Player Matchup

Hercules
Hercules
 
Hercules
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Gritus8
Sol
Level 154
God Stats
3W - 0L
1,292 SR
Queue Stats
69W - 44L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
Mhbri008
Nu Wa
Level 104
God Stats
105W - 87L
1,522 SR
Queue Stats
181W - 208L
1,438 Elo+
Solo
Arachne
Arachne
NickIsBeastyFTW
Arachne
Level 82
God Stats
49W - 23L
1,614 SR
Queue Stats
202W - 189L
1,484 Elo+
Solo
Team Averages
Level 109
1,485 SR
1,480 Elo+

VS

Team Averages
Level 122
1,549 SR
1,461 Elo+
Thanatos
Thanatos
Domo6455
Thanatos
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
55W - 56L
1,410 Elo+
Solo
Atlas
Atlas
ImmaEatUalive
Atlas
Level 156
God Stats
0W - 1L
1,308 SR
Queue Stats
231W - 228L
1,521 Elo+
Solo
Scylla
Scylla
ReaperGun6626
Scylla
Level 105
God Stats
22W - 14L
1,615 SR
Queue Stats
624W - 638L
1,455 Elo+
Solo
Mercury
Mercury
bashterdNUMBER27
Mercury
Level 148
God Stats
1W - 2L
1,495 SR
Queue Stats
113W - 116L
1,449 Elo+
Solo
Hachiman
Hachiman
cashmeousside
Hachiman
Level 98
God Stats
8W - 3L
1,828 SR
Queue Stats
244W - 236L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 0 / 3
7,343
565
5,549
4,872
4,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
 
Bacchus
11
3 / 0 / 6
6,989
538
4,888
5,543
4,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
12
1 / 0 / 2
7,205
554
1,976
2,368
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
Mhbri008
Nu Wa
12
6 / 2 / 2
7,182
552
6,479
5,205
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 0 / 4
8,240
634
8,524
11,117
6,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Domo6455
Thanatos
9
1 / 4 / 1
5,679
437
1,670
8,645
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 5 / 1
5,380
414
2,874
10,177
7,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 2 / 0
6,846
527
1,098
5,510
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 0
6,017
463
2,998
12,645
6,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
cashmeousside
Hachiman
10
1 / 4 / 0
6,015
463
4,663
7,808
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
19
Kills
2
2
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
3
2.5
W
Bacchus
 
Bacchus
3
0
6
6
L
Thanatos
Domo6455
Thanatos
1
4
1
0.38
W
Sol
1
0
2
2
L
0
5
1
0.1
W
Nu Wa
Mhbri008
Nu Wa
6
2
2
3.5
W
8
0
4
10
L
0
2
0
0
L
0
4
0
0
L
Hachiman
cashmeousside
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,416
Damage
13,303
29,105
Taken
44,785
17,779
Mitigated
19,760
11,713
Healing
14,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,549
2,210
0
2,281
4,872
4,104
420
91
4,781
0
40,773
W
Bacchus
 
Bacchus
4,888
640
309
3,331
5,543
4,955
90
1,325
4,200
20,008
0
L
Thanatos
Domo6455
Thanatos
1,670
272
0
6,735
8,645
2,430
0
1,194
7,345
0
29,524
W
Sol
1,976
212
0
922
2,368
900
1,764
159
2,169
38,414
3,993
L
2,874
1,370
288
2,733
10,177
7,010
0
5,004
4,820
12,623
0
W
Nu Wa
Mhbri008
Nu Wa
6,479
1,765
0
500
5,205
966
444
1,390
3,815
33,032
0
W
8,524
6,025
0
4,370
11,117
6,854
117
927
10,168
0
47,054
L
1,098
41
0
480
5,510
1,790
250
2,310
3,130
45,839
0
L
2,998
1,702
0
2,549
12,645
6,071
0
477
11,739
0
31,887
L
Hachiman
cashmeousside
Hachiman
4,663
2,161
0
1,966
7,808
2,459
0
3,648
4,036
0
43,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,959
Gold Earned
29,937
366
Minions Killed
345
0
Camps Cleared
0
1,274,803
Distance Traveled
1,195,305
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,343
565
95
7
0
260,255
5
W
Bacchus
6,989
538
32
2
0
273,546
7
L
Thanatos
5,679
437
64
5
0
262,240
0
W
Sol
7,205
554
99
8
0
246,040
5
L
Atlas
5,380
414
14
1
0
215,347
1
W
Nu Wa
7,182
552
70
5
0
210,680
4
W
Arachne
8,240
634
70
5
0
284,282
0
L
Scylla
6,846
527
104
8
0
234,672
2
L
Mercury
6,017
463
79
6
0
252,230
0
L
Hachiman
6,015
463
84
6
0
230,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role