Player Matchup

Ne Zha
Ne Zha
ChainsNZ
Ne Zha
Level 25
God Stats
2W - 4L
1,659 SR
Queue Stats
40W - 53L
1,436 Elo+
Party 1
Poseidon
Poseidon
GrumpyGazmondo
Poseidon
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,412 Elo+
Party 1
Jing Wei
Jing Wei
JGOLDENLION
Jing Wei
Level 36
God Stats
0W - 1L
1,749 SR
Queue Stats
53W - 65L
1,494 Elo+
Party 2
King Arthur
King Arthur
Weitosch
King Arthur
Level 124
God Stats
1W - 2L
1,376 SR
Queue Stats
33W - 38L
1,414 Elo+
Party 1
Ymir
Ymir
iamthatvain
Ymir
Level 4
God Stats
3W - 8L
1,558 SR
Queue Stats
9W - 16L
1,242 Elo+
Party 2
Team Averages
Level 41
1,568 SR
1,400 Elo+

VS

Team Averages
Level 62
1,574 SR
1,466 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
HochuDomoy
Pele
Level 26
God Stats
8W - 11L
1,410 SR
Queue Stats
67W - 58L
1,498 Elo+
Party 4
Sol
Sol
JB_snake36
Sol
Level 40
God Stats
9W - 7L
1,715 SR
Queue Stats
177W - 195L
1,419 Elo+
Party 3
Neith
Neith
Mr_Farin
Neith
Level 157
God Stats
1W - 1L
1,746 SR
Queue Stats
81W - 82L
1,453 Elo+
Party 3
Bastet
Bastet
Proteinkiller
Bastet
Level 39
God Stats
14W - 19L
1,500 SR
Queue Stats
63W - 53L
1,460 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ChainsNZ
Ne Zha
5
0 / 2 / 0
3,187
637
1,172
3,547
715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
5
0 / 2 / 0
3,219
644
1,093
3,048
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
JGOLDENLION
Jing Wei
5
1 / 4 / 0
3,293
659
1,742
3,245
492
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Weitosch
King Arthur
3
0 / 0 / 0
2,900
580
0
280
95
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

4
0 / 3 / 1
3,095
619
1,110
4,744
1,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
3 / 1 / 5
4,558
912
1,905
3,973
1,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 0
3,967
793
0
991
213
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
1 / 0 / 1
4,040
808
1,745
2,525
577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
Mr_Farin
Neith
7
5 / 0 / 3
4,552
910
4,001
1,912
446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 0 / 0
3,808
762
1,467
2,317
484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
11
11
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
5
5.5
L
Ne Zha
ChainsNZ
Ne Zha
0
2
0
0
L
Poseidon
0
2
0
0
W
0
0
0
0
W
1
0
1
1.5
L
Jing Wei
JGOLDENLION
Jing Wei
1
4
0
0.25
W
Neith
Mr_Farin
Neith
5
0
3
6.5
W
2
0
0
2
L
King Arthur
Weitosch
King Arthur
0
0
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,117
Damage
9,118
14,864
Taken
11,718
3,716
Mitigated
3,364
1,998
Healing
4,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,905
508
0
832
3,973
1,644
0
1,080
2,893
9,785
0
L
Ne Zha
ChainsNZ
Ne Zha
1,172
641
0
1,051
3,547
715
0
360
3,187
0
10,984
L
Poseidon
1,093
304
0
500
3,048
780
0
1,491
1,557
11,492
0
W
0
0
0
50
991
213
552
0
991
0
17,499
W
1,745
1,077
0
1,166
2,525
577
321
989
1,432
16,835
0
L
Jing Wei
JGOLDENLION
Jing Wei
1,742
1,530
0
267
3,245
492
0
630
2,615
0
11,570
W
Neith
Mr_Farin
Neith
4,001
2,521
0
1,167
1,912
446
0
30
1,882
0
19,342
W
1,467
318
0
1,716
2,317
484
0
0
2,317
0
13,528
L
King Arthur
Weitosch
King Arthur
0
0
0
0
280
95
0
0
280
0
3,925
L
1,110
633
0
180
4,744
1,634
0
1,169
3,575
3,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,694
Gold Earned
20,925
93
Minions Killed
174
0
Camps Cleared
0
481,892
Distance Traveled
517,388
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,558
912
11
2
0
114,649
2
L
Ne Zha
3,187
637
27
5
0
114,305
1
L
Poseidon
3,219
644
26
5
0
108,335
2
W
Pele
3,967
793
51
10
0
94,740
1
W
Sol
4,040
808
40
8
0
91,815
2
L
Jing Wei
3,293
659
21
4
0
115,651
0
W
Neith
4,552
910
36
7
0
97,149
1
W
Bastet
3,808
762
36
7
0
119,035
2
L
King Arthur
2,900
580
12
2
0
41,351
0
L
Ymir
3,095
619
7
1
0
102,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role