Player Matchup

Sol
Sol
Artesel
Sol
Level 118
God Stats
5W - 1L
1,725 SR
Queue Stats
307W - 253L
1,532 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Dr Graphs
Cu Chulainn
Level 57
God Stats
18W - 15L
1,555 SR
Queue Stats
58W - 67L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
SoulgunnerDM
Danzaburou
Level 87
God Stats
6W - 1L
1,669 SR
Queue Stats
83W - 82L
1,480 Elo+
Party 1
Artio
Artio
SunXerif
Artio
Level 101
God Stats
31W - 36L
1,532 SR
Queue Stats
161W - 145L
1,493 Elo+
Party 1
Nemesis
Nemesis
iothespacecat
Nemesis
Level 73
God Stats
3W - 5L
1,573 SR
Queue Stats
84W - 68L
1,550 Elo+
Party 2
Team Averages
Level 87
1,611 SR
1,506 Elo+

VS

Team Averages
Level 113
1,480 SR
1,479 Elo+
Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
Dyslexican32
Ymir
Level 121
God Stats
18W - 22L
1,461 SR
Queue Stats
374W - 379L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Unmichi
Morgan Le Fay
Level 86
God Stats
4W - 6L
1,273 SR
Queue Stats
261W - 290L
1,502 Elo+
Party 4
Sun Wukong
Sun Wukong
jackson-02-02-7
Sun Wukong
Level 101
God Stats
9W - 10L
1,665 SR
Queue Stats
120W - 130L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
5 / 4 / 8
9,142
538
12,948
12,041
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Dr Graphs
Cu Chulainn
15
3 / 1 / 1
9,256
544
7,178
8,732
5,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
SoulgunnerDM
Danzaburou
13
6 / 2 / 5
8,953
527
7,822
8,342
3,063
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
SunXerif
Artio
12
1 / 2 / 10
7,704
453
4,641
16,048
11,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
13
4 / 6 / 3
8,290
488
9,138
13,611
5,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 6 / 8
8,652
509
7,714
11,881
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
 
Sol
12
1 / 2 / 1
7,702
453
5,071
5,948
1,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
5 / 3 / 4
8,017
472
6,018
14,315
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Unmichi
Morgan Le Fay
12
5 / 6 / 6
8,392
494
12,453
12,778
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
jackson-02-02-7
Sun Wukong
13
1 / 2 / 1
8,048
473
6,128
11,210
8,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
19
Kills
15
15
Deaths
19
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
8
1.17
L
Sol
 
Sol
1
2
1
0.75
W
Sol
5
4
8
2.25
W
Cu Chulainn
Dr Graphs
Cu Chulainn
3
1
1
3.5
L
5
3
4
2.33
W
Danzaburou
SoulgunnerDM
Danzaburou
6
2
5
4.25
W
Artio
SunXerif
Artio
1
2
10
3
L
Morgan Le Fay
Unmichi
Morgan Le Fay
5
6
6
1.33
W
Nemesis
4
6
3
0.92
L
Sun Wukong
jackson-02-02-7
Sun Wukong
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,727
Damage
37,384
58,774
Taken
56,132
29,785
Mitigated
28,626
19,701
Healing
8,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,714
4,456
0
750
11,881
3,515
0
3,778
8,103
0
51,812
L
Sol
 
Sol
5,071
1,345
0
2,450
5,948
1,361
0
949
4,999
33,415
4,109
W
Sol
12,948
3,613
0
6,197
12,041
4,005
630
5,804
5,875
58,444
0
W
Cu Chulainn
Dr Graphs
Cu Chulainn
7,178
798
0
3,697
8,732
5,774
686
200
8,001
8,578
40,998
L
6,018
1,265
0
913
14,315
11,226
29
4,946
9,249
24,170
0
W
Danzaburou
SoulgunnerDM
Danzaburou
7,822
3,422
0
2,546
8,342
3,063
628
3,717
4,458
0
57,250
W
Artio
SunXerif
Artio
4,641
192
896
4,734
16,048
11,858
168
6,949
8,856
22,579
0
L
Morgan Le Fay
Unmichi
Morgan Le Fay
12,453
1,550
149
2,830
12,778
4,014
53
6,020
6,710
39,586
0
W
Nemesis
9,138
4,701
0
1,631
13,611
5,085
130
6,038
7,236
0
44,203
L
Sun Wukong
jackson-02-02-7
Sun Wukong
6,128
513
0
1,554
11,210
8,510
117
3,208
7,383
0
42,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,345
Gold Earned
40,811
375
Minions Killed
352
0
Camps Cleared
0
1,678,118
Distance Traveled
1,528,619
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,652
509
76
4
0
340,086
4
L
Sol
7,702
453
82
5
0
292,808
7
W
Sol
9,142
538
90
5
0
301,493
3
W
Cu Chulainn
9,256
544
102
6
0
358,730
5
L
Ymir
8,017
472
33
2
0
305,416
4
W
Danzaburou
8,953
527
94
6
0
326,353
2
W
Artio
7,704
453
28
2
0
352,602
1
L
Morgan Le Fay
8,392
494
65
4
0
309,794
2
W
Nemesis
8,290
488
61
4
0
338,940
1
L
Sun Wukong
8,048
473
96
6
0
280,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role