Player Matchup

Ymir
Ymir
CHR9992720
Ymir
Level 40
God Stats
4W - 1L
1,638 SR
Queue Stats
122W - 136L
1,441 Elo+
Party 3
Thor
Thor
DEADPOOL2897
Thor
Level 98
God Stats
15W - 7L
1,751 SR
Queue Stats
122W - 134L
1,466 Elo+
Party 3
Izanami
Izanami
JCamp74
Izanami
Level 28
God Stats
2W - 2L
1,395 SR
Queue Stats
75W - 80L
1,442 Elo+
Party 2
Tiamat
Tiamat
ZestOLittle
Tiamat
Level 84
God Stats
6W - 5L
1,456 SR
Queue Stats
72W - 66L
1,462 Elo+
Party 2
Sun Wukong
Sun Wukong
xtraTurns_dp36
Sun Wukong
Level 106
God Stats
4W - 2L
1,567 SR
Queue Stats
161W - 159L
1,503 Elo+
Party 2
Team Averages
Level 71
1,561 SR
1,463 Elo+

VS

Team Averages
Level 89
1,532 SR
1,509 Elo+
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AbeBatJes
Geb
Level 103
God Stats
0W - 1L
1,814 SR
Queue Stats
69W - 52L
1,572 Elo+
Party 1
Mulan
Mulan
KSI_tessflare
Mulan
Level 119
God Stats
20W - 9L
1,687 SR
Queue Stats
415W - 451L
1,535 Elo+
Party 1
Loki
Loki
LoverBoy3221
Loki
Level 6
God Stats
0W - 2L
1,094 SR
Queue Stats
3W - 5L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
crononizeal
Nu Wa
Level 76
God Stats
6W - 5L
1,566 SR
Queue Stats
140W - 142L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 6
6,826
488
3,154
6,814
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
6 / 2 / 3
8,081
577
6,131
10,430
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
JCamp74
Izanami
11
3 / 1 / 4
6,715
480
7,193
6,051
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
13
4 / 0 / 4
7,550
539
7,478
6,108
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
xtraTurns_dp36
Sun Wukong
13
0 / 1 / 3
7,831
559
5,739
9,775
6,346
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 2 / 1
6,404
457
4,462
7,376
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 1
6,570
469
3,611
9,256
4,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 3 / 0
7,253
518
7,001
11,465
6,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 4 / 2
6,014
430
1,271
7,405
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 1
6,738
481
10,176
9,079
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
15
Kills
4
4
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
1
0.25
L
2
2
1
1.25
W
2
0
6
5
W
6
2
3
3.75
W
Izanami
JCamp74
Izanami
3
1
4
5
L
1
3
0
0.33
L
0
4
2
0.25
W
Tiamat
4
0
4
6
L
1
4
1
0.38
W
Sun Wukong
xtraTurns_dp36
Sun Wukong
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,695
Damage
26,521
39,178
Taken
44,581
19,650
Mitigated
17,343
9,831
Healing
16,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,462
3,355
0
2,018
7,376
1,622
522
1,715
5,609
0
48,617
L
3,611
195
1,512
1,592
9,256
4,492
0
2,446
6,718
14,968
0
W
3,154
588
0
1,727
6,814
4,521
286
2,619
3,998
18,974
0
W
6,131
1,401
0
2,635
10,430
3,577
0
3,943
6,230
0
51,922
W
Izanami
JCamp74
Izanami
7,193
4,416
0
1,152
6,051
1,632
792
2,634
3,260
0
31,580
L
7,001
632
0
6,150
11,465
6,679
0
851
10,594
64
50,352
L
1,271
54
0
2,530
7,405
2,099
0
1,710
5,523
0
28,422
W
Tiamat
7,478
612
81
2,013
6,108
3,574
0
2,685
3,201
38,834
0
L
10,176
1,186
0
3,157
9,079
2,451
710
3,375
5,446
42,061
0
W
Sun Wukong
xtraTurns_dp36
Sun Wukong
5,739
1,332
0
2,223
9,775
6,346
0
1,005
7,948
0
56,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,003
Gold Earned
32,979
363
Minions Killed
369
0
Camps Cleared
0
1,416,827
Distance Traveled
1,306,612
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,404
457
110
8
0
248,674
4
L
Geb
6,570
469
26
2
0
278,591
3
W
Ymir
6,826
488
32
2
0
258,892
2
W
Thor
8,081
577
87
6
0
289,128
4
W
Izanami
6,715
480
59
4
0
286,429
1
L
Mulan
7,253
518
106
8
0
244,090
4
L
Loki
6,014
430
52
4
0
292,019
1
W
Tiamat
7,550
539
62
4
0
286,604
1
L
Nu Wa
6,738
481
75
5
0
243,238
4
W
Sun Wukong
7,831
559
123
9
0
295,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role