Player Matchup

Charybdis
Charybdis
Sora1198
Charybdis
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,382 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheAncientOni
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
ThicccSenpai
Atlas
Level 122
God Stats
2W - 1L
1,646 SR
Queue Stats
91W - 67L
1,625 Elo+
Party 2
Team Averages
Level 68
1,549 SR
1,502 Elo+

VS

Team Averages
Level 68
1,502 SR
1,311 Elo+
Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Cuttlefish1394
Jormungandr
Level 37
God Stats
4W - 1L
1,507 SR
Queue Stats
65W - 115L
1,208 Elo+
Party 1
Arachne
Arachne
xiime
Arachne
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 111L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Sora1198
Charybdis
12
3 / 4 / 1
8,364
643
10,077
11,527
4,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
TheAncientOni
Tsukuyomi
10
1 / 9 / 2
7,835
603
5,010
12,350
4,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
1 / 3 / 4
7,838
603
7,788
14,424
13,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
11 / 1 / 4
10,419
801
19,868
13,820
4,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Cuttlefish1394
Jormungandr
12
2 / 4 / 11
9,166
705
5,471
14,742
10,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
xiime
Arachne
14
3 / 1 / 12
9,027
694
5,689
6,566
3,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
16
16
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
1
4
13
W
Jormungandr
Cuttlefish1394
Jormungandr
2
4
11
1.88
L
Charybdis
Sora1198
Charybdis
3
4
1
0.88
L
Tsukuyomi
TheAncientOni
Tsukuyomi
1
9
2
0.22
L
1
3
4
1
W
Arachne
xiime
Arachne
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,875
Damage
31,028
38,301
Taken
35,128
21,931
Mitigated
18,137
2,849
Healing
14,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,868
10,548
0
8,537
13,820
4,781
2,930
3,075
10,289
64,664
0
W
Jormungandr
Cuttlefish1394
Jormungandr
5,471
1,103
262
3,691
14,742
10,272
185
1,683
12,644
21,317
0
L
Charybdis
Sora1198
Charybdis
10,077
5,619
0
2,157
11,527
4,057
0
9,486
2,041
0
37,660
L
Tsukuyomi
TheAncientOni
Tsukuyomi
5,010
1,531
0
402
12,350
4,425
0
8,582
3,768
0
11,733
L
7,788
2,240
0
290
14,424
13,449
0
8,183
6,241
21,878
0
W
Arachne
xiime
Arachne
5,689
3,887
0
2,228
6,566
3,084
154
2,393
3,907
0
13,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,037
Gold Earned
28,612
133
Minions Killed
139
4
Camps Cleared
7
629,069
Distance Traveled
704,540
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,419
801
94
7
5
218,940
3
W
Jormungandr
9,166
705
34
3
0
221,107
3
L
Charybdis
8,364
643
80
6
1
212,059
3
L
Tsukuyomi
7,835
603
16
1
1
194,755
0
L
Atlas
7,838
603
37
3
2
222,255
2
W
Arachne
9,027
694
11
1
2
264,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role