Player Matchup

Guan Yu
Guan Yu
Alpha spike8949
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 86L
1,362 Elo+
Party 2
Scylla
Scylla
NoFrontCape
Scylla
Level 79
God Stats
2W - 6L
1,477 SR
Queue Stats
29W - 61L
1,364 Elo+
Party 2
Athena
Athena
Treegod00
Athena
Level 27
God Stats
13W - 10L
1,583 SR
Queue Stats
117W - 130L
1,388 Elo+
Party 1
Loki
Loki
lNomad31l
Loki
Level 79
God Stats
21W - 14L
1,610 SR
Queue Stats
103W - 116L
1,326 Elo+
Party 1
Medusa
Medusa
temp-985494
Medusa
Level 47
God Stats
8W - 5L
1,654 SR
Queue Stats
200W - 206L
1,434 Elo+
Solo
Team Averages
Level 52
1,565 SR
1,375 Elo+

VS

Team Averages
Level 88
1,599 SR
1,420 Elo+
Medusa
Medusa
RaptorMan-187
Medusa
Level 158
God Stats
2W - 0L
1,738 SR
Queue Stats
116W - 122L
1,425 Elo+
Party 3
Anubis
Anubis
Tendolious
Anubis
Level 64
God Stats
21W - 2L
1,820 SR
Queue Stats
181W - 177L
1,434 Elo+
Solo
Chaac
Chaac
The_IRONsamurai
Chaac
Level 33
God Stats
5W - 3L
1,528 SR
Queue Stats
107W - 111L
1,443 Elo+
Solo
Da Ji
Da Ji
barghest21
Da Ji
Level 43
God Stats
12W - 9L
1,434 SR
Queue Stats
109W - 156L
1,356 Elo+
Solo
Geb
Geb
hung_solo-01
Geb
Level 141
God Stats
10W - 5L
1,477 SR
Queue Stats
191W - 189L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
6,981
436
6,019
14,162
8,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
14
3 / 7 / 2
8,319
520
8,100
9,278
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Treegod00
Athena
12
4 / 3 / 2
8,008
501
4,013
12,934
10,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
13
4 / 4 / 3
8,121
508
6,151
11,887
3,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
11
2 / 5 / 2
7,100
444
4,436
8,164
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 3
8,894
556
7,581
8,746
2,967
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Tendolious
Anubis
16
5 / 2 / 5
9,782
611
11,279
13,675
6,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 4 / 2
9,370
586
9,489
13,433
8,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
16
8 / 1 / 4
9,655
603
9,925
10,284
3,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 3 / 4
7,286
455
3,095
8,195
7,560
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
13
Kills
25
25
Deaths
14
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Scylla
3
7
2
0.57
W
7
4
3
2.13
W
Anubis
Tendolious
Anubis
5
2
5
3.75
W
3
4
2
1
L
Athena
Treegod00
Athena
4
3
2
1.67
W
Da Ji
8
1
4
10
W
2
3
4
1.33
L
Loki
4
4
3
1.38
L
Medusa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,719
Damage
41,369
56,425
Taken
54,333
27,546
Mitigated
28,635
8,118
Healing
21,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,019
1,283
7
1,050
14,162
8,820
747
716
12,720
0
29,448
L
Scylla
8,100
1,185
0
1,002
9,278
2,312
0
4,163
5,069
45,151
0
W
7,581
3,354
0
756
8,746
2,967
2,641
1,973
6,733
0
47,252
W
Anubis
Tendolious
Anubis
11,279
1,105
0
9,286
13,675
6,106
2,172
6,009
7,356
65,858
0
W
9,489
3,095
0
6,114
13,433
8,446
1,363
795
12,566
0
54,594
L
Athena
Treegod00
Athena
4,013
1,710
0
1,508
12,934
10,653
93
4,203
8,688
13,994
0
W
Da Ji
9,925
2,486
0
3,279
10,284
3,556
0
617
9,603
0
53,765
W
3,095
593
90
2,150
8,195
7,560
451
2,192
5,962
16,842
0
L
Loki
6,151
1,723
0
3,054
11,887
3,547
0
2,468
9,380
0
37,508
L
Medusa
4,436
1,627
0
1,497
8,164
2,214
544
2,824
5,303
0
42,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,529
Gold Earned
44,987
327
Minions Killed
433
0
Camps Cleared
0
1,383,991
Distance Traveled
1,468,201
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,981
436
64
4
0
295,029
0
L
Scylla
8,319
520
99
6
0
279,294
2
W
Medusa
8,894
556
91
6
0
273,689
1
W
Anubis
9,782
611
127
8
0
261,871
4
W
Chaac
9,370
586
109
7
0
289,136
1
L
Athena
8,008
501
19
1
0
307,436
10
W
Da Ji
9,655
603
80
5
0
349,328
1
W
Geb
7,286
455
26
2
0
294,177
0
L
Loki
8,121
508
80
5
0
269,753
1
L
Medusa
7,100
444
65
4
0
232,479
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role