Player Matchup

Nu Wa
Nu Wa
Rasnewman
Nu Wa
Level 155
God Stats
6W - 4L
1,647 SR
Queue Stats
314W - 307L
1,530 Elo+
Solo
Raijin
Raijin
VaNKocH21
Raijin
Level 27
God Stats
3W - 1L
1,689 SR
Queue Stats
153W - 196L
1,438 Elo+
Solo
Hachiman
Hachiman
eXySoul
Hachiman
Level 87
God Stats
5W - 2L
1,944 SR
Queue Stats
124W - 134L
1,439 Elo+
Solo
Khepri
Khepri
gooodyD
Khepri
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,479 Elo+
Solo
Neith
Neith
ujahsfgdj
Neith
Level 129
God Stats
10W - 8L
1,511 SR
Queue Stats
549W - 552L
1,471 Elo+
Solo
Team Averages
Level 84
1,658 SR
1,472 Elo+

VS

Team Averages
Level 131
1,452 SR
1,587 Elo+
Da Ji
Da Ji
 
Da Ji
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Irollan
Scylla
Level 156
God Stats
11W - 14L
1,444 SR
Queue Stats
760W - 645L
1,639 Elo+
Party 1
Anhur
Anhur
Lulepbpsrb
Anhur
Level 160
God Stats
6W - 12L
1,316 SR
Queue Stats
1,116W - 1,018L
1,622 Elo+
Party 1
Raijin
Raijin
nikolalala
Raijin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Rasnewman
Nu Wa
18
7 / 4 / 20
11,325
871
19,096
14,435
7,254
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
VaNKocH21
Raijin
17
7 / 4 / 16
10,825
833
15,706
13,149
6,544
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
eXySoul
Hachiman
16
1 / 4 / 20
9,949
765
10,668
9,674
4,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
gooodyD
Khepri
17
1 / 4 / 25
10,800
831
6,771
23,677
24,811
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
ujahsfgdj
Neith
19
14 / 5 / 12
12,223
940
14,226
14,220
7,460
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
7 / 6 / 7
10,288
791
11,611
13,928
17,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zhong Kui
 
Zhong Kui
16
1 / 7 / 8
9,218
709
9,809
17,048
10,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Irollan
Scylla
14
2 / 7 / 4
8,308
639
8,721
10,125
2,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
20
6 / 6 / 10
11,272
867
13,812
18,643
8,388
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
nikolalala
Raijin
17
4 / 5 / 11
9,994
769
20,792
12,038
3,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
60
30
Kills
20
21
Deaths
31
93
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
6
7
1.75
L
Zhong Kui
 
Zhong Kui
1
7
8
0.71
L
Scylla
Irollan
Scylla
2
7
4
0.57
L
Anhur
6
6
10
1.83
W
Nu Wa
Rasnewman
Nu Wa
7
4
20
4.25
W
Raijin
VaNKocH21
Raijin
7
4
16
3.75
W
Hachiman
eXySoul
Hachiman
1
4
20
2.75
W
Khepri
gooodyD
Khepri
1
4
25
3.38
L
Raijin
nikolalala
Raijin
4
5
11
1.9
W
Neith
ujahsfgdj
Neith
14
5
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,467
Damage
64,745
75,155
Taken
71,782
50,573
Mitigated
42,357
26,827
Healing
22,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,611
1,569
1,273
908
13,928
17,230
0
7,471
6,457
316
16,355
L
Zhong Kui
 
Zhong Kui
9,809
456
2,051
5,490
17,048
10,249
669
10,099
6,949
20,403
0
L
Scylla
Irollan
Scylla
8,721
393
993
1,178
10,125
2,833
572
6,423
3,702
19,416
0
L
Anhur
13,812
3,704
1,250
4,461
18,643
8,388
552
8,834
9,809
0
32,446
W
Nu Wa
Rasnewman
Nu Wa
19,096
4,242
3,174
3,439
14,435
7,254
2,190
8,169
6,221
41,037
0
W
Raijin
VaNKocH21
Raijin
15,706
1,417
1,467
2,528
13,149
6,544
1,025
8,055
4,925
30,246
0
W
Hachiman
eXySoul
Hachiman
10,668
3,497
128
641
9,674
4,504
1,160
4,755
4,740
0
22,308
W
Khepri
gooodyD
Khepri
6,771
333
1,718
6,799
23,677
24,811
133
10,741
10,703
16,103
0
L
Raijin
nikolalala
Raijin
20,792
774
1,492
3,218
12,038
3,657
330
8,746
3,292
50,624
0
W
Neith
ujahsfgdj
Neith
14,226
6,711
3,168
3,765
14,220
7,460
2,650
7,918
6,146
0
23,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,122
Gold Earned
49,080
131
Minions Killed
147
0
Camps Cleared
0
1,171,272
Distance Traveled
1,028,186
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,288
791
9
1
0
192,298
1
L
Zhong Kui
9,218
709
29
2
0
189,273
0
L
Scylla
8,308
639
15
1
0
212,465
0
L
Anhur
11,272
867
43
3
0
203,445
0
W
Nu Wa
11,325
871
47
4
0
223,639
2
W
Raijin
10,825
833
32
2
0
230,516
0
W
Hachiman
9,949
765
21
2
0
235,848
0
W
Khepri
10,800
831
10
1
0
269,664
3
L
Raijin
9,994
769
51
4
0
230,705
0
W
Neith
12,223
940
21
2
0
211,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role