Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Creedexion
Sun Wukong
Level 8
God Stats
0W - 4L
1,129 SR
Queue Stats
1W - 6L
1,298 Elo+
Party 2
Ares
Ares
PHY_Trilogys
Ares
Level 102
God Stats
2W - 4L
1,604 SR
Queue Stats
162W - 159L
1,487 Elo+
Party 2
Nox
Nox
Xeades
Nox
Level 81
God Stats
23W - 23L
1,448 SR
Queue Stats
122W - 151L
1,439 Elo+
Solo
Bastet
Bastet
oldschoolLC
Bastet
Level 100
God Stats
27W - 20L
1,432 SR
Queue Stats
149W - 203L
1,360 Elo+
Party 3
Team Averages
Level 88
1,423 SR
1,417 Elo+

VS

Team Averages
Level 72
1,487 SR
1,433 Elo+
Nu Wa
Nu Wa
Coldliver797
Nu Wa
Level 37
God Stats
10W - 7L
1,687 SR
Queue Stats
115W - 121L
1,480 Elo+
Party 1
Gilgamesh
Gilgamesh
Manu133
Gilgamesh
Level 129
God Stats
8W - 4L
1,497 SR
Queue Stats
108W - 92L
1,529 Elo+
Party 1
Pele
Pele
Punky0
Pele
Level 42
God Stats
15W - 24L
1,412 SR
Queue Stats
107W - 110L
1,487 Elo+
Solo
Mercury
Mercury
WITRUT980
Mercury
Level 94
God Stats
1W - 1L
1,337 SR
Queue Stats
5W - 12L
1,284 Elo+
Solo
Medusa
Medusa
XxMrFran10xX
Medusa
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 54L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 4 / 0
7,547
444
5,987
11,340
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Creedexion
Sun Wukong
12
3 / 8 / 0
7,540
444
5,373
13,073
6,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 8 / 1
6,822
401
4,278
16,211
14,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nox
Xeades
Nox
12
2 / 6 / 2
7,905
465
5,695
9,943
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
12
1 / 9 / 4
7,887
464
5,229
15,793
5,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 10
10,288
605
13,574
8,509
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Manu133
Gilgamesh
14
8 / 0 / 9
9,960
586
7,521
9,380
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
Punky0
Pele
17
9 / 0 / 8
11,004
647
12,422
11,458
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
WITRUT980
Mercury
16
4 / 4 / 7
9,983
587
8,306
12,798
4,322
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
16
7 / 0 / 4
9,883
581
9,686
7,631
2,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
6
Kills
35
35
Deaths
6
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
7
2
10
6
L
Sun Wukong
Creedexion
Sun Wukong
3
8
0
0.38
W
Gilgamesh
Manu133
Gilgamesh
8
0
9
12.5
L
0
8
1
0.06
W
Pele
Punky0
Pele
9
0
8
13
W
Mercury
WITRUT980
Mercury
4
4
7
1.88
L
Nox
Xeades
Nox
2
6
2
0.5
W
Medusa
7
0
4
9
L
Bastet
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,562
Damage
51,509
66,360
Taken
49,776
33,363
Mitigated
25,201
11,823
Healing
14,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,987
2,683
0
3,343
11,340
3,574
0
2,117
8,995
0
60,383
W
13,574
3,242
0
2,041
8,509
2,389
1,174
4,616
3,893
57,474
0
L
Sun Wukong
Creedexion
Sun Wukong
5,373
1,088
0
755
13,073
6,994
0
1,006
11,385
0
29,568
W
Gilgamesh
Manu133
Gilgamesh
7,521
1,361
0
1,909
9,380
6,529
614
1,264
8,116
6,326
25,358
L
4,278
107
149
2,504
16,211
14,453
0
2,322
13,534
31,255
0
W
Pele
Punky0
Pele
12,422
3,003
0
7,579
11,458
9,575
546
1,276
10,182
0
68,177
W
Mercury
WITRUT980
Mercury
8,306
4,123
0
1,263
12,798
4,322
0
1,764
11,034
0
70,858
L
Nox
Xeades
Nox
5,695
177
0
1,386
9,943
3,336
0
4,422
5,042
33,909
0
W
Medusa
9,686
5,132
0
2,143
7,631
2,386
3,338
1,119
6,512
0
71,045
L
Bastet
5,229
1,192
0
3,686
15,793
5,006
0
3,828
11,405
0
44,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,701
Gold Earned
51,118
371
Minions Killed
491
0
Camps Cleared
0
1,416,876
Distance Traveled
1,634,848
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,547
444
109
6
0
292,155
3
W
Nu Wa
10,288
605
103
6
0
305,678
5
L
Sun Wukong
7,540
444
55
3
0
249,914
0
W
Gilgamesh
9,960
586
37
2
0
355,585
3
L
Ares
6,822
401
44
3
0
297,749
4
W
Pele
11,004
647
128
8
0
294,856
0
W
Mercury
9,983
587
110
6
0
358,926
1
L
Nox
7,905
465
69
4
0
271,617
0
W
Medusa
9,883
581
113
7
0
319,803
2
L
Bastet
7,887
464
94
6
0
305,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role