Player Matchup

Izanami
Izanami
AccursedUndead96
Izanami
Level 12
God Stats
18W - 11L
1,605 SR
Queue Stats
27W - 25L
1,543 Elo+
Party 2
Chronos
Chronos
Zoinkss
Chronos
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,550 Elo+
Party 3
Ymir
Ymir
farflying
Ymir
Level 72
God Stats
12W - 11L
1,602 SR
Queue Stats
141W - 121L
1,622 Elo+
Party 3
Susano
Susano
johnfnc7
Susano
Level 123
God Stats
3W - 0L
1,838 SR
Queue Stats
32W - 30L
1,545 Elo+
Party 2
Thor
Thor
mmbfs
Thor
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 15L
1,665 Elo+
Party 3
Team Averages
Level 63
1,609 SR
1,585 Elo+

VS

Team Averages
Level 50
1,297 SR
1,414 Elo+
Ra
Ra
GameofWolves
Ra
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,399 Elo+
Party 1
Janus
Janus
Grandioso01
Janus
Level 63
God Stats
2W - 9L
1,119 SR
Queue Stats
110W - 120L
1,447 Elo+
Solo
Thanatos
Thanatos
danmercer78
Thanatos
Level 12
God Stats
8W - 24L
1,304 SR
Queue Stats
9W - 24L
1,326 Elo+
Party 1
King Arthur
King Arthur
mangamini009
King Arthur
Level 66
God Stats
0W - 1L
1,139 SR
Queue Stats
14W - 24L
1,436 Elo+
Party 1
Neith
Neith
shakurt2000
Neith
Level 7
God Stats
5W - 14L
1,425 SR
Queue Stats
7W - 17L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 0 / 18
11,047
1,227
11,664
5,230
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
Zoinkss
Chronos
16
9 / 2 / 24
10,472
1,164
15,163
7,022
3,047
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
17
5 / 0 / 29
10,700
1,189
8,425
10,255
11,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
johnfnc7
Susano
17
13 / 2 / 22
10,638
1,182
21,627
8,587
4,075
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thor
mmbfs
Thor
16
4 / 0 / 25
9,133
1,015
11,854
6,534
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

353

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 2
8,710
968
9,183
17,932
5,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 2
7,412
824
2,329
4,127
859
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
danmercer78
Thanatos
13
1 / 15 / 1
7,850
872
3,974
17,866
5,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
mangamini009
King Arthur
14
2 / 12 / 2
8,763
974
7,914
24,886
13,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 2 / 2
7,412
824
7,456
9,875
2,507
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
13
43
Kills
4
4
Deaths
43
118
Assists
9
Player
Kills
Deaths
Assists
KDA
W
12
0
18
21
L
1
10
2
0.2
L
0
4
2
0.25
W
Chronos
Zoinkss
Chronos
9
2
24
10.5
L
Thanatos
danmercer78
Thanatos
1
15
1
0.1
W
Ymir
5
0
29
19.5
W
Susano
johnfnc7
Susano
13
2
22
12
L
King Arthur
mangamini009
King Arthur
2
12
2
0.25
W
Thor
mmbfs
Thor
4
0
25
16.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,733
Damage
30,856
37,628
Taken
74,686
24,194
Mitigated
28,350
6,571
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,664
9,040
0
2,760
5,230
2,439
0
1,509
3,721
0
42,052
L
9,183
1,385
1,254
1,295
17,932
5,936
0
3,732
14,200
33,361
0
L
2,329
248
0
0
4,127
859
0
1,259
2,868
8,762
0
W
Chronos
Zoinkss
Chronos
15,163
9,506
0
631
7,022
3,047
0
2,152
4,870
28,199
0
L
Thanatos
danmercer78
Thanatos
3,974
1,120
0
1,578
17,866
5,268
0
6,835
11,031
0
13,463
W
Ymir
8,425
1,918
0
2,805
10,255
11,358
0
3,405
6,850
14,665
0
W
Susano
johnfnc7
Susano
21,627
5,742
0
250
8,587
4,075
0
1,748
6,839
0
37,200
L
King Arthur
mangamini009
King Arthur
7,914
655
160
1,930
24,886
13,780
0
8,066
16,820
0
18,621
W
Thor
mmbfs
Thor
11,854
4,169
0
125
6,534
3,275
0
2,698
3,836
0
19,005
L
7,456
2,880
0
483
9,875
2,507
0
3,696
6,179
0
14,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,990
Gold Earned
40,147
177
Minions Killed
111
8
Camps Cleared
3
850,946
Distance Traveled
617,797
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,047
1,227
87
10
0
164,272
0
L
Ra
8,710
968
53
6
1
144,253
0
L
Janus
7,412
824
13
1
0
68,327
0
W
Chronos
10,472
1,164
21
2
5
149,696
0
L
Thanatos
7,850
872
18
2
1
119,965
0
W
Ymir
10,700
1,189
13
1
0
165,792
1
W
Susano
10,638
1,182
28
3
1
181,571
1
L
King Arthur
8,763
974
20
2
1
147,566
0
W
Thor
9,133
1,015
28
3
2
189,615
0
L
Neith
7,412
824
7
1
0
137,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role