Player Matchup

Hachiman
Hachiman
FlipyBeFlip
Hachiman
Level 156
God Stats
0W - 2L
1,567 SR
Queue Stats
65W - 97L
1,403 Elo+
Party 2
Sol
Sol
SkillZzTheQueen
Sol
Level 108
God Stats
0W - 5L
1,487 SR
Queue Stats
15W - 35L
1,290 Elo+
Party 2
Agni
Agni
TruthfulHalo577
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,259 Elo+
Party 2
Ymir
Ymir
heartsickcholy
Ymir
Level 101
God Stats
0W - 1L
1,640 SR
Queue Stats
21W - 37L
1,374 Elo+
Party 2
Horus
Horus
totin22
Horus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
513W - 564L
1,360 Elo+
Solo
Team Averages
Level 95
1,539 SR
1,337 Elo+

VS

Team Averages
Level 92
1,541 SR
1,390 Elo+
Atlas
Atlas
AGustin6134
Atlas
Level 81
God Stats
1W - 3L
1,236 SR
Queue Stats
43W - 55L
1,399 Elo+
Solo
Jing Wei
Jing Wei
Hectic Arsenic
Jing Wei
Level 107
God Stats
1W - 0L
1,918 SR
Queue Stats
15W - 10L
1,448 Elo+
Party 1
Kuzenbo
Kuzenbo
Hectic Demon658
Kuzenbo
Level 83
God Stats
3W - 0L
1,644 SR
Queue Stats
29W - 35L
1,376 Elo+
Party 1
Vulcan
Vulcan
Hectic Honcho
Vulcan
Level 66
God Stats
3W - 0L
1,446 SR
Queue Stats
22W - 26L
1,381 Elo+
Party 1
Achilles
Achilles
HecticContr0l
Achilles
Level 123
God Stats
1W - 1L
1,459 SR
Queue Stats
27W - 32L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FlipyBeFlip
Hachiman
14
4 / 1 / 2
8,591
859
10,436
9,373
3,078
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 2
7,625
763
7,519
7,160
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 5 / 2
7,810
781
8,285
8,087
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 7 / 6
6,642
664
6,903
14,792
8,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
totin22
Horus
12
0 / 3 / 2
6,048
605
3,211
11,983
6,095
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 10
7,672
767
5,702
9,223
7,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
15
8 / 3 / 5
9,253
925
13,247
10,019
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 2 / 9
7,667
767
6,179
13,595
12,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
6 / 2 / 9
9,217
922
12,426
6,334
2,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
HecticContr0l
Achilles
14
2 / 1 / 10
8,588
859
6,057
8,458
9,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
10
Kills
18
18
Deaths
10
14
Assists
43
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
Hachiman
FlipyBeFlip
Hachiman
4
1
2
5
W
Jing Wei
8
3
5
3.5
W
1
2
9
2.75
W
6
2
9
5.25
W
Achilles
HecticContr0l
Achilles
2
1
10
7
L
3
2
2
2
L
3
5
2
0.8
L
0
7
6
0.43
L
Horus
totin22
Horus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,354
Damage
43,611
51,395
Taken
47,629
22,124
Mitigated
36,123
10,686
Healing
7,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,702
1,936
0
655
9,223
7,315
88
4,246
4,377
16,705
0
L
Hachiman
FlipyBeFlip
Hachiman
10,436
5,899
0
1,304
9,373
3,078
0
4,196
5,177
0
30,745
W
Jing Wei
13,247
11,443
0
1,307
10,019
3,694
952
3,777
5,836
0
28,549
W
6,179
1,895
447
3,875
13,595
12,873
22
7,149
5,699
14,933
0
W
12,426
6,585
574
510
6,334
2,498
192
2,701
3,243
28,812
0
W
Achilles
HecticContr0l
Achilles
6,057
710
0
401
8,458
9,743
18
2,662
5,302
6,782
18,717
L
7,519
958
0
1,797
7,160
2,195
0
3,351
3,809
23,689
0
L
8,285
355
376
477
8,087
2,371
0
5,357
2,730
16,625
0
L
6,903
812
244
1,975
14,792
8,385
0
6,884
7,908
10,988
0
L
Horus
totin22
Horus
3,211
1,919
984
3,529
11,983
6,095
0
5,887
6,096
0
11,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,716
Gold Earned
42,397
152
Minions Killed
189
4
Camps Cleared
8
828,094
Distance Traveled
1,002,327
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,672
767
27
3
1
204,053
3
L
Hachiman
8,591
859
59
6
1
178,454
0
W
Jing Wei
9,253
925
46
5
4
202,626
0
W
Kuzenbo
7,667
767
17
2
1
207,446
1
W
Vulcan
9,217
922
49
5
2
189,476
0
W
Achilles
8,588
859
50
5
0
198,726
0
L
Sol
7,625
763
36
4
3
179,911
0
L
Agni
7,810
781
28
3
0
158,032
0
L
Ymir
6,642
664
9
1
0
133,685
3
L
Horus
6,048
605
20
2
0
178,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role