Player Matchup

Chaac
Chaac
Masterluckie
Chaac
Level 146
God Stats
2W - 0L
1,588 SR
Queue Stats
158W - 106L
1,701 Elo+
Party 1
Rama
Rama
MaxximusTV
Rama
Level 58
God Stats
5W - 3L
1,532 SR
Queue Stats
68W - 48L
1,622 Elo+
Party 1
Zhong Kui
Zhong Kui
PolyN0va
Zhong Kui
Level 156
God Stats
11W - 6L
1,773 SR
Queue Stats
231W - 126L
1,725 Elo+
Party 1
Team Averages
Level 120
1,631 SR
1,683 Elo+

VS

Team Averages
Level 91
1,682 SR
1,571 Elo+
Olorun
Olorun
BaesicI
Olorun
Level 89
God Stats
6W - 2L
1,590 SR
Queue Stats
32W - 33L
1,549 Elo+
Solo
Izanami
Izanami
HashiraNora
Izanami
Level 45
God Stats
1W - 2L
1,934 SR
Queue Stats
42W - 29L
1,611 Elo+
Party 2
Khepri
Khepri
bootybandit453
Khepri
Level 140
God Stats
12W - 12L
1,521 SR
Queue Stats
82W - 89L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 11
8,107
811
9,711
10,380
7,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

11
2 / 3 / 11
7,592
759
5,551
7,523
2,465
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
PolyN0va
Zhong Kui
13
10 / 4 / 4
8,952
895
14,288
9,956
5,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BaesicI
Olorun
11
4 / 4 / 4
7,557
756
9,478
7,799
2,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
HashiraNora
Izanami
11
3 / 8 / 1
6,969
697
6,686
9,868
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 8
7,942
794
4,342
13,385
10,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
16
Kills
9
11
Deaths
16
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
BaesicI
Olorun
4
4
4
1.5
L
Izanami
HashiraNora
Izanami
3
8
1
0.44
W
4
4
11
2.38
W
2
3
11
2.5
W
Zhong Kui
PolyN0va
Zhong Kui
10
4
4
3
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,550
Damage
20,506
27,859
Taken
31,052
15,577
Mitigated
15,924
9,233
Healing
6,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BaesicI
Olorun
9,478
4,221
201
1,599
7,799
2,790
230
3,329
4,165
23,865
1,840
L
Izanami
HashiraNora
Izanami
6,686
2,909
285
663
9,868
3,128
0
5,008
4,308
0
25,973
W
9,711
947
589
3,925
10,380
7,299
861
4,862
5,518
208
19,118
W
5,551
4,225
0
1,260
7,523
2,465
1,113
3,733
3,790
0
18,939
W
Zhong Kui
PolyN0va
Zhong Kui
14,288
1,525
0
3,459
9,956
5,813
944
4,249
5,707
29,011
0
L
4,342
246
224
3,690
13,385
10,006
0
5,453
7,189
7,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,651
Gold Earned
22,468
103
Minions Killed
96
4
Camps Cleared
5
526,341
Distance Traveled
456,730
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,557
756
42
4
1
161,045
7
L
Izanami
6,969
697
49
5
4
139,262
4
W
Chaac
8,107
811
17
2
1
198,980
3
W
Rama
7,592
759
47
5
1
164,331
1
W
Zhong Kui
8,952
895
39
4
2
163,030
2
L
Khepri
7,942
794
5
1
0
156,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role