Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Leatryx
Tyr
Level 125
God Stats
12W - 7L
1,589 SR
Queue Stats
178W - 161L
1,601 Elo+
Party 1
Hel
Hel
ShionAriees
Hel
Level 157
God Stats
1W - 1L
1,507 SR
Queue Stats
366W - 346L
1,582 Elo+
Solo
Loki
Loki
Valemito
Loki
Level 101
God Stats
10W - 4L
1,609 SR
Queue Stats
352W - 315L
1,580 Elo+
Solo
Izanami
Izanami
caluzera
Izanami
Level 109
God Stats
68W - 42L
1,687 SR
Queue Stats
637W - 617L
1,608 Elo+
Solo
Team Averages
Level 115
1,578 SR
1,574 Elo+

VS

Team Averages
Level 133
1,503 SR
1,566 Elo+
Nemesis
Nemesis
Cudepombu
Nemesis
Level 155
God Stats
29W - 28L
1,606 SR
Queue Stats
775W - 765L
1,542 Elo+
Solo
Zeus
Zeus
Cuspido
Zeus
Level 147
God Stats
5W - 4L
1,657 SR
Queue Stats
176W - 139L
1,603 Elo+
Solo
Atlas
Atlas
Magnus2347
Atlas
Level 144
God Stats
1W - 1L
1,192 SR
Queue Stats
86W - 99L
1,544 Elo+
Solo
Rama
Rama
Sunmii
Rama
Level 76
God Stats
2W - 2L
1,514 SR
Queue Stats
77W - 80L
1,502 Elo+
Solo
Cerberus
Cerberus
lllPingolalll
Cerberus
Level 145
God Stats
1W - 2L
1,544 SR
Queue Stats
386W - 319L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 0 / 1
4,770
596
2,064
3,577
2,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
10
1 / 0 / 0
5,418
677
4,448
4,388
1,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 2 / 2
4,946
618
1,922
4,402
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
9
3 / 0 / 0
5,440
680
1,950
3,446
760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
caluzera
Izanami
8
0 / 0 / 2
4,716
590
4,510
4,220
1,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cudepombu
Nemesis
8
0 / 0 / 0
4,674
584
1,481
4,644
1,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zeus
Cuspido
Zeus
10
1 / 2 / 1
5,211
651
4,301
3,601
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
7
1 / 0 / 0
4,348
544
2,099
4,720
1,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Sunmii
Rama
5
0 / 2 / 0
3,632
454
842
2,948
558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
lllPingolalll
Cerberus
9
0 / 1 / 0
4,650
581
2,420
7,111
5,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
1
1.5
L
Nemesis
Cudepombu
Nemesis
0
0
0
0
L
Zeus
Cuspido
Zeus
1
2
1
0.75
W
Tyr
1
0
0
1
L
Atlas
1
0
0
1
W
0
2
2
0.5
L
Rama
Sunmii
Rama
0
2
0
0
W
Loki
3
0
0
3
W
Izanami
caluzera
Izanami
0
0
2
1
L
Cerberus
lllPingolalll
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,894
Damage
11,143
20,033
Taken
23,024
7,508
Mitigated
10,033
11,191
Healing
9,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,064
263
0
1,369
3,577
2,487
0
2,107
1,449
7,432
0
L
Nemesis
Cudepombu
Nemesis
1,481
383
0
2,624
4,644
1,009
0
888
3,617
0
24,444
L
Zeus
Cuspido
Zeus
4,301
700
0
560
3,601
955
0
1,060
2,443
31,820
0
W
Tyr
4,448
1,074
0
3,401
4,388
1,784
0
2,286
2,102
0
29,379
L
Atlas
2,099
1,108
0
1,488
4,720
1,902
0
825
3,893
9,949
0
W
1,922
96
356
1,886
4,402
1,475
0
3,107
1,125
24,018
0
L
Rama
Sunmii
Rama
842
746
0
465
2,948
558
0
1,005
1,943
0
12,052
W
Loki
1,950
333
0
2,162
3,446
760
0
309
3,133
0
26,252
W
Izanami
caluzera
Izanami
4,510
2,136
0
2,017
4,220
1,002
0
875
3,345
0
37,477
L
Cerberus
lllPingolalll
Cerberus
2,420
240
9
4,040
7,111
5,609
0
0
6,747
23,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,290
Gold Earned
22,515
273
Minions Killed
260
0
Camps Cleared
0
868,141
Distance Traveled
765,454
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,770
596
15
2
0
181,164
3
L
Nemesis
4,674
584
62
8
0
196,645
2
L
Zeus
5,211
651
76
10
0
150,623
2
W
Tyr
5,418
677
66
8
0
179,937
0
L
Atlas
4,348
544
14
2
0
162,695
2
W
Hel
4,946
618
55
7
0
173,552
2
L
Rama
3,632
454
32
4
0
94,870
1
W
Loki
5,440
680
65
8
0
176,721
4
W
Izanami
4,716
590
72
9
0
156,767
3
L
Cerberus
4,650
581
76
10
0
160,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role