Player Matchup

Hachiman
Hachiman
F8h3731
Hachiman
Level 28
God Stats
1W - 3L
1,474 SR
Queue Stats
62W - 98L
1,349 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rafamendooza1
Ah Muzen Cab
Level 129
God Stats
0W - 1L
1,261 SR
Queue Stats
59W - 47L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
ThugNasty8393
Sun Wukong
Level 100
God Stats
1W - 1L
1,782 SR
Queue Stats
102W - 91L
1,503 Elo+
Solo
Thanatos
Thanatos
angelrey1806
Thanatos
Level 160
God Stats
1W - 1L
1,491 SR
Queue Stats
32W - 39L
1,518 Elo+
Party 1
Merlin
Merlin
edmon300
Merlin
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 17L
1,320 Elo+
Party 1
Team Averages
Level 92
1,502 SR
1,446 Elo+

VS

Team Averages
Level 90
1,433 SR
1,449 Elo+
Achilles
Achilles
Colbeana
Achilles
Level 148
God Stats
17W - 20L
1,421 SR
Queue Stats
529W - 548L
1,428 Elo+
Party 3
The Morrigan
The Morrigan
ValRunecaller
The Morrigan
Level 121
God Stats
1W - 1L
1,163 SR
Queue Stats
214W - 222L
1,504 Elo+
Party 2
Kuzenbo
Kuzenbo
Viper13o7
Kuzenbo
Level 70
God Stats
2W - 0L
1,728 SR
Queue Stats
52W - 48L
1,489 Elo+
Party 2
Janus
Janus
ionic-honeydew3
Janus
Level 84
God Stats
3W - 2L
1,364 SR
Queue Stats
284W - 305L
1,380 Elo+
Solo
Merlin
Merlin
l3oatz
Merlin
Level 26
God Stats
5W - 1L
1,490 SR
Queue Stats
61W - 55L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
F8h3731
Hachiman
18
3 / 7 / 8
11,513
606
14,880
15,439
6,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Rafamendooza1
Ah Muzen Cab
19
3 / 6 / 9
12,135
639
14,566
20,812
9,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sun Wukong
ThugNasty8393
Sun Wukong
18
3 / 11 / 10
11,741
618
18,966
27,098
30,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
angelrey1806
Thanatos
20
14 / 8 / 6
14,440
760
21,861
24,639
12,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
edmon300
Merlin
20
4 / 7 / 10
13,531
712
16,317
16,720
7,309
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Colbeana
Achilles
20
15 / 5 / 12
14,129
744
22,973
30,267
42,514
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
ValRunecaller
The Morrigan
20
12 / 3 / 17
14,861
782
24,133
14,856
6,167
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
Viper13o7
Kuzenbo
20
5 / 3 / 28
14,435
760
16,383
22,960
42,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 9 / 13
11,968
630
14,301
16,365
3,952
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
l3oatz
Merlin
19
3 / 7 / 12
12,521
659
15,027
16,724
4,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
121
27
Kills
39
39
Deaths
27
43
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Achilles
Colbeana
Achilles
15
5
12
4.2
L
Hachiman
F8h3731
Hachiman
3
7
8
1
L
Ah Muzen Cab
Rafamendooza1
Ah Muzen Cab
3
6
9
1.25
L
Sun Wukong
ThugNasty8393
Sun Wukong
3
11
10
0.73
W
The Morrigan
ValRunecaller
The Morrigan
12
3
17
6.83
W
Kuzenbo
Viper13o7
Kuzenbo
5
3
28
6.33
L
Thanatos
angelrey1806
Thanatos
14
8
6
2.13
L
Merlin
edmon300
Merlin
4
7
10
1.29
W
4
9
13
1.17
W
Merlin
l3oatz
Merlin
3
7
12
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,590
Damage
92,817
104,708
Taken
101,172
64,710
Mitigated
99,603
44,664
Healing
41,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Colbeana
Achilles
22,973
7,551
2,069
7,292
30,267
42,514
2,080
3,636
26,380
0
35,925
L
Hachiman
F8h3731
Hachiman
14,880
4,719
1,771
1,680
15,439
6,047
1,523
8,754
6,669
0
38,323
L
Ah Muzen Cab
Rafamendooza1
Ah Muzen Cab
14,566
3,755
1,303
7,508
20,812
9,048
944
13,920
6,732
0
47,141
L
Sun Wukong
ThugNasty8393
Sun Wukong
18,966
2,389
1,353
4,918
27,098
30,050
0
15,603
11,327
16,533
36,652
W
The Morrigan
ValRunecaller
The Morrigan
24,133
3,334
4,790
5,519
14,856
6,167
1,799
3,460
11,149
46,569
5,071
W
Kuzenbo
Viper13o7
Kuzenbo
16,383
4,219
3,538
5,394
22,960
42,073
842
6,537
15,820
34,467
0
L
Thanatos
angelrey1806
Thanatos
21,861
3,617
1,561
16,983
24,639
12,256
203
15,594
8,879
0
41,662
L
Merlin
edmon300
Merlin
16,317
568
2,659
4,928
16,720
7,309
426
11,803
4,901
49,564
0
W
14,301
638
2,221
2,482
16,365
3,952
655
2,399
13,754
26,420
0
W
Merlin
l3oatz
Merlin
15,027
725
4,191
3,913
16,724
4,897
1,646
2,859
13,538
43,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,360
Gold Earned
67,914
257
Minions Killed
227
0
Camps Cleared
0
1,555,340
Distance Traveled
1,658,336
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,129
744
24
1
0
326,991
0
L
Hachiman
11,513
606
33
2
0
291,177
1
L
Ah Muzen Cab
12,135
639
63
3
0
286,093
0
L
Sun Wukong
11,741
618
49
3
0
313,067
4
W
The Morrigan
14,861
782
73
4
0
337,355
1
W
Kuzenbo
14,435
760
28
1
0
405,581
1
L
Thanatos
14,440
760
39
2
0
348,649
0
L
Merlin
13,531
712
73
4
0
316,354
0
W
Janus
11,968
630
27
1
0
302,166
1
W
Merlin
12,521
659
75
4
0
286,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role