Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AngelEzechiel
Sol
Level 45
God Stats
3W - 5L
1,706 SR
Queue Stats
38W - 45L
1,418 Elo+
Party 2
Jormungandr
Jormungandr
NakriDaarSii
Jormungandr
Level 44
God Stats
5W - 4L
1,449 SR
Queue Stats
51W - 60L
1,436 Elo+
Party 2
Cernunnos
Cernunnos
ZoteTheGrey
Cernunnos
Level 43
God Stats
6W - 4L
1,663 SR
Queue Stats
57W - 56L
1,459 Elo+
Party 2
Set
Set
upetese
Set
Level 83
God Stats
5W - 6L
1,450 SR
Queue Stats
129W - 131L
1,479 Elo+
Party 2
Team Averages
Level 60
1,554 SR
1,458 Elo+

VS

Team Averages
Level 66
1,408 SR
1,493 Elo+
Thor
Thor
Herrfjötur
Thor
Level 86
God Stats
0W - 2L
1,209 SR
Queue Stats
13W - 14L
1,631 Elo+
Party 1
Sun Wukong
Sun Wukong
SpeedyCR
Sun Wukong
Level 62
God Stats
6W - 5L
1,508 SR
Queue Stats
159W - 188L
1,455 Elo+
Solo
Bacchus
Bacchus
V4MPIRELORD
Bacchus
Level 126
God Stats
1W - 1L
1,715 SR
Queue Stats
89W - 96L
1,440 Elo+
Solo
Neith
Neith
feederweeder
Neith
Level 6
God Stats
0W - 1L
1,361 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Janus
Janus
iQ-Pain-
Janus
Level 49
God Stats
1W - 4L
1,249 SR
Queue Stats
160W - 160L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
4 / 1 / 1
8,536
657
8,518
10,387
3,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 7
6,673
513
7,176
7,100
2,392
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
NakriDaarSii
Jormungandr
10
3 / 3 / 9
6,693
515
5,754
11,821
10,280
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
ZoteTheGrey
Cernunnos
12
8 / 2 / 5
8,012
616
10,740
8,248
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Set
13
6 / 1 / 5
7,816
601
5,691
8,482
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 6 / 1
6,588
507
6,953
12,295
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
SpeedyCR
Sun Wukong
12
0 / 3 / 1
6,711
516
4,173
9,978
6,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
V4MPIRELORD
Bacchus
7
1 / 3 / 6
6,052
466
3,214
11,465
7,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 7 / 5
5,646
434
5,172
8,042
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
iQ-Pain-
Janus
11
1 / 3 / 3
6,541
503
5,326
8,654
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
22
Kills
9
9
Deaths
22
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
1
4.5
W
1
2
7
2.25
L
6
6
1
1.08
W
Jormungandr
NakriDaarSii
Jormungandr
3
3
9
2.5
L
Sun Wukong
SpeedyCR
Sun Wukong
0
3
1
0.17
L
Bacchus
V4MPIRELORD
Bacchus
1
3
6
1.33
W
Cernunnos
ZoteTheGrey
Cernunnos
8
2
5
5.25
L
1
7
5
0.5
L
Janus
iQ-Pain-
Janus
1
3
3
0.83
W
Set
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,879
Damage
24,838
46,038
Taken
50,434
21,693
Mitigated
22,016
20,049
Healing
11,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,518
4,261
0
6,426
10,387
3,828
1,338
670
9,637
0
56,856
W
7,176
1,649
0
2,324
7,100
2,392
317
2,400
4,548
29,635
0
L
6,953
1,808
0
3,258
12,295
2,881
0
3,107
9,188
0
20,326
W
Jormungandr
NakriDaarSii
Jormungandr
5,754
1,029
252
3,038
11,821
10,280
232
2,422
9,252
20,898
0
L
Sun Wukong
SpeedyCR
Sun Wukong
4,173
1,361
0
3,770
9,978
6,991
0
780
9,198
0
39,887
L
Bacchus
V4MPIRELORD
Bacchus
3,214
490
946
1,258
11,465
7,931
0
4,090
7,375
12,975
0
W
Cernunnos
ZoteTheGrey
Cernunnos
10,740
6,505
0
4,542
8,248
2,426
756
1,536
6,630
0
41,668
L
5,172
2,417
0
1,319
8,042
2,275
52
1,878
6,164
0
22,540
L
Janus
iQ-Pain-
Janus
5,326
357
0
1,430
8,654
1,938
0
3,075
5,579
38,634
0
W
Set
5,691
2,898
0
3,467
8,482
2,767
0
981
7,431
0
54,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,730
Gold Earned
31,538
365
Minions Killed
264
0
Camps Cleared
0
1,233,955
Distance Traveled
1,206,437
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,536
657
118
9
0
222,890
2
W
Sol
6,673
513
61
5
0
245,946
1
L
Thor
6,588
507
34
3
0
240,302
1
W
Jormungandr
6,693
515
25
2
0
250,039
5
L
Sun Wukong
6,711
516
95
7
0
232,962
2
L
Bacchus
6,052
466
19
1
0
248,858
1
W
Cernunnos
8,012
616
68
5
0
230,997
5
L
Neith
5,646
434
39
3
0
220,283
0
L
Janus
6,541
503
77
6
0
264,032
1
W
Set
7,816
601
93
7
0
284,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role