Player Matchup

Anhur
Anhur
 
Anhur
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Drizzt44
Camazotz
Level 106
God Stats
2W - 2L
1,652 SR
Queue Stats
327W - 331L
1,487 Elo+
Solo
Sol
Sol
Jarrett_Kally4
Sol
Level 95
God Stats
1W - 3L
1,413 SR
Queue Stats
106W - 102L
1,520 Elo+
Solo
Izanami
Izanami
Tyr_Eviscerates
Izanami
Level 88
God Stats
4W - 6L
1,474 SR
Queue Stats
185W - 158L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
cellred
Zhong Kui
Level 124
God Stats
9W - 11L
1,412 SR
Queue Stats
764W - 803L
1,434 Elo+
Solo
Team Averages
Level 101
1,490 SR
1,485 Elo+

VS

Team Averages
Level 93
1,395 SR
1,455 Elo+
Thanatos
Thanatos
FayArk
Thanatos
Level 125
God Stats
1W - 2L
1,178 SR
Queue Stats
129W - 132L
1,446 Elo+
Party 1
Scylla
Scylla
NvDeezyy
Scylla
Level 104
God Stats
4W - 2L
1,606 SR
Queue Stats
233W - 270L
1,431 Elo+
Solo
Ares
Ares
iTzPipeee
Ares
Level 84
God Stats
2W - 0L
1,782 SR
Queue Stats
31W - 17L
1,521 Elo+
Solo
Thoth
Thoth
steelersja28
Thoth
Level 69
God Stats
2W - 4L
1,265 SR
Queue Stats
175W - 179L
1,451 Elo+
Party 1
Zhong Kui
Zhong Kui
zip169
Zhong Kui
Level 85
God Stats
1W - 2L
1,146 SR
Queue Stats
35W - 40L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
3 / 3 / 14
9,864
705
5,974
10,637
4,084
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Camazotz
Drizzt44
Camazotz
16
5 / 5 / 10
9,422
673
13,230
17,126
7,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 5 / 16
9,897
707
16,675
17,664
6,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 6 / 11
10,448
746
13,475
13,838
4,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
cellred
Zhong Kui
17
10 / 7 / 7
11,292
807
14,909
14,297
8,622
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FayArk
Thanatos
18
9 / 6 / 12
11,289
806
13,229
14,337
6,008
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
NvDeezyy
Scylla
20
6 / 3 / 14
12,152
868
18,658
14,361
5,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
16
1 / 6 / 15
10,493
750
5,847
18,809
18,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 5 / 6
9,925
709
8,211
8,569
3,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
zip169
Zhong Kui
20
8 / 5 / 13
12,435
888
20,069
18,371
10,820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
86
24
Kills
26
26
Deaths
25
58
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
3
14
3.33
L
Camazotz
Drizzt44
Camazotz
5
5
10
2
W
Thanatos
FayArk
Thanatos
9
6
12
2.5
L
2
5
16
2
W
Scylla
NvDeezyy
Scylla
6
3
14
4.33
L
4
6
11
1.58
L
Zhong Kui
cellred
Zhong Kui
10
7
7
1.93
W
Ares
1
6
15
1.42
W
2
5
6
1
W
Zhong Kui
zip169
Zhong Kui
8
5
13
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,263
Damage
66,014
73,562
Taken
74,447
31,192
Mitigated
43,299
30,828
Healing
35,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,974
2,094
2,905
2,306
10,637
4,084
227
7,221
3,258
0
13,270
L
Camazotz
Drizzt44
Camazotz
13,230
703
1,459
6,588
17,126
7,865
216
12,568
4,288
0
20,704
W
Thanatos
FayArk
Thanatos
13,229
2,327
3,232
7,919
14,337
6,008
105
6,374
7,833
0
21,632
L
16,675
6,366
658
7,573
17,664
6,106
302
12,266
5,275
34,226
0
W
Scylla
NvDeezyy
Scylla
18,658
1,521
2,221
4,017
14,361
5,188
1,309
4,223
9,764
44,444
0
L
13,475
6,885
1,802
2,425
13,838
4,515
649
10,340
3,306
0
30,414
L
Zhong Kui
cellred
Zhong Kui
14,909
713
2,304
2,808
14,297
8,622
617
9,401
4,650
22,192
0
W
Ares
5,847
157
962
4,085
18,809
18,263
861
8,638
9,576
10,430
0
W
8,211
670
1,123
1,340
8,569
3,020
481
4,589
3,932
18,159
0
W
Zhong Kui
zip169
Zhong Kui
20,069
799
1,932
8,354
18,371
10,820
1,785
7,760
10,316
34,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,923
Gold Earned
56,294
138
Minions Killed
151
0
Camps Cleared
0
1,268,091
Distance Traveled
1,212,613
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,864
705
22
2
0
277,996
1
L
Camazotz
9,422
673
18
1
0
272,441
0
W
Thanatos
11,289
806
21
2
0
247,201
2
L
Sol
9,897
707
34
2
0
249,616
0
W
Scylla
12,152
868
62
4
0
269,418
0
L
Izanami
10,448
746
49
4
0
250,378
0
L
Zhong Kui
11,292
807
15
1
0
217,660
5
W
Ares
10,493
750
9
1
0
275,517
2
W
Thoth
9,925
709
20
1
0
156,347
0
W
Zhong Kui
12,435
888
39
3
0
264,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role