Player Matchup

Fenrir
Fenrir
Iamasimp9180
Fenrir
Level 35
God Stats
10W - 13L
1,508 SR
Queue Stats
193W - 200L
1,480 Elo+
Solo
Zeus
Zeus
Skinlessjester
Zeus
Level 67
God Stats
0W - 4L
1,151 SR
Queue Stats
306W - 333L
1,476 Elo+
Solo
Charybdis
Charybdis
Sumatoru
Charybdis
Level 42
God Stats
1W - 5L
1,088 SR
Queue Stats
22W - 34L
1,262 Elo+
Party 2
Ymir
Ymir
kaliche12345
Ymir
Level 27
God Stats
1W - 3L
1,287 SR
Queue Stats
60W - 77L
1,388 Elo+
Party 2
Set
Set
tomaspetrone
Set
Level 64
God Stats
46W - 42L
1,494 SR
Queue Stats
55W - 67L
1,385 Elo+
Party 2
Team Averages
Level 47
1,306 SR
1,398 Elo+

VS

Team Averages
Level 82
1,538 SR
1,508 Elo+
Arachne
Arachne
 
Arachne
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BigTiddiesNeith
Bastet
Level 28
God Stats
4W - 0L
1,871 SR
Queue Stats
12W - 7L
1,597 Elo+
Party 1
Rama
Rama
Bubu1er
Rama
Level 40
God Stats
2W - 1L
1,504 SR
Queue Stats
13W - 11L
1,492 Elo+
Party 1
Janus
Janus
linnorm
Janus
Level 158
God Stats
9W - 17L
1,317 SR
Queue Stats
535W - 535L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 3 / 2
8,651
481
3,323
9,623
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 5 / 1
8,473
471
4,286
7,520
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Sumatoru
Charybdis
11
0 / 5 / 3
6,884
382
5,855
8,703
2,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
2 / 8 / 2
8,157
453
8,404
17,048
10,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 5 / 3
10,005
556
11,479
15,150
12,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
6 / 1 / 8
9,808
545
9,724
12,772
6,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
 
Sobek
12
2 / 1 / 14
8,527
474
7,176
12,680
14,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 5 / 4
8,813
490
6,347
12,313
4,552
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
Bubu1er
Rama
15
11 / 3 / 0
10,048
558
11,143
10,071
3,740
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
linnorm
Janus
16
4 / 1 / 10
9,603
534
9,722
6,994
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
11
Kills
26
26
Deaths
11
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
8
10
W
Sobek
 
Sobek
2
1
14
9
W
3
5
4
1
W
Rama
Bubu1er
Rama
11
3
0
3.67
L
Fenrir
3
3
2
1.33
L
0
5
1
0.1
L
Charybdis
Sumatoru
Charybdis
0
5
3
0.3
L
2
8
2
0.38
W
Janus
linnorm
Janus
4
1
10
9
L
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,347
Damage
44,112
58,044
Taken
54,830
31,467
Mitigated
32,147
12,051
Healing
17,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,724
6,346
0
6,183
12,772
6,523
0
2,674
10,062
0
72,536
W
Sobek
 
Sobek
7,176
577
577
3,718
12,680
14,869
0
2,635
10,001
22,755
0
W
6,347
2,199
0
1,917
12,313
4,552
410
2,590
9,661
0
40,659
W
Rama
Bubu1er
Rama
11,143
9,994
0
1,720
10,071
3,740
3,014
2,103
7,964
0
54,361
L
Fenrir
3,323
908
0
2,887
9,623
3,465
1,016
1,509
8,114
0
35,527
L
4,286
115
0
852
7,520
2,337
0
3,366
4,154
45,806
0
L
Charybdis
Sumatoru
Charybdis
5,855
3,012
0
363
8,703
2,528
0
3,021
5,682
0
30,451
L
8,404
2,303
346
2,659
17,048
10,846
0
5,754
11,294
28,664
2,578
W
Janus
linnorm
Janus
9,722
318
288
2,957
6,994
2,463
0
1,936
4,866
69,058
0
L
11,479
7,005
496
4,448
15,150
12,291
1,236
3,248
11,902
0
59,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
46,799
434
Minions Killed
448
0
Camps Cleared
0
1,498,010
Distance Traveled
1,736,444
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,808
545
120
7
0
395,065
4
W
Sobek
8,527
474
31
2
0
372,838
6
W
Bastet
8,813
490
77
4
0
341,034
0
W
Rama
10,048
558
93
5
0
304,125
1
L
Fenrir
8,651
481
84
5
0
333,861
0
L
Zeus
8,473
471
129
7
0
240,644
7
L
Charybdis
6,884
382
60
3
0
330,277
1
L
Ymir
8,157
453
48
3
0
292,950
1
W
Janus
9,603
534
127
7
0
323,382
0
L
Set
10,005
556
113
6
0
300,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role