Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AttlantisGM
Cerberus
Level 29
God Stats
13W - 13L
1,537 SR
Queue Stats
19W - 25L
1,330 Elo+
Party 1
Izanami
Izanami
IIsantiagoII140
Izanami
Level 33
God Stats
4W - 1L
1,496 SR
Queue Stats
16W - 22L
1,341 Elo+
Party 1
Sol
Sol
Radamanthys999
Sol
Level 116
God Stats
30W - 16L
1,590 SR
Queue Stats
1,043W - 1,152L
1,440 Elo+
Solo
Ah Puch
Ah Puch
yngunig
Ah Puch
Level 86
God Stats
1W - 1L
1,206 SR
Queue Stats
63W - 72L
1,415 Elo+
Party 1
Team Averages
Level 66
1,466 SR
1,405 Elo+

VS

Team Averages
Level 83
1,572 SR
1,453 Elo+
Medusa
Medusa
Gava_Meltdown_36
Medusa
Level 105
God Stats
6W - 3L
1,686 SR
Queue Stats
558W - 534L
1,503 Elo+
Party 2
Agni
Agni
GrandMjtg
Agni
Level 18
God Stats
1W - 3L
1,608 SR
Queue Stats
19W - 23L
1,365 Elo+
Party 2
Atlas
Atlas
JonnyThud
Atlas
Level 85
God Stats
1W - 2L
1,731 SR
Queue Stats
312W - 329L
1,446 Elo+
Party 2
Mulan
Mulan
SoggyWaffle7936
Mulan
Level 102
God Stats
12W - 5L
1,617 SR
Queue Stats
416W - 423L
1,521 Elo+
Solo
Cliodhna
Cliodhna
The_Wendigo_1001
Cliodhna
Level 104
God Stats
1W - 5L
1,217 SR
Queue Stats
496W - 491L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
7 / 4 / 3
6,674
607
7,905
6,392
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
AttlantisGM
Cerberus
8
1 / 2 / 7
5,467
497
1,356
4,761
2,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
4 / 1 / 4
5,880
535
3,203
4,264
990
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 3
6,705
610
4,724
4,055
1,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
yngunig
Ah Puch
11
8 / 1 / 2
7,002
637
8,546
5,838
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 1
6,515
592
4,156
5,688
1,495
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
8
1 / 7 / 1
5,183
471
2,567
6,586
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
JonnyThud
Atlas
6
1 / 5 / 5
4,996
454
3,474
10,548
5,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 2 / 0
5,444
495
1,400
5,375
3,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 5 / 3
5,137
467
3,324
7,827
1,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
22
Kills
8
8
Deaths
22
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
4
3
2.13
W
Cerberus
AttlantisGM
Cerberus
1
2
7
2.25
L
5
3
1
1.83
L
Agni
1
7
1
0.21
W
4
1
4
6
L
Atlas
JonnyThud
Atlas
1
5
5
0.7
W
2
0
3
3.5
L
1
2
0
0.5
L
0
5
3
0.3
W
Ah Puch
yngunig
Ah Puch
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,734
Damage
14,921
25,310
Taken
36,024
9,157
Mitigated
14,160
6,276
Healing
6,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,905
1,663
0
807
6,392
2,649
0
1,513
4,799
0
29,375
W
Cerberus
AttlantisGM
Cerberus
1,356
122
0
533
4,761
2,267
0
618
4,099
7,731
0
L
4,156
1,949
0
810
5,688
1,495
777
1,541
4,147
0
32,715
L
Agni
2,567
146
0
742
6,586
1,924
0
3,721
2,865
20,449
0
W
3,203
2,390
0
226
4,264
990
474
1,150
3,114
0
20,651
L
Atlas
JonnyThud
Atlas
3,474
1,195
0
673
10,548
5,291
0
3,489
7,059
9,386
0
W
4,724
1,980
0
2,103
4,055
1,461
1,366
767
3,248
31,201
4,156
L
1,400
199
0
2,168
5,375
3,471
0
2,632
2,743
0
24,221
L
3,324
275
0
2,028
7,827
1,979
0
2,590
5,237
0
19,341
W
Ah Puch
yngunig
Ah Puch
8,546
489
0
2,607
5,838
1,790
510
1,591
4,009
34,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,728
Gold Earned
27,275
230
Minions Killed
232
0
Camps Cleared
0
1,032,812
Distance Traveled
983,909
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,674
607
46
4
0
231,546
3
W
Cerberus
5,467
497
15
1
0
221,802
1
L
Medusa
6,515
592
52
5
0
194,337
4
L
Agni
5,183
471
46
4
0
188,767
0
W
Izanami
5,880
535
49
4
0
211,388
1
L
Atlas
4,996
454
23
2
0
197,642
2
W
Sol
6,705
610
69
6
0
180,828
3
L
Mulan
5,444
495
63
6
0
175,059
2
L
Cliodhna
5,137
467
48
4
0
228,104
2
W
Ah Puch
7,002
637
51
5
0
187,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role