Player Matchup

Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AlexisElFrau300
Sylvanus
Level 69
God Stats
1W - 3L
1,252 SR
Queue Stats
86W - 93L
1,391 Elo+
Party 1
Baron Samedi
Baron Samedi
SantyUSA-_-
Baron Samedi
Level 85
God Stats
1W - 1L
1,657 SR
Queue Stats
54W - 64L
1,387 Elo+
Party 1
Mercury
Mercury
chocolateraptor7
Mercury
Level 108
God Stats
4W - 1L
1,950 SR
Queue Stats
193W - 193L
1,401 Elo+
Solo
Team Averages
Level 94
1,572 SR
1,436 Elo+

VS

Team Averages
Level 92
1,415 SR
1,391 Elo+
Atlas
Atlas
Amethyst5085x1
Atlas
Level 154
God Stats
11W - 10L
1,068 SR
Queue Stats
31W - 38L
1,367 Elo+
Solo
Cthulhu
Cthulhu
Ean_Joestar
Cthulhu
Level 45
God Stats
17W - 18L
1,578 SR
Queue Stats
63W - 69L
1,476 Elo+
Party 2
Gilgamesh
Gilgamesh
WarMachine2720
Gilgamesh
Level 76
God Stats
9W - 9L
1,520 SR
Queue Stats
221W - 276L
1,333 Elo+
Solo
Cliodhna
Cliodhna
WrongGoblin2
Cliodhna
Level 125
God Stats
36W - 25L
1,457 SR
Queue Stats
184W - 176L
1,420 Elo+
Solo
Danzaburou
Danzaburou
XxKeneth-_-proxX
Danzaburou
Level 59
God Stats
6W - 8L
1,451 SR
Queue Stats
70W - 100L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 0
7,269
559
8,913
10,842
9,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
 
Chronos
7
1 / 3 / 0
5,107
393
3,208
5,704
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
10
1 / 4 / 2
5,957
458
3,470
8,902
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
SantyUSA-_-
Baron Samedi
10
2 / 8 / 0
6,074
467
5,213
12,558
4,651
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 4 / 2
6,660
512
2,260
8,741
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
6,984
537
4,798
9,246
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Ean_Joestar
Cthulhu
10
0 / 0 / 6
6,517
501
3,575
7,665
5,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
WarMachine2720
Gilgamesh
13
1 / 1 / 0
7,762
597
6,941
14,389
7,784
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
WrongGoblin2
Cliodhna
14
16 / 1 / 3
9,154
704
14,667
9,891
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
XxKeneth-_-proxX
Danzaburou
11
2 / 2 / 6
6,697
515
4,153
6,936
2,227
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
20
20
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
0
1
L
Chronos
 
Chronos
1
3
0
0.33
L
Sylvanus
1
4
2
0.5
W
1
2
5
1.75
W
Cthulhu
Ean_Joestar
Cthulhu
0
0
6
3
L
Baron Samedi
SantyUSA-_-
Baron Samedi
2
8
0
0.25
W
Gilgamesh
WarMachine2720
Gilgamesh
1
1
0
1
W
Cliodhna
WrongGoblin2
Cliodhna
16
1
3
17.5
W
Danzaburou
XxKeneth-_-proxX
Danzaburou
2
2
6
2.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,064
Damage
34,134
46,747
Taken
48,127
21,484
Mitigated
25,095
12,095
Healing
15,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,913
2,343
0
4,876
10,842
9,036
0
689
10,153
9,925
36,034
L
Chronos
 
Chronos
3,208
1,303
171
1,462
5,704
1,631
0
1,527
4,177
16,444
3,255
L
Sylvanus
3,470
1,346
378
1,773
8,902
3,973
0
1,391
7,511
20,013
6,090
W
4,798
1,946
0
2,992
9,246
5,663
772
3,894
5,268
24,660
5,449
W
Cthulhu
Ean_Joestar
Cthulhu
3,575
61
0
1,540
7,665
5,911
354
1,909
5,756
26,658
0
L
Baron Samedi
SantyUSA-_-
Baron Samedi
5,213
775
68
2,604
12,558
4,651
316
3,386
9,172
29,007
0
W
Gilgamesh
WarMachine2720
Gilgamesh
6,941
2,071
0
5,243
14,389
7,784
0
2,660
10,849
0
53,813
W
Cliodhna
WrongGoblin2
Cliodhna
14,667
3,090
155
3,675
9,891
3,510
0
2,966
6,925
0
52,518
W
Danzaburou
XxKeneth-_-proxX
Danzaburou
4,153
1,370
462
1,879
6,936
2,227
1,836
2,569
4,367
0
32,105
L
2,260
714
321
442
8,741
2,193
0
1,094
7,647
0
41,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,067
Gold Earned
37,114
315
Minions Killed
356
0
Camps Cleared
0
1,140,009
Distance Traveled
1,347,121
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,269
559
103
8
0
262,435
5
L
Chronos
5,107
393
42
3
0
168,455
0
L
Sylvanus
5,957
458
45
3
0
208,915
0
W
Atlas
6,984
537
57
4
0
253,113
0
W
Cthulhu
6,517
501
37
3
0
258,854
0
L
Baron Samedi
6,074
467
44
3
0
215,351
0
W
Gilgamesh
7,762
597
110
8
0
262,469
0
W
Cliodhna
9,154
704
80
6
0
316,698
1
W
Danzaburou
6,697
515
72
6
0
255,987
1
L
Mercury
6,660
512
81
6
0
284,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role