Player Matchup

Chaac
Chaac
Dewey1761
Chaac
Level 29
God Stats
29W - 13L
1,718 SR
Queue Stats
113W - 107L
1,529 Elo+
Party 2
Hercules
Hercules
Gumpfree
Hercules
Level 127
God Stats
2W - 2L
1,965 SR
Queue Stats
97W - 89L
1,532 Elo+
Party 2
Zhong Kui
Zhong Kui
Madman101963
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,436 Elo+
Party 2
Medusa
Medusa
SWAINVICTUS
Medusa
Level 125
God Stats
9W - 8L
1,615 SR
Queue Stats
69W - 60L
1,548 Elo+
Party 2
Ratatoskr
Ratatoskr
Splicer87
Ratatoskr
Level 125
God Stats
6W - 5L
1,528 SR
Queue Stats
152W - 152L
1,542 Elo+
Party 2
Team Averages
Level 87
1,665 SR
1,517 Elo+

VS

Team Averages
Level 75
1,451 SR
1,510 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
RiotExcision
Chiron
Level 48
God Stats
2W - 0L
1,826 SR
Queue Stats
119W - 130L
1,504 Elo+
Party 3
Cthulhu
Cthulhu
Riot_Rabin
Cthulhu
Level 111
God Stats
3W - 14L
1,349 SR
Queue Stats
154W - 152L
1,551 Elo+
Party 3
King Arthur
King Arthur
ZexMachine
King Arthur
Level 45
God Stats
12W - 19L
1,453 SR
Queue Stats
106W - 110L
1,483 Elo+
Solo
Loki
Loki
jamm0710
Loki
Level 44
God Stats
2W - 7L
1,125 SR
Queue Stats
143W - 146L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dewey1761
Chaac
14
6 / 6 / 1
9,071
477
13,220
21,677
16,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Gumpfree
Hercules
10
2 / 6 / 2
7,247
381
9,718
19,085
13,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Madman101963
Zhong Kui
13
3 / 8 / 2
8,800
463
11,243
15,621
8,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
13
1 / 4 / 2
8,271
435
6,287
8,004
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ratatoskr
Splicer87
Ratatoskr
16
3 / 3 / 8
9,994
526
15,446
16,145
5,789
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 4 / 10
10,019
527
9,744
11,977
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
17
7 / 1 / 7
10,905
574
13,307
11,740
4,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Riot_Rabin
Cthulhu
15
6 / 3 / 13
10,381
546
14,899
24,853
29,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
ZexMachine
King Arthur
16
5 / 4 / 7
10,120
533
12,365
15,709
14,728
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
16
6 / 3 / 9
9,912
522
8,041
12,405
4,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
73
15
Kills
27
27
Deaths
15
15
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
4
10
2
L
Chaac
Dewey1761
Chaac
6
6
1
1.08
L
Hercules
Gumpfree
Hercules
2
6
2
0.5
L
Zhong Kui
Madman101963
Zhong Kui
3
8
2
0.5
W
Chiron
7
1
7
10.5
W
Cthulhu
Riot_Rabin
Cthulhu
6
3
13
4.17
L
Medusa
1
4
2
0.5
L
Ratatoskr
Splicer87
Ratatoskr
3
3
8
2.33
W
King Arthur
ZexMachine
King Arthur
5
4
7
2.13
W
Loki
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,914
Damage
58,356
80,532
Taken
76,684
47,287
Mitigated
57,680
19,585
Healing
21,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,744
770
243
2,029
11,977
4,160
720
2,106
9,738
66,784
0
L
Chaac
Dewey1761
Chaac
13,220
3,330
0
7,493
21,677
16,267
275
5,051
16,534
0
45,851
L
Hercules
Gumpfree
Hercules
9,718
3,043
1,519
3,107
19,085
13,663
0
6,967
11,912
0
19,956
L
Zhong Kui
Madman101963
Zhong Kui
11,243
1,818
0
4,458
15,621
8,168
345
5,442
10,009
38,763
0
W
Chiron
13,307
4,512
288
3,996
11,740
4,358
2,752
1,148
10,592
0
92,999
W
Cthulhu
Riot_Rabin
Cthulhu
14,899
1,034
196
8,258
24,853
29,671
32
5,435
19,086
44,072
0
L
Medusa
6,287
2,820
0
1,231
8,004
3,400
1,190
3,365
4,603
0
54,462
L
Ratatoskr
Splicer87
Ratatoskr
15,446
5,170
0
1,777
16,145
5,789
0
5,804
10,175
0
85,744
W
King Arthur
ZexMachine
King Arthur
12,365
1,161
0
2,878
15,709
14,728
173
72
15,188
7,318
50,801
W
Loki
8,041
2,347
0
3,979
12,405
4,763
604
2,620
9,709
0
60,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,383
Gold Earned
51,337
397
Minions Killed
563
0
Camps Cleared
0
1,792,925
Distance Traveled
1,936,378
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,019
527
135
7
0
388,223
4
L
Chaac
9,071
477
79
4
0
321,105
0
L
Hercules
7,247
381
14
1
0
366,596
3
L
Zhong Kui
8,800
463
55
3
0
338,641
1
W
Chiron
10,905
574
155
8
0
372,553
1
W
Cthulhu
10,381
546
58
3
0
387,646
0
L
Medusa
8,271
435
114
6
0
335,729
3
L
Ratatoskr
9,994
526
135
7
0
430,854
3
W
King Arthur
10,120
533
108
6
0
373,943
5
W
Loki
9,912
522
107
6
0
414,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role