Player Matchup

Danzaburou
Danzaburou
Tony2Strokes
Danzaburou
Level 83
God Stats
7W - 9L
1,345 SR
Queue Stats
16W - 20L
1,316 Elo+
Solo
Sol
Sol
killerpain1234
Sol
Level 27
God Stats
5W - 7L
1,393 SR
Queue Stats
21W - 35L
1,198 Elo+
Party 2
Horus
Horus
unknowngmr013
Horus
Level 78
God Stats
4W - 5L
1,539 SR
Queue Stats
30W - 45L
1,260 Elo+
Party 2
Team Averages
Level 63
1,426 SR
1,258 Elo+

VS

Team Averages
Level 61
1,421 SR
1,222 Elo+
Nu Wa
Nu Wa
FluttershyYAY
Nu Wa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,180 Elo+
Party 1
Fenrir
Fenrir
HuggieWuggiesUwU
Fenrir
Level 56
God Stats
1W - 4L
1,264 SR
Queue Stats
6W - 16L
1,242 Elo+
Party 1
Kuzenbo
Kuzenbo
darkangels127
Kuzenbo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Tony2Strokes
Danzaburou
11
4 / 3 / 1
7,996
727
5,501
6,919
2,535
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 4
7,064
642
7,035
5,556
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 1 / 4
7,311
665
3,010
8,665
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
7,381
671
8,793
5,777
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 4
7,273
661
4,267
6,658
3,836
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kuzenbo
11
2 / 2 / 3
7,672
697
2,968
8,049
8,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
5
Kills
7
7
Deaths
5
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
1
2
5
L
1
2
4
1.5
W
Danzaburou
Tony2Strokes
Danzaburou
4
3
1
1.5
L
Kuzenbo
2
2
3
1.75
W
1
3
4
1
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,546
Damage
16,028
21,140
Taken
20,484
10,101
Mitigated
14,293
7,458
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,793
3,812
306
806
5,777
1,689
0
1,539
4,238
26,235
0
L
4,267
757
120
1,008
6,658
3,836
0
2,452
4,206
0
9,611
W
Danzaburou
Tony2Strokes
Danzaburou
5,501
2,618
375
1,540
6,919
2,535
0
3,594
3,325
0
25,766
L
Kuzenbo
2,968
1,290
404
947
8,049
8,768
22
2,450
5,599
11,834
0
W
7,035
2,072
0
488
5,556
1,720
0
2,880
2,676
34,683
2,428
W
3,010
1,293
1,811
3,244
8,665
5,846
0
5,705
2,960
0
9,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,371
Gold Earned
22,326
141
Minions Killed
76
5
Camps Cleared
2
547,377
Distance Traveled
595,215
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,381
671
36
3
0
168,378
1
L
Fenrir
7,273
661
20
2
1
213,391
1
W
Danzaburou
7,996
727
49
4
2
179,514
3
L
Kuzenbo
7,672
697
20
2
1
213,446
0
W
Sol
7,064
642
85
8
3
167,085
0
W
Horus
7,311
665
7
1
0
200,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role