Player Matchup

Achilles
Achilles
MAITR3YA
Achilles
Level 68
God Stats
3W - 4L
1,236 SR
Queue Stats
240W - 245L
1,453 Elo+
Party 1
Chiron
Chiron
No Not Yet
Chiron
Level 113
God Stats
1W - 1L
1,273 SR
Queue Stats
318W - 278L
1,548 Elo+
Party 1
Fenrir
Fenrir
Nunya TSM
Fenrir
Level 144
God Stats
3W - 5L
1,360 SR
Queue Stats
465W - 469L
1,488 Elo+
Party 2
Arachne
Arachne
Senpaiuwu2066
Arachne
Level 65
God Stats
7W - 1L
1,633 SR
Queue Stats
137W - 168L
1,399 Elo+
Solo
Hera
Hera
kiritokituguia
Hera
Level 104
God Stats
1W - 0L
1,662 SR
Queue Stats
41W - 32L
1,489 Elo+
Party 2
Team Averages
Level 99
1,433 SR
1,475 Elo+

VS

Team Averages
Level 60
1,356 SR
1,411 Elo+
Hel
Hel
AlliCaht
Hel
Level 55
God Stats
0W - 4L
1,160 SR
Queue Stats
188W - 214L
1,457 Elo+
Party 4
Sylvanus
Sylvanus
NoXColdBlooded
Sylvanus
Level 85
God Stats
7W - 7L
1,563 SR
Queue Stats
128W - 112L
1,487 Elo+
Party 3
Artemis
Artemis
OSYetiFrost
Artemis
Level 5
God Stats
2W - 6L
1,314 SR
Queue Stats
3W - 9L
1,263 Elo+
Party 3
Fenrir
Fenrir
Yaboyknives
Fenrir
Level 34
God Stats
3W - 8L
1,254 SR
Queue Stats
111W - 142L
1,383 Elo+
Solo
Mulan
Mulan
mateoson
Mulan
Level 123
God Stats
13W - 11L
1,489 SR
Queue Stats
323W - 335L
1,465 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MAITR3YA
Achilles
16
3 / 4 / 6
10,725
511
8,843
14,575
11,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
No Not Yet
Chiron
19
7 / 2 / 12
12,035
573
13,300
12,190
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
Nunya TSM
Fenrir
20
9 / 2 / 8
12,838
611
15,934
16,866
8,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arachne
17
8 / 1 / 10
10,718
510
13,296
17,438
6,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 0 / 9
11,142
531
14,598
7,294
3,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
8,754
417
974
14,836
4,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
14
0 / 9 / 3
8,706
415
11,571
21,567
12,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
OSYetiFrost
Artemis
13
1 / 6 / 0
8,214
391
4,169
9,918
3,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
16
4 / 6 / 2
10,190
485
6,349
17,482
13,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
mateoson
Mulan
14
3 / 4 / 3
9,338
445
11,024
19,954
12,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
18
31
Kills
8
9
Deaths
31
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Achilles
MAITR3YA
Achilles
3
4
6
1.5
W
Chiron
No Not Yet
Chiron
7
2
12
6.5
L
Sylvanus
0
9
3
0.17
W
Fenrir
Nunya TSM
Fenrir
9
2
8
6.5
L
Artemis
OSYetiFrost
Artemis
1
6
0
0.17
W
Arachne
8
1
10
13
L
Fenrir
4
6
2
0.83
W
4
0
9
8.5
L
Mulan
mateoson
Mulan
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,971
Damage
34,087
68,363
Taken
83,757
35,661
Mitigated
46,459
26,475
Healing
19,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
974
0
1,127
4,800
14,836
4,382
0
2,720
12,076
42,596
0
W
Achilles
MAITR3YA
Achilles
8,843
1,496
0
3,682
14,575
11,846
1,479
1,116
13,371
5,600
37,009
W
Chiron
No Not Yet
Chiron
13,300
5,516
510
4,569
12,190
5,309
3,069
4,045
7,800
0
87,509
L
Sylvanus
11,571
2,058
958
4,524
21,567
12,639
255
1,396
20,080
56,338
16,439
W
Fenrir
Nunya TSM
Fenrir
15,934
4,250
0
8,119
16,866
8,095
0
2,718
14,108
0
108,508
L
Artemis
OSYetiFrost
Artemis
4,169
1,280
0
1,304
9,918
3,464
525
769
9,149
0
33,987
W
Arachne
13,296
8,410
19
6,924
17,438
6,627
446
3,622
13,589
0
59,530
L
Fenrir
6,349
1,369
0
5,260
17,482
13,051
333
4,462
12,803
0
64,984
W
14,598
3,513
193
2,459
7,294
3,784
1,569
248
7,004
87,292
0
L
Mulan
mateoson
Mulan
11,024
1,222
0
1,852
19,954
12,923
553
6,194
13,067
0
45,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,458
Gold Earned
45,202
613
Minions Killed
512
0
Camps Cleared
0
2,082,437
Distance Traveled
1,700,366
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,754
417
104
5
0
314,011
2
W
Achilles
10,725
511
91
4
0
404,369
3
W
Chiron
12,035
573
154
7
0
376,915
3
L
Sylvanus
8,706
415
127
6
0
327,516
4
W
Fenrir
12,838
611
162
8
0
459,294
4
L
Artemis
8,214
391
76
4
0
303,847
0
W
Arachne
10,718
510
71
3
0
435,789
5
L
Fenrir
10,190
485
126
6
0
351,256
0
W
Hera
11,142
531
135
6
0
406,070
3
L
Mulan
9,338
445
79
4
0
403,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role