Player Matchup

Kumbhakarna
Kumbhakarna
Silver V
Mohebbi
Kumbhakarna
Silver V
Level 65
God Stats
8W - 14L
1,439 SR
Queue Stats
12W - 23L
919 MMR
Solo
Danzaburou
Danzaburou
Bronze III
WinyHeartache
Danzaburou
Bronze III
Level 87
God Stats
0W - 4L
1,359 SR
Queue Stats
34W - 67L
1,435 MMR
Party 1
Sol
Sol
Bronze III
dead500
Sol
Bronze III
Level 108
God Stats
0W - 1L
1,465 SR
Queue Stats
1W - 8L
1,305 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 87
1,421 SR
1,220 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 62
1,560 SR
1,417 MMR
Merlin
Merlin
Gold III
HipsterLion13
Merlin
Gold III
Level 88
God Stats
9W - 9L
1,525 SR
Queue Stats
45W - 43L
1,569 MMR
Solo
Bastet
Bastet
Silver I
chappyninja13
Bastet
Silver I
Level 61
God Stats
9W - 9L
1,564 SR
Queue Stats
60W - 78L
1,268 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
propanda44
Gilgamesh
Bronze III
Level 36
God Stats
10W - 8L
1,590 SR
Queue Stats
30W - 35L
1,414 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Mohebbi
Kumbhakarna
14
1 / 1 / 0
9,598
640
4,900
15,800
16,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
WinyHeartache
Danzaburou
10
0 / 11 / 1
7,817
521
4,303
14,376
4,615
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
12
1 / 4 / 1
8,559
571
9,743
9,796
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeAchillesBacchusGebCthulhu

VS

Bans
ThothTiamatOdinPoseidonMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 11
10,064
671
15,381
8,690
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 1 / 10
10,042
669
11,442
8,617
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
propanda44
Gilgamesh
15
8 / 0 / 7
10,762
717
9,350
12,202
10,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
16
16
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
Kumbhakarna
Mohebbi
Kumbhakarna
1
1
0
1
L
Danzaburou
WinyHeartache
Danzaburou
0
11
1
0.05
W
5
1
10
10
L
Sol
1
4
1
0.38
W
Gilgamesh
propanda44
Gilgamesh
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,946
Damage
36,173
39,972
Taken
29,509
24,196
Mitigated
17,048
6,329
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,381
738
0
1,785
8,690
3,341
680
4,996
3,694
51,278
0
L
Kumbhakarna
Mohebbi
Kumbhakarna
4,900
37
467
2,593
15,800
16,312
0
5,281
9,510
21,971
0
L
Danzaburou
WinyHeartache
Danzaburou
4,303
1,449
0
989
14,376
4,615
0
5,108
8,650
0
16,231
W
11,442
2,996
0
3,781
8,617
3,266
365
5,037
3,580
0
35,439
L
Sol
9,743
1,861
0
2,280
9,796
3,269
0
4,979
4,292
35,645
2,432
W
Gilgamesh
propanda44
Gilgamesh
9,350
1,504
0
3,207
12,202
10,441
890
4,674
7,528
5,482
28,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,974
Gold Earned
30,868
155
Minions Killed
201
5
Camps Cleared
10
779,274
Distance Traveled
870,980
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,064
671
76
5
3
266,590
4
L
Kumbhakarna
9,598
640
22
1
1
303,260
3
L
Danzaburou
7,817
521
35
2
1
209,885
3
W
Bastet
10,042
669
59
4
3
308,741
2
L
Sol
8,559
571
98
7
3
266,129
2
W
Gilgamesh
10,762
717
66
4
4
295,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role