1,487 Elo+
Solo
Sylvanus
Sylvanus
StampFPS
Sylvanus
Level 107
God Stats
5W - 4L
1,713 SR
Queue Stats
249W - 210L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
cpt price QC
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,489 Elo+
Party 1
Kali
Kali
frankyboy16
Kali
Level 84
God Stats
6W - 5L
1,509 SR
Queue Stats
204W - 165L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 4 / 0
6,039
549
7,101
6,990
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
 
Cu Chulainn
9
0 / 3 / 1
5,110
465
2,402
7,195
3,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 2 / 1
5,762
524
5,498
7,101
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
MCPSean
Atlas
8
1 / 1 / 3
5,686
517
3,421
6,690
5,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
juanjolo19
Serqet
9
1 / 4 / 1
5,668
515
2,264
7,997
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Concpt
Raijin
13
5 / 0 / 1
7,294
663
3,533
5,296
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
EXTRACRISPYY
Jing Wei
9
1 / 2 / 1
5,171
470
3,502
6,071
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
StampFPS
Sylvanus
12
3 / 1 / 3
6,821
620
5,342
6,264
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
cpt price QC
Cthulhu
8
0 / 2 / 2
4,655
423
3,610
6,009
2,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
5 / 1 / 4
7,053
641
6,223
9,688
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
14
14
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
0
0.25
L
Cu Chulainn
 
Cu Chulainn
0
3
1
0.17
W
Raijin
Concpt
Raijin
5
0
1
5.5
L
3
2
1
1.75
W
Jing Wei
EXTRACRISPYY
Jing Wei
1
2
1
0.75
L
Atlas
MCPSean
Atlas
1
1
3
2.5
W
Sylvanus
StampFPS
Sylvanus
3
1
3
4.5
W
Cthulhu
cpt price QC
Cthulhu
0
2
2
0.5
W
5
1
4
7
L
Serqet
juanjolo19
Serqet
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,686
Damage
22,210
35,973
Taken
33,328
14,929
Mitigated
14,463
10,903
Healing
13,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,101
2,399
0
2,056
6,990
2,287
0
3,329
3,661
32,783
4,548
L
Cu Chulainn
 
Cu Chulainn
2,402
363
0
1,629
7,195
3,662
0
2,255
4,940
0
19,773
W
Raijin
Concpt
Raijin
3,533
508
0
1,194
5,296
1,822
159
2,615
2,681
44,559
0
L
5,498
2,860
0
2,769
7,101
1,911
0
1,081
5,805
0
38,072
W
Jing Wei
EXTRACRISPYY
Jing Wei
3,502
1,889
0
2,484
6,071
1,089
0
1,739
4,332
0
20,257
L
Atlas
MCPSean
Atlas
3,421
1,581
0
2,087
6,690
5,069
0
1,974
4,457
12,396
0
W
Sylvanus
StampFPS
Sylvanus
5,342
1,541
306
2,689
6,264
4,669
70
1,105
4,628
31,598
8,594
W
Cthulhu
cpt price QC
Cthulhu
3,610
495
0
1,829
6,009
2,783
0
2,284
3,725
14,449
0
W
6,223
2,576
0
5,092
9,688
4,100
0
2,011
7,497
0
37,302
L
Serqet
juanjolo19
Serqet
2,264
397
0
2,362
7,997
2,000
0
2,533
5,390
0
20,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,265
Gold Earned
30,994
264
Minions Killed
312
0
Camps Cleared
0
1,043,512
Distance Traveled
1,011,063
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,039
549
65
6
0
196,544
2
L
Cu Chulainn
5,110
465
52
5
0
222,195
2
W
Raijin
7,294
663
96
9
0
207,270
6
L
Anhur
5,762
524
84
8
0
191,435
3
W
Jing Wei
5,171
470
51
5
0
209,106
4
L
Atlas
5,686
517
16
1
0
197,453
0
W
Sylvanus
6,821
620
81
7
0
165,781
3
W
Cthulhu
4,655
423
15
1
0
206,240
1
W
Kali
7,053
641
69
6
0
222,666
2
L
Serqet
5,668
515
47
4
0
235,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role