Player Matchup

Sol
Sol
Amac Was Here
Sol
Level 129
God Stats
6W - 3L
1,704 SR
Queue Stats
164W - 109L
1,509 Elo+
Party 2
Izanami
Izanami
Devastatxonz
Izanami
Level 145
God Stats
3W - 4L
1,506 SR
Queue Stats
119W - 100L
1,467 Elo+
Party 2
Bacchus
Bacchus
STW538
Bacchus
Level 87
God Stats
4W - 7L
1,550 SR
Queue Stats
104W - 114L
1,358 Elo+
Solo
Team Averages
Level 120
1,586 SR
1,445 Elo+

VS

Team Averages
Level 83
1,335 SR
1,531 Elo+
Danzaburou
Danzaburou
Rilfe aX
Danzaburou
Level 52
God Stats
11W - 11L
1,596 SR
Queue Stats
261W - 210L
1,464 Elo+
Party 1
Artio
Artio
StoloTJ
Artio
Level 108
God Stats
2W - 5L
1,096 SR
Queue Stats
188W - 257L
1,443 Elo+
Solo
Thanatos
Thanatos
xYDragonBornYx
Thanatos
Level 88
God Stats
1W - 0L
1,314 SR
Queue Stats
4W - 2L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 5 / 5
11,165
798
12,770
9,314
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Devastatxonz
Izanami
14
3 / 6 / 10
10,247
732
9,975
11,390
2,443
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
STW538
Bacchus
13
3 / 6 / 8
10,173
727
8,046
13,531
10,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Rilfe aX
Danzaburou
14
4 / 6 / 6
10,194
728
8,946
11,966
4,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
StoloTJ
Artio
14
0 / 2 / 14
9,242
660
5,414
14,646
16,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
15
13 / 6 / 4
11,360
811
16,231
15,130
6,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
41
14
Kills
17
17
Deaths
14
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
8
5
5
2.1
L
Izanami
Devastatxonz
Izanami
3
6
10
1.33
W
Danzaburou
Rilfe aX
Danzaburou
4
6
6
1.17
L
Bacchus
STW538
Bacchus
3
6
8
1.17
W
Artio
StoloTJ
Artio
0
2
14
3.5
W
Thanatos
13
6
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,791
Damage
30,591
34,235
Taken
41,742
14,925
Mitigated
27,968
6,112
Healing
15,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,770
2,410
0
1,774
9,314
2,298
686
1,262
7,825
34,210
0
L
Izanami
Devastatxonz
Izanami
9,975
5,468
0
330
11,390
2,443
808
1,845
9,295
0
38,466
W
Danzaburou
Rilfe aX
Danzaburou
8,946
2,529
44
1,197
11,966
4,753
322
6,402
5,564
0
30,504
L
Bacchus
STW538
Bacchus
8,046
816
223
3,785
13,531
10,184
0
1,761
11,276
20,302
0
W
Artio
StoloTJ
Artio
5,414
178
757
3,696
14,646
16,764
268
7,675
6,971
18,588
0
W
Thanatos
16,231
3,717
0
9,523
15,130
6,451
669
6,895
8,235
0
32,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,585
Gold Earned
30,796
156
Minions Killed
125
6
Camps Cleared
5
731,487
Distance Traveled
743,759
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,165
798
67
5
4
244,159
0
L
Izanami
10,247
732
63
5
2
227,214
3
W
Danzaburou
10,194
728
56
4
2
234,117
1
L
Bacchus
10,173
727
26
2
0
260,114
1
W
Artio
9,242
660
22
2
0
277,823
3
W
Thanatos
11,360
811
47
3
3
231,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role