Player Matchup

Danzaburou
Danzaburou
Rilfe aX
Danzaburou
Level 52
God Stats
11W - 11L
1,649 SR
Queue Stats
261W - 210L
1,475 Elo+
Party 1
Discordia
Discordia
hajime_no_jd
Discordia
Level 69
God Stats
33W - 30L
1,520 SR
Queue Stats
127W - 139L
1,492 Elo+
Solo
Nemesis
Nemesis
xYDragonBornYx
Nemesis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,744 Elo+
Party 1
Team Averages
Level 70
1,556 SR
1,570 Elo+

VS

Team Averages
Level 58
1,490 SR
1,400 Elo+
Skadi
Skadi
RobertoHG
Skadi
Level 83
God Stats
3W - 1L
1,562 SR
Queue Stats
194W - 195L
1,435 Elo+
Party 2
Ah Puch
Ah Puch
gvbelopez
Ah Puch
Level 45
God Stats
43W - 58L
1,409 SR
Queue Stats
149W - 196L
1,347 Elo+
Solo
Horus
Horus
twice2304
Horus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 198L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Rilfe aX
Danzaburou
14
0 / 4 / 3
10,518
554
7,291
12,322
4,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
hajime_no_jd
Discordia
15
4 / 7 / 2
11,841
623
16,452
13,459
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 7 / 2
10,822
570
11,392
17,150
6,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
RobertoHG
Skadi
19
14 / 0 / 4
14,531
765
21,384
16,795
5,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
gvbelopez
Ah Puch
15
4 / 3 / 10
12,024
633
11,273
10,811
3,254
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Horus
twice2304
Horus
15
0 / 3 / 13
11,217
590
5,240
18,333
13,791
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
18
18
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Rilfe aX
Danzaburou
0
4
3
0.38
W
Skadi
RobertoHG
Skadi
14
0
4
16
W
Ah Puch
gvbelopez
Ah Puch
4
3
10
3
L
Discordia
hajime_no_jd
Discordia
4
7
2
0.71
W
Horus
twice2304
Horus
0
3
13
2.17
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,135
Damage
37,897
42,931
Taken
45,939
13,631
Mitigated
22,179
4,173
Healing
11,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Rilfe aX
Danzaburou
7,291
1,634
0
1,268
12,322
4,253
660
3,935
8,199
0
36,358
W
Skadi
RobertoHG
Skadi
21,384
5,863
874
2,183
16,795
5,134
2,490
5,828
10,967
0
87,761
W
Ah Puch
gvbelopez
Ah Puch
11,273
109
0
1,731
10,811
3,254
216
4,439
6,372
44,351
0
L
Discordia
hajime_no_jd
Discordia
16,452
220
0
773
13,459
3,139
396
2,412
10,959
51,713
0
W
Horus
twice2304
Horus
5,240
2,337
2,723
4,245
18,333
13,791
355
6,521
11,812
0
18,106
L
11,392
3,351
0
2,132
17,150
6,239
552
5,259
11,891
0
29,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,181
Gold Earned
37,772
185
Minions Killed
234
7
Camps Cleared
10
974,076
Distance Traveled
1,030,648
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,518
554
65
3
2
334,571
1
W
Skadi
14,531
765
137
7
5
338,138
3
W
Ah Puch
12,024
633
68
4
4
324,224
3
L
Discordia
11,841
623
78
4
1
312,813
2
W
Horus
11,217
590
29
2
1
368,286
0
L
Nemesis
10,822
570
42
2
4
326,692
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role