Player Matchup

Merlin
Merlin
BO__2506
Merlin
Level 121
God Stats
6W - 5L
1,529 SR
Queue Stats
162W - 128L
1,579 Elo+
Party 2
Tyr
Tyr
HomeReKter
Tyr
Level 115
God Stats
17W - 28L
1,399 SR
Queue Stats
946W - 881L
1,614 Elo+
Party 3
Hachiman
Hachiman
KIeinerKek
Hachiman
Level 139
God Stats
3W - 3L
1,357 SR
Queue Stats
244W - 195L
1,588 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SaltOddPenguin
Kumbhakarna
Level 85
God Stats
7W - 7L
1,605 SR
Queue Stats
346W - 313L
1,557 Elo+
Party 3
Da Ji
Da Ji
TiIteddude
Da Ji
Level 120
God Stats
12W - 11L
1,626 SR
Queue Stats
195W - 159L
1,566 Elo+
Party 2
Team Averages
Level 116
1,503 SR
1,581 Elo+

VS

Team Averages
Level 119
1,552 SR
1,557 Elo+
Fenrir
Fenrir
Batlukeman
Fenrir
Level 128
God Stats
5W - 4L
1,432 SR
Queue Stats
121W - 101L
1,562 Elo+
Solo
Vulcan
Vulcan
GroomingJam9928
Vulcan
Level 115
God Stats
3W - 4L
1,619 SR
Queue Stats
377W - 339L
1,553 Elo+
Party 1
Artio
Artio
Joe1330
Artio
Level 109
God Stats
75W - 67L
1,554 SR
Queue Stats
317W - 284L
1,479 Elo+
Party 1
Skadi
Skadi
ParcruxY
Skadi
Level 122
God Stats
6W - 2L
1,657 SR
Queue Stats
21W - 11L
1,590 Elo+
Solo
Achilles
Achilles
SquintyPython99
Achilles
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
581W - 525L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BO__2506
Merlin
11
1 / 4 / 0
6,571
505
6,602
7,086
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 0
7,357
566
6,579
14,206
7,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
KIeinerKek
Hachiman
13
1 / 3 / 0
7,056
543
3,785
7,472
1,802
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
SaltOddPenguin
Kumbhakarna
10
0 / 2 / 3
6,313
486
2,810
13,162
8,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
10
1 / 5 / 1
6,235
480
4,398
9,721
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Batlukeman
Fenrir
12
5 / 2 / 3
7,555
581
6,557
9,449
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 1 / 3
7,255
558
10,713
5,870
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Joe1330
Artio
12
3 / 2 / 3
7,152
550
9,451
11,573
7,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Skadi
ParcruxY
Skadi
14
4 / 1 / 0
8,573
659
6,260
8,172
1,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Achilles
12
1 / 0 / 9
8,003
616
6,127
10,599
11,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
16
16
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
BO__2506
Merlin
1
4
0
0.25
W
Fenrir
Batlukeman
Fenrir
5
2
3
3.25
W
3
1
3
4.5
L
3
2
0
1.5
W
Artio
Joe1330
Artio
3
2
3
2.25
L
Hachiman
KIeinerKek
Hachiman
1
3
0
0.33
W
Skadi
ParcruxY
Skadi
4
1
0
4
L
Kumbhakarna
SaltOddPenguin
Kumbhakarna
0
2
3
0.75
W
Achilles
1
0
9
5.5
L
Da Ji
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,174
Damage
39,108
51,647
Taken
45,663
23,858
Mitigated
26,007
16,030
Healing
19,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BO__2506
Merlin
6,602
409
0
743
7,086
2,059
0
3,170
3,908
41,969
0
W
Fenrir
Batlukeman
Fenrir
6,557
2,587
0
3,890
9,449
3,532
0
1,709
7,524
0
38,854
W
10,713
3,644
0
2,151
5,870
1,908
246
2,172
3,476
46,527
0
L
6,579
1,373
0
6,298
14,206
7,895
0
6,786
6,926
0
43,363
W
Artio
Joe1330
Artio
9,451
510
1,595
3,346
11,573
7,314
309
2,222
8,759
34,015
0
L
Hachiman
KIeinerKek
Hachiman
3,785
2,047
0
1,392
7,472
1,802
0
0
7,472
0
47,517
W
Skadi
ParcruxY
Skadi
6,260
3,316
0
2,134
8,172
1,903
2,307
555
7,617
0
56,111
L
Kumbhakarna
SaltOddPenguin
Kumbhakarna
2,810
454
449
4,216
13,162
8,991
0
6,565
6,443
12,880
0
W
Achilles
6,127
1,190
2,750
3,316
10,599
11,350
20
2,354
8,002
1,280
21,511
L
Da Ji
4,398
587
0
2,932
9,721
3,111
0
3,006
6,639
0
32,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,532
Gold Earned
38,538
355
Minions Killed
364
0
Camps Cleared
0
1,305,133
Distance Traveled
1,373,169
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,571
505
90
7
0
256,738
4
W
Fenrir
7,555
581
78
6
0
282,279
3
W
Vulcan
7,255
558
90
7
0
295,429
1
L
Tyr
7,357
566
100
8
0
267,847
3
W
Artio
7,152
550
60
5
0
259,820
1
L
Hachiman
7,056
543
85
7
0
257,032
5
W
Skadi
8,573
659
117
9
0
261,191
4
L
Kumbhakarna
6,313
486
17
1
0
259,964
5
W
Achilles
8,003
616
19
1
0
274,450
4
L
Da Ji
6,235
480
63
5
0
263,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role