Player Matchup

Chaac
Chaac
GriffGraff99
Chaac
Level 102
God Stats
2W - 2L
1,607 SR
Queue Stats
132W - 188L
1,353 Elo+
Party 2
Baron Samedi
Baron Samedi
RedOtter24
Baron Samedi
Level 91
God Stats
15W - 9L
1,613 SR
Queue Stats
200W - 265L
1,376 Elo+
Party 2
Cliodhna
Cliodhna
T3rr0r97
Cliodhna
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 59L
1,417 Elo+
Solo
Team Averages
Level 94
1,573 SR
1,382 Elo+

VS

Team Averages
Level 108
1,427 SR
1,337 Elo+
Nu Wa
Nu Wa
Delta Mike 32
Nu Wa
Level 87
God Stats
4W - 5L
1,398 SR
Queue Stats
63W - 127L
1,208 Elo+
Party 1
Bastet
Bastet
MidnightSunsets
Bastet
Level 147
God Stats
18W - 12L
1,651 SR
Queue Stats
167W - 161L
1,610 Elo+
Party 1
Atlas
Atlas
RumSoak3dPirat3
Atlas
Level 89
God Stats
4W - 8L
1,231 SR
Queue Stats
80W - 149L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,847
713
6,433
10,507
7,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
RedOtter24
Baron Samedi
13
3 / 6 / 4
8,433
767
4,336
8,701
4,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
T3rr0r97
Cliodhna
10
4 / 9 / 1
8,009
728
8,202
9,836
2,527
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 5
8,065
733
6,144
7,842
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
12 / 1 / 6
9,572
870
13,421
9,440
4,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 3 / 10
7,829
712
5,788
8,170
9,002
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
18
18
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
4
5
1.63
L
1
3
5
1.17
W
12
1
6
15
L
Baron Samedi
RedOtter24
Baron Samedi
3
6
4
0.83
W
2
3
10
2.33
L
Cliodhna
T3rr0r97
Cliodhna
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,971
Damage
25,353
29,044
Taken
25,452
13,884
Mitigated
16,343
4,993
Healing
4,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,144
2,429
171
719
7,842
2,413
386
1,508
6,334
17,489
0
L
6,433
2,074
0
2,765
10,507
7,245
850
6,072
4,146
0
24,961
W
13,421
3,980
0
2,396
9,440
4,928
0
1,235
8,205
0
34,102
L
Baron Samedi
RedOtter24
Baron Samedi
4,336
106
881
1,233
8,701
4,112
360
2,636
5,908
24,545
0
W
5,788
2,686
496
807
8,170
9,002
0
2,010
6,160
17,619
0
L
Cliodhna
T3rr0r97
Cliodhna
8,202
871
0
114
9,836
2,527
0
3,199
6,559
0
19,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,289
Gold Earned
25,466
123
Minions Killed
129
3
Camps Cleared
5
558,363
Distance Traveled
517,100
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,065
733
34
3
2
141,163
1
L
Chaac
7,847
713
56
5
2
190,924
3
W
Bastet
9,572
870
72
7
3
215,060
2
L
Baron Samedi
8,433
767
40
4
1
176,827
1
W
Atlas
7,829
712
23
2
0
160,877
0
L
Cliodhna
8,009
728
27
2
0
190,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role