Player Matchup

Merlin
Merlin
DAMN_grey_Hippo
Merlin
Level 158
God Stats
13W - 4L
1,535 SR
Queue Stats
536W - 534L
1,472 Elo+
Solo
Bacchus
Bacchus
Fortism
Bacchus
Level 72
God Stats
1W - 2L
1,736 SR
Queue Stats
28W - 29L
1,478 Elo+
Party 1
Vulcan
Vulcan
JOren_XVIV
Vulcan
Level 146
God Stats
11W - 15L
1,450 SR
Queue Stats
1,511W - 1,524L
1,474 Elo+
Solo
Pele
Pele
Popcorngoddess
Pele
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 131L
1,514 Elo+
Party 1
Serqet
Serqet
thomasonekill
Serqet
Level 109
God Stats
1W - 2L
1,491 SR
Queue Stats
51W - 40L
1,530 Elo+
Solo
Team Averages
Level 116
1,543 SR
1,494 Elo+

VS

Team Averages
Level 117
1,575 SR
1,543 Elo+
Tsukuyomi
Tsukuyomi
Gaudan
Tsukuyomi
Level 119
God Stats
8W - 1L
1,704 SR
Queue Stats
295W - 288L
1,525 Elo+
Solo
Zeus
Zeus
GingerOverlord3
Zeus
Level 148
God Stats
1W - 0L
1,589 SR
Queue Stats
17W - 18L
1,477 Elo+
Party 2
Chaac
Chaac
xRQ HiNeSy x
Chaac
Level 70
God Stats
1W - 0L
1,438 SR
Queue Stats
19W - 11L
1,574 Elo+
Party 2
Khepri
Khepri
xRQ KhEpRi x
Khepri
Level 105
God Stats
3W - 3L
1,642 SR
Queue Stats
28W - 15L
1,582 Elo+
Party 2
Scylla
Scylla
xRQ ReApErZ x
Scylla
Level 145
God Stats
2W - 0L
1,504 SR
Queue Stats
27W - 16L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 6
10,001
714
15,286
18,054
8,361
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Fortism
Bacchus
16
2 / 7 / 6
9,284
663
5,061
22,762
25,055
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
JOren_XVIV
Vulcan
19
6 / 5 / 7
10,882
777
12,380
11,232
5,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 8 / 6
9,338
667
7,751
18,246
12,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 12 / 7
8,731
624
8,817
15,554
6,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gaudan
Tsukuyomi
20
9 / 4 / 21
12,616
901
22,450
12,598
5,857
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
4 / 4 / 18
10,541
753
18,937
11,814
4,903
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
16 / 3 / 12
13,010
929
27,088
20,355
21,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Khepri
16
3 / 4 / 23
10,406
743
6,411
14,768
21,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
6 / 5 / 14
10,847
775
7,577
12,391
5,026
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
126
20
Kills
38
38
Deaths
20
32
Assists
88
Player
Kills
Deaths
Assists
KDA
L
4
6
6
1.17
L
Bacchus
Fortism
Bacchus
2
7
6
0.71
W
Tsukuyomi
Gaudan
Tsukuyomi
9
4
21
4.88
W
4
4
18
3.25
L
Vulcan
JOren_XVIV
Vulcan
6
5
7
1.9
L
4
8
6
0.88
L
4
12
7
0.63
W
16
3
12
7.33
W
Khepri
3
4
23
3.63
W
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,295
Damage
82,463
85,848
Taken
71,926
57,620
Mitigated
58,262
21,648
Healing
27,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,286
273
1,694
5,782
18,054
8,361
0
8,160
9,570
32,958
0
L
Bacchus
Fortism
Bacchus
5,061
351
595
4,709
22,762
25,055
0
6,547
15,494
10,953
0
W
Tsukuyomi
Gaudan
Tsukuyomi
22,450
3,790
1,926
2,719
12,598
5,857
606
7,328
5,270
0
43,370
W
18,937
4,461
420
3,735
11,814
4,903
2,607
6,418
4,886
39,621
1,587
L
Vulcan
JOren_XVIV
Vulcan
12,380
6,633
1,248
2,514
11,232
5,393
0
4,000
7,012
31,595
0
L
7,751
1,176
716
3,039
18,246
12,400
0
8,459
9,583
0
12,206
L
8,817
3,266
792
559
15,554
6,411
0
5,572
9,788
0
12,478
W
27,088
4,012
685
10,150
20,355
21,081
1,579
9,117
11,238
752
46,688
W
Khepri
6,411
567
2,134
1,125
14,768
21,395
335
4,987
9,781
12,496
0
W
7,577
678
2,015
2,647
12,391
5,026
1,121
4,877
7,150
18,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,236
Gold Earned
57,420
119
Minions Killed
163
0
Camps Cleared
0
1,183,896
Distance Traveled
1,392,336
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,001
714
37
3
0
226,195
1
L
Bacchus
9,284
663
7
1
0
243,713
0
W
Tsukuyomi
12,616
901
52
4
0
309,520
0
W
Zeus
10,541
753
40
3
0
248,625
0
L
Vulcan
10,882
777
52
4
0
246,517
0
L
Pele
9,338
667
11
1
0
235,730
0
L
Serqet
8,731
624
12
1
0
231,741
1
W
Chaac
13,010
929
42
3
0
315,388
0
W
Khepri
10,406
743
6
0
0
270,761
2
W
Scylla
10,847
775
23
2
0
248,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role