Player Matchup

Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
ChipSkylark34
Mercury
Level 79
God Stats
2W - 1L
1,431 SR
Queue Stats
155W - 146L
1,567 Elo+
Solo
Sol
Sol
Curldaddy
Sol
Level 123
God Stats
5W - 5L
1,550 SR
Queue Stats
156W - 156L
1,551 Elo+
Solo
Medusa
Medusa
Dark-Alex50
Medusa
Level 23
God Stats
1W - 0L
1,716 SR
Queue Stats
23W - 23L
1,550 Elo+
Party 1
Achilles
Achilles
UnknownAlpha1001
Achilles
Level 35
God Stats
5W - 7L
1,515 SR
Queue Stats
112W - 120L
1,546 Elo+
Solo
Team Averages
Level 78
1,543 SR
1,543 Elo+

VS

Team Averages
Level 76
1,581 SR
1,518 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
BurgerTruck
Chronos
Level 47
God Stats
0W - 3L
1,426 SR
Queue Stats
131W - 140L
1,520 Elo+
Solo
Skadi
Skadi
Controlics
Skadi
Level 37
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Khepri
Khepri
MasterLeo117
Khepri
Level 155
God Stats
0W - 2L
1,766 SR
Queue Stats
63W - 55L
1,570 Elo+
Solo
Tsukuyomi
Tsukuyomi
MatrixE1ite
Tsukuyomi
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 142L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
3 / 0 / 4
5,557
556
3,002
5,236
2,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
10
0 / 1 / 3
5,278
528
1,919
5,708
1,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 1 / 2
6,208
621
4,465
4,167
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
11
3 / 0 / 1
5,992
599
4,067
3,665
948
10
2 / 2 / 0
5,785
579
4,224
10,044
6,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 2 / 1
5,930
593
4,155
7,105
3,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
BurgerTruck
Chronos
8
0 / 3 / 1
5,017
502
2,373
5,272
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
7
1 / 3 / 0
4,799
480
3,526
4,673
925
Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
8
0 / 1 / 2
5,241
524
1,387
4,792
1,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
MatrixE1ite
Tsukuyomi
11
3 / 2 / 1
6,088
609
4,337
5,618
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
4
4
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
0
4
5
L
Gilgamesh
 
Gilgamesh
0
2
1
0.25
L
Chronos
BurgerTruck
Chronos
0
3
1
0.17
W
Mercury
0
1
3
1.5
L
Skadi
1
3
0
0.33
W
3
1
2
4
W
Medusa
3
0
1
3.5
L
Khepri
0
1
2
1
L
Tsukuyomi
MatrixE1ite
Tsukuyomi
3
2
1
1.75
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,677
Damage
15,778
28,820
Taken
27,460
12,309
Mitigated
10,032
10,583
Healing
8,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,002
794
313
2,130
5,236
2,519
0
1,085
4,151
14,216
0
L
Gilgamesh
 
Gilgamesh
4,155
1,337
0
1,754
7,105
3,550
0
252
6,327
0
32,518
L
Chronos
BurgerTruck
Chronos
2,373
1,111
0
1,314
5,272
1,917
0
3,214
1,985
21,361
3,243
W
Mercury
1,919
758
0
2,743
5,708
1,336
0
232
5,476
0
27,107
L
Skadi
3,526
1,726
391
292
4,673
925
0
1,086
3,435
0
19,230
W
4,465
1,396
0
1,351
4,167
1,291
0
1,335
2,832
29,730
2,806
W
Medusa
4,067
1,817
0
571
3,665
948
693
375
3,290
0
42,104
L
Khepri
1,387
232
0
1,755
4,792
1,864
0
1,189
3,453
12,729
0
L
Tsukuyomi
MatrixE1ite
Tsukuyomi
4,337
1,108
0
2,561
5,618
1,776
0
806
4,756
0
33,212
W
4,224
1,274
0
3,475
10,044
6,215
0
361
9,283
0
25,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,820
Gold Earned
27,075
298
Minions Killed
271
0
Camps Cleared
0
964,180
Distance Traveled
982,544
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,557
556
24
2
0
190,904
1
L
Gilgamesh
5,930
593
79
8
0
204,226
2
L
Chronos
5,017
502
62
6
0
180,635
2
W
Mercury
5,278
528
68
7
0
221,476
4
L
Skadi
4,799
480
38
4
0
171,741
0
W
Sol
6,208
621
68
7
0
192,217
5
W
Medusa
5,992
599
70
7
0
185,023
2
L
Khepri
5,241
524
18
2
0
195,062
3
L
Tsukuyomi
6,088
609
74
7
0
230,880
2
W
Achilles
5,785
579
68
7
0
174,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role