Player Matchup

Izanami
Izanami
 
Izanami
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AntiHeaI
Geb
Level 142
God Stats
11W - 8L
1,587 SR
Queue Stats
356W - 356L
1,525 Elo+
Solo
Tiamat
Tiamat
CookedEagle
Tiamat
Level 67
God Stats
2W - 1L
1,499 SR
Queue Stats
18W - 6L
1,654 Elo+
Solo
Team Averages
Level 88
1,529 SR
1,560 Elo+

VS

Team Averages
Level 88
1,203 SR
1,255 Elo+
Loki
Loki
Blackghost03555
Loki
Level 17
God Stats
0W - 2L
1,313 SR
Queue Stats
3W - 13L
1,224 Elo+
Party 1
Atlas
Atlas
Soulkeeper333
Atlas
Level 119
God Stats
1W - 9L
1,259 SR
Queue Stats
184W - 267L
1,261 Elo+
Party 1
Vamana
Vamana
ToxicAngel43
Vamana
Level 128
God Stats
0W - 3L
1,038 SR
Queue Stats
251W - 389L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 5
7,242
724
6,319
5,000
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 3
8,206
821
6,068
9,808
8,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
13
3 / 0 / 4
7,737
774
7,758
5,375
3,183
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
5,884
588
28
705
154
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 3 / 0
7,184
718
8,144
14,148
9,589
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vamana
10
0 / 4 / 0
5,822
582
5,121
10,574
6,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
2
2
Deaths
8
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
5
3.5
W
3
1
3
4.5
L
0
1
1
0.5
W
Tiamat
3
0
4
5
L
2
3
0
0.67
L
Vamana
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,145
Damage
13,293
20,183
Taken
25,427
13,098
Mitigated
16,123
6,484
Healing
5,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,319
4,050
0
0
5,000
1,821
1,436
2,201
2,799
0
29,925
W
6,068
1,039
623
3,460
9,808
8,094
350
4,364
5,444
19,409
0
L
28
0
0
0
705
154
0
0
705
0
157
W
Tiamat
7,758
1,624
163
2,238
5,375
3,183
440
2,530
2,845
19,986
0
L
8,144
3,148
568
1,352
14,148
9,589
0
7,935
6,213
21,991
0
L
Vamana
5,121
1,938
0
3,317
10,574
6,380
0
5,891
4,683
0
10,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,185
Gold Earned
18,890
121
Minions Killed
37
9
Camps Cleared
0
605,107
Distance Traveled
372,426
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,242
724
60
6
7
195,371
1
W
Geb
8,206
821
23
2
2
192,983
1
L
Loki
5,884
588
0
0
0
11,185
0
W
Tiamat
7,737
774
38
4
0
216,753
1
L
Atlas
7,184
718
24
2
0
178,339
4
L
Vamana
5,822
582
13
1
0
182,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role