Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BigMFNJubes
Chaac
Level 98
God Stats
27W - 28L
1,569 SR
Queue Stats
616W - 624L
1,478 Elo+
Party 2
Khepri
Khepri
ParagonLearning1
Khepri
Level 88
God Stats
19W - 21L
1,614 SR
Queue Stats
448W - 479L
1,542 Elo+
Solo
Medusa
Medusa
ThebesPlease
Medusa
Level 109
God Stats
3W - 5L
1,374 SR
Queue Stats
188W - 172L
1,539 Elo+
Solo
Ah Puch
Ah Puch
distantsage
Ah Puch
Level 125
God Stats
0W - 4L
1,278 SR
Queue Stats
382W - 377L
1,479 Elo+
Solo
Team Averages
Level 105
1,467 SR
1,508 Elo+

VS

Team Averages
Level 122
1,644 SR
1,489 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
KingCrownz
Bastet
Level 107
God Stats
7W - 2L
2,070 SR
Queue Stats
413W - 359L
1,499 Elo+
Party 1
Anubis
Anubis
OutofNoobyNames
Anubis
Level 89
God Stats
1W - 0L
1,621 SR
Queue Stats
18W - 30L
1,453 Elo+
Party 1
Geb
Geb
PorkandVeal
Geb
Level 104
God Stats
6W - 5L
1,502 SR
Queue Stats
137W - 147L
1,489 Elo+
Party 3
Heimdallr
Heimdallr
kaand0r
Heimdallr
Level 148
God Stats
7W - 14L
1,527 SR
Queue Stats
947W - 950L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 3 / 0
6,222
566
1,530
8,025
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 6 / 2
5,926
539
3,919
11,880
8,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 0
4,970
452
2,052
4,406
1,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
1 / 0 / 0
6,134
558
3,216
4,775
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
distantsage
Ah Puch
10
0 / 1 / 1
5,866
533
3,825
2,659
556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
4 / 2 / 4
7,418
674
9,589
9,097
6,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
KingCrownz
Bastet
12
5 / 1 / 1
6,728
612
5,336
5,561
1,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 2
6,341
576
1,775
3,808
1,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 2
6,166
561
1,394
4,082
1,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
kaand0r
Heimdallr
11
0 / 1 / 0
5,982
544
3,793
6,302
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
11
11
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
0
0.67
W
Sylvanus
 
Sylvanus
4
2
4
3
L
1
6
2
0.33
W
Bastet
KingCrownz
Bastet
5
1
1
5.5
W
2
0
2
3
L
0
1
0
0
W
0
0
2
1
L
Medusa
1
0
0
1
L
Ah Puch
distantsage
Ah Puch
0
1
1
0.5
W
Heimdallr
kaand0r
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,542
Damage
21,887
31,745
Taken
28,850
14,243
Mitigated
12,989
11,976
Healing
12,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,530
502
0
3,005
8,025
2,023
0
2,195
5,830
0
34,794
W
Sylvanus
 
Sylvanus
9,589
3,178
0
4,004
9,097
6,331
646
1,682
7,415
35,682
10,372
L
3,919
730
0
4,259
11,880
8,726
0
6,284
5,596
0
29,220
W
Bastet
KingCrownz
Bastet
5,336
1,470
0
1,797
5,561
1,623
0
749
4,779
0
35,538
W
1,775
87
0
1,903
3,808
1,569
0
1,380
2,428
31,032
0
L
2,052
0
0
1,528
4,406
1,803
0
575
3,831
22,653
0
W
1,394
244
313
1,886
4,082
1,752
0
1,084
2,813
14,596
0
L
Medusa
3,216
1,161
0
2,127
4,775
1,135
0
523
4,252
0
40,095
L
Ah Puch
distantsage
Ah Puch
3,825
178
0
1,057
2,659
556
0
1,582
1,077
32,439
0
W
Heimdallr
kaand0r
Heimdallr
3,793
1,526
0
2,664
6,302
1,714
0
616
5,538
0
47,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,118
Gold Earned
32,635
374
Minions Killed
353
0
Camps Cleared
0
1,117,582
Distance Traveled
1,131,222
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,222
566
87
8
0
232,295
4
W
Sylvanus
7,418
674
84
8
0
170,630
0
L
Chaac
5,926
539
67
6
0
207,244
3
W
Bastet
6,728
612
66
6
0
255,936
4
W
Anubis
6,341
576
78
7
0
207,746
1
L
Khepri
4,970
452
46
4
0
243,702
4
W
Geb
6,166
561
23
2
0
283,975
0
L
Medusa
6,134
558
102
9
0
231,557
7
L
Ah Puch
5,866
533
72
7
0
202,784
2
W
Heimdallr
5,982
544
102
9
0
212,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role