Player Matchup

Atlas
Atlas
JordanDawn
Atlas
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 109L
1,503 Elo+
Party 2
Mercury
Mercury
Shini17
Mercury
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 195L
1,507 Elo+
Party 2
Chronos
Chronos
SmitthyLad
Chronos
Level 109
God Stats
2W - 0L
1,759 SR
Queue Stats
165W - 145L
1,550 Elo+
Solo
Cupid
Cupid
ThyInferno
Cupid
Level 144
God Stats
7W - 2L
1,746 SR
Queue Stats
261W - 278L
1,515 Elo+
Solo
Zeus
Zeus
royswift
Zeus
Level 147
God Stats
3W - 1L
1,642 SR
Queue Stats
302W - 301L
1,521 Elo+
Solo
Team Averages
Level 97
1,629 SR
1,519 Elo+

VS

Team Averages
Level 98
1,579 SR
1,565 Elo+
Raijin
Raijin
BoogleGomp
Raijin
Level 160
God Stats
9W - 6L
1,715 SR
Queue Stats
405W - 384L
1,578 Elo+
Party 1
Ganesha
Ganesha
PowerSmoke
Ganesha
Level 42
God Stats
0W - 1L
1,319 SR
Queue Stats
85W - 37L
1,760 Elo+
Solo
Hera
Hera
kinkypanda420
Hera
Level 127
God Stats
5W - 4L
1,698 SR
Queue Stats
128W - 119L
1,574 Elo+
Party 1
Olorun
Olorun
saltyskeleton
Olorun
Level 62
God Stats
8W - 5L
1,663 SR
Queue Stats
320W - 307L
1,578 Elo+
Party 1
Kuzenbo
Kuzenbo
slothman25
Kuzenbo
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
18
5 / 3 / 19
11,895
850
9,432
20,113
24,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Shini17
Mercury
17
2 / 6 / 13
10,100
721
6,027
14,249
6,513
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
SmitthyLad
Chronos
19
7 / 4 / 17
11,751
839
13,229
14,016
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
19
6 / 2 / 20
11,607
829
19,009
15,053
5,992
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
20
11 / 5 / 7
12,673
905
25,376
13,389
3,803
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BoogleGomp
Raijin
18
11 / 8 / 6
11,487
821
29,901
16,138
7,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
PowerSmoke
Ganesha
18
0 / 4 / 15
10,010
715
8,940
17,994
17,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 7 / 12
10,656
761
15,505
14,647
5,739
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 7 / 5
9,440
674
3,115
16,060
11,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
slothman25
Kuzenbo
17
4 / 5 / 7
10,854
775
8,810
17,428
25,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
65
31
Kills
20
20
Deaths
31
76
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Raijin
BoogleGomp
Raijin
11
8
6
1.75
W
Atlas
5
3
19
4.83
L
Ganesha
PowerSmoke
Ganesha
0
4
15
1.88
W
Mercury
Shini17
Mercury
2
6
13
1.42
W
Chronos
SmitthyLad
Chronos
7
4
17
3.88
W
Cupid
6
2
20
8
L
2
7
12
1.14
W
Zeus
11
5
7
2.9
L
3
7
5
0.79
L
Kuzenbo
slothman25
Kuzenbo
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,073
Damage
66,271
76,820
Taken
82,267
44,582
Mitigated
66,747
31,530
Healing
27,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
BoogleGomp
Raijin
29,901
1,964
1,032
1,256
16,138
7,082
190
8,018
8,120
37,595
0
W
Atlas
9,432
3,122
5,398
5,304
20,113
24,153
451
13,566
5,683
19,826
0
L
Ganesha
PowerSmoke
Ganesha
8,940
344
1,941
4,958
17,994
17,229
61
9,883
8,111
22,855
0
W
Mercury
Shini17
Mercury
6,027
1,838
2,203
1,846
14,249
6,513
491
11,949
1,680
0
16,643
W
Chronos
SmitthyLad
Chronos
13,229
6,259
1,765
2,346
14,016
4,121
3,222
11,642
1,674
32,666
0
W
Cupid
19,009
8,573
4,635
3,712
15,053
5,992
792
13,087
1,292
0
36,262
L
15,505
3,077
2,243
2,240
14,647
5,739
913
9,859
4,788
35,508
0
W
Zeus
25,376
1,545
1,772
2,549
13,389
3,803
761
12,679
220
57,295
0
L
3,115
1,133
5,658
3,321
16,060
11,358
1,470
10,359
5,701
12,743
0
L
Kuzenbo
slothman25
Kuzenbo
8,810
2,360
1,675
3,408
17,428
25,339
757
9,918
7,510
15,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,026
Gold Earned
52,447
170
Minions Killed
139
0
Camps Cleared
0
1,301,428
Distance Traveled
1,174,821
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,487
821
14
1
0
221,947
1
W
Atlas
11,895
850
14
1
0
262,116
0
L
Ganesha
10,010
715
2
0
0
279,601
1
W
Mercury
10,100
721
20
1
0
274,735
0
W
Chronos
11,751
839
46
3
0
243,004
0
W
Cupid
11,607
829
32
2
0
250,151
0
L
Hera
10,656
761
75
5
0
232,874
1
W
Zeus
12,673
905
58
4
0
271,422
1
L
Olorun
9,440
674
25
2
0
204,620
0
L
Kuzenbo
10,854
775
23
2
0
235,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role