Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Berzerker25
Sol
Level 85
God Stats
9W - 9L
1,608 SR
Queue Stats
164W - 218L
1,437 Elo+
Solo
Achilles
Achilles
InDaRainRey
Achilles
Level 151
God Stats
5W - 3L
1,718 SR
Queue Stats
196W - 173L
1,598 Elo+
Solo
Athena
Athena
ProdigalSon_116
Athena
Level 142
God Stats
11W - 6L
1,653 SR
Queue Stats
260W - 260L
1,452 Elo+
Party 1
Mercury
Mercury
tybaltc
Mercury
Level 160
God Stats
6W - 6L
1,609 SR
Queue Stats
601W - 592L
1,453 Elo+
Solo
Team Averages
Level 132
1,618 SR
1,488 Elo+

VS

Team Averages
Level 115
1,597 SR
1,496 Elo+
Bastet
Bastet
Barchenowa
Bastet
Level 89
God Stats
5W - 5L
1,781 SR
Queue Stats
38W - 44L
1,490 Elo+
Solo
Ne Zha
Ne Zha
DaKILLsOnU
Ne Zha
Level 125
God Stats
11W - 11L
1,507 SR
Queue Stats
384W - 372L
1,442 Elo+
Solo
Cupid
Cupid
KORY695
Cupid
Level 128
God Stats
12W - 11L
1,525 SR
Queue Stats
202W - 208L
1,501 Elo+
Solo
Khepri
Khepri
Llemillion 6479
Khepri
Level 145
God Stats
7W - 1L
1,672 SR
Queue Stats
290W - 260L
1,524 Elo+
Solo
Sol
Sol
Oni General
Sol
Level 88
God Stats
42W - 42L
1,499 SR
Queue Stats
247W - 241L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 6 / 2
7,005
467
8,182
9,242
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 1
5,897
393
6,971
5,683
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
InDaRainRey
Achilles
14
1 / 0 / 0
8,295
553
4,506
8,919
6,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 3 / 6
7,738
516
7,040
16,181
12,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Mercury
tybaltc
Mercury
13
7 / 7 / 1
8,039
536
9,021
12,931
4,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Barchenowa
Bastet
15
2 / 0 / 0
8,761
584
8,202
8,170
3,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
DaKILLsOnU
Ne Zha
15
10 / 3 / 7
9,413
628
8,137
12,843
4,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
KORY695
Cupid
14
2 / 3 / 7
7,950
530
5,341
9,773
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 10
7,445
496
4,753
14,203
12,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 0 / 7
9,252
617
13,235
9,249
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
9
Kills
19
19
Deaths
9
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
6
2
0.17
W
Bastet
Barchenowa
Bastet
2
0
0
2
L
0
3
1
0.17
W
Ne Zha
DaKILLsOnU
Ne Zha
10
3
7
4.5
L
Achilles
InDaRainRey
Achilles
1
0
0
1
W
Cupid
KORY695
Cupid
2
3
7
1.83
W
1
3
10
2
W
4
0
7
7.5
L
1
3
6
1.33
L
Mercury
tybaltc
Mercury
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,720
Damage
39,668
52,956
Taken
54,238
27,646
Mitigated
28,493
12,964
Healing
23,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
8,182
541
325
2,049
9,242
3,215
0
4,676
4,521
45,984
0
W
Bastet
Barchenowa
Bastet
8,202
1,938
0
5,298
8,170
3,604
377
451
7,719
0
53,833
L
6,971
2,600
0
2,115
5,683
1,730
378
1,044
4,639
27,012
4,498
W
Ne Zha
DaKILLsOnU
Ne Zha
8,137
3,520
0
1,807
12,843
4,914
819
4,375
8,468
0
55,855
L
Achilles
InDaRainRey
Achilles
4,506
747
0
2,590
8,919
6,034
0
398
7,884
0
42,565
W
Cupid
KORY695
Cupid
5,341
2,924
266
4,031
9,773
3,433
0
4,817
4,956
0
46,890
W
4,753
979
786
4,322
14,203
12,971
0
7,979
6,224
22,300
0
W
13,235
5,411
0
7,131
9,249
3,571
432
3,702
5,547
70,219
0
L
7,040
1,550
1,552
2,241
16,181
12,376
0
8,580
7,513
25,722
0
L
Mercury
tybaltc
Mercury
9,021
4,838
0
2,092
12,931
4,291
757
3,290
9,599
0
36,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,974
Gold Earned
42,821
358
Minions Killed
472
0
Camps Cleared
0
1,307,642
Distance Traveled
1,460,848
27
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,005
467
97
6
0
265,411
4
W
Bastet
8,761
584
124
8
0
307,765
0
L
Sol
5,897
393
50
3
0
160,484
3
W
Ne Zha
9,413
628
96
6
0
340,328
2
L
Achilles
8,295
553
107
7
0
285,148
7
W
Cupid
7,950
530
92
6
0
258,887
1
W
Khepri
7,445
496
25
2
0
275,849
0
W
Sol
9,252
617
135
9
0
278,019
3
L
Athena
7,738
516
40
3
0
300,193
13
L
Mercury
8,039
536
64
4
0
296,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role